And yet have massive costs associated with it with no guarantee of a return. And no, the Steam Deck is not a good comparison. The Steam Deck has sold terribly for what would be expected of a company like Sony. And we still have absolutely no idea how Steam Deck is doing financially for Valve, as they have mountains of money to throw around.I think they could've released something more powerful than Steam Deck in 2023 and it would sell FAR more than PSVR2 ever will.
And yet have massive costs associated with it with no guarantee of a return. And no, the Steam Deck is not a good comparison. The Steam Deck has sold terribly for what would be expected of a company like Sony. And we still have absolutely no idea how Steam Deck is doing financially for Valve, as they have mountains of money to throw around.
Sony only fairly recently got themselves out of the financial hole they dug themselves. It involved them pretty much losing/offloading their computer and display divisions.
SONY has a ton of cash to make anything they want. They just decided not too, it's just that simple.
Handheld market apart from Nintendo is just an absolute disaster of past failures, even Steam Deck is a monumental failure, i mean that shit sold 1M in a year lmao
Having 'a ton of cash' does not mean it would be a good business decision.
And I never called the Steam Deck a failure, but it would be if a comoany as big as Sony sold anywhere near that few.
Valve have cash to burn on relatively small projects like that. Sony have literal factories to keep going and invest in.
Based on what? Steamdeck sold only 1M in 9months. PSVR2 is likely to sell more than that. The handheld market is competitive with mobile and Switch. It would be difficult to get content support for a new handheld.I think they could've released something more powerful than Steam Deck in 2023 and it would sell FAR more than PSVR2 ever will.
Steam Deck is just the one with Valve's name behind it. There's a few portable pc's coming around. Hell if I can tell how comfortable or powerful they all are from each other, especially at running PC ports should WiFi/mobile data fail out in the world. Got my eye on that GPD Win4 personally, for it's shape similar to Vita.Based on what? Steamdeck sold only 1M in 9months. PSVR2 is likely to sell more than that. The handheld market is competitive with mobile and Switch. It would be difficult to get content support for a new handheld.
Well for starters, if a portable PS4 keeps funneling purchases, subscriptions and mtx through the PSN backend, they're not having to split that with Valve or Epic.
Well yeah, but depending on how much you're looking at it with portability of Sony's ecosystem vs wider benefits of pc, I'd love to split the difference cost wise and get something like a PS4 portable which solves the old issue of split game libraries.Do you mean against valve and epic on handheld pc's?
A $400 portable that plays the aaa games you already played. 1 minute load screens and 90 minutes of battery life. Sorry, this portable ps4 is dumb as shit.
Exactly. Just look at the massive failure that Steam Deck has become!
To all the people asking for means to play their games on the go, the joke's on them, ha!
Well yeah, but depending on how much you're looking at it with portability of Sony's ecosystem vs wider benefits of pc, I'd love to split the difference cost wise and get something like a PS4 portable which solves the old issue of split game libraries.
VR is probably an easier sell to shareholders than a dedicated handheld in this day and age. Also the fact that their 0 for 2 in the handheld arena makes the decision easier.
Sony focusing on VR rather than the handheld market is a smart move. The VR space is being handled absent-mindedly on Meta's part and Sony has the ability to make VR a premium experience for its core audience and a long-lasting business venture. Nintendo/Apple/Android own the handheld market. Nintendo is lucky because it knows exactly who its audience is and how it can easily attract them with its legacy franchises. I don't see Sony catching audiences in a similar way in the handheld market again. With the Steam Deck, the core gamer base who wants a premium handheld experience will probably already own a Steam Deck, and those who are considering a premium handheld will more than likely gravitate towards Valve rather than Sony because of what's available and possible with the device.
The problem with that thinking is the VR is so much more narrow in terms of potential buyers. You have 30 million potential owners, only a fraction of which even have interest in vr in its current state. In your best most optimistic scenario, you end up with 120 million ps5's sold and 10 million psvr's. Maybe 15 million in the most optimistic of any scenario.
This is Vs the handheld hybrid market that has a potential audience far far broader. Here they have potential sales of 50-70 million.
And a much easier time creating and porting software in mass and greater 3rd parry support for higher software sakes and royalties.
As to steam deck having more appeal, a machine that plays some games, has no true exclusives and isn't sold in stores would never have anywhere near the appeal a sony machine would have in the mass market.
It could easily launch with downscaled ps5 games like gow ragnorok, gt7, horizon, and ratchet and clank day one. With plans for future games day and date.
This movie is literally our timeline now.A $400 portable that plays the aaa games you already played. 1 minute load screens and 90 minutes of battery life. Sorry, this portable ps4 is dumb as shit. The fuck does sony even gain from trying to sell more ps4 while the ps5 is well on it's way up. To take on this engineering challenge. So you can spend the same amount on games and play them in bed?
Potential sales of 50 million from where? Vita sold like 12 million units or something. Where is this massive market that Sony totally missed when they put out that handheld? Steam is a much bigger community/market than PSN believe it or not. The Deck is a good idea of what this sort of premium handheld market is, and it’s not very large. Valve also has ulterior motives for it, in that they are trying to establish Linux/SteamOS as viable for PC gaming. I have a Deck and it’s great in a lot of ways but I totally see why Sony would not want to go down that route. Also - I don’t think that having “downscaled” PS5 games is easy on a handheld consuming 15W no matter how many times it is said in this thread.The problem with that thinking is the VR is so much more narrow in terms of potential buyers. You have 30 million potential owners, only a fraction of which even have interest in vr in its current state. In your best most optimistic scenario, you end up with 120 million ps5's sold and 10 million psvr's. Maybe 15 million in the most optimistic of any scenario.
This is Vs the handheld hybrid market that has a potential audience far far broader. Here they have potential sales of 50-70 million.
And a much easier time creating and porting software in mass and greater 3rd parry support for higher software sakes and royalties.
As to steam deck having more appeal, a machine that plays some games, has no true exclusives and isn't sold in stores would never have anywhere near the appeal a sony machine would have in the mass market.
It could easily launch with downscaled ps5 games like gow ragnorok, gt7, horizon, and ratchet and clank day one. With plans for future games day and date.
So you are just going to ignore the PS Vita huh? Plus, I'm guessing gamers would have a better time playing GT7 in VR, than on a handheld. Think about that for a second.
I guess you are forgetting about all of the issues vita had that didn't relate to the fact that it was a portable, but ok.
You know, the price, the ergonomics, the difficulty to develop for, the fact that it wasn't a hybrid, the memory cards, the lack of exclusives, the list goes on and on.
I think you need to think about it for a second. Way more people overall would be interested in gt7 on a handheld than vr. A large percentage of people have zero interest in vr in its current state.
A hybrid? How would a hybrid to a PS4 even work? And why sell that now? The PS5 will be 3 years old later this year. You don't think it's a little too late for that?
How is a million steam decks in a year better than a million psvr2's in a years? They are both experiments in nascent markets. Seems like a wash.
Sony themselves said PSVR was profitable.
Since 2016.Since 2018? Where?
Since 2016.
Sony Confirms PlayStation VR is Being Sold at a Profit
www.dualshockers.comSony is already selling PlayStation VR at a profit
Sony's bet on virtual reality seems to be paying off so far, but will the profits last?www.tweaktown.com
He won't believe the words coming from Sony weirdly enough.
Since 2016.
And some say the opposite, I am doubtful on profitability, i could see break even around 2018, but that was when things were down and the headset was stagnating, and since then PSVR1 has been effectively dead with stock sitting on shelves, and software sales were never that pretty, Beat Saber was still a top game on the system, but Sony never revealed any million sellers at all.
As far as we know CREED, Beat Saber, and Among Us are the only major VR titles to cross 1 million units on any headsets/platforms.
And why would anyone buy just the headset?Probably the profit margin, Valve is likely not losing much on the Steam Deck, their sales ended up being better than they expected. That 1 million sold was probably unexpected gains sooner than later. I don't see how PSVR2 will be profitable at all outside of all-in people who buy a PS5 and the Headset together, instead of just the headset, along with at least 2-3 games.
And why would anyone buy just the headset?
So why don't you see buying just the headset as profitable as buying the headset and PS5 together?...Because they already own a P55?
So why don't you see buying just the headset as profitable as buying the headset and PS5 together?
So Nintendo should have abandoned hardware after the WiiU?Thinking they should make another handheld after the Vita flopped hard as fuck is baffling, actually