bumpkin said:
If I've run into any of those, I didn't know it. The only thing I know is I find that a majority of the times I get killed is because of a rushing shotgunner. A good portion of the time I'm emptying a clip into their fucking head and they still keep coming... They're taking damage though, and don't always get me first. It's just not often that I stop 'em first. But it doesn't always happen every round, all match long in every match I play. A majority of matches, I get kills and generally have fun. I've been quoted here as saying I think Epic needs to nerf the gnasher because it's too powerful; maybe it seems overpowered to me because I'm seeing the glitching you're talking about. Who knows.
That's surprising. I'm guessing you're not really all that hardcore into the game. That's not a bad thing though.
The shield glitch - you'll find around 50% of the time when you're playing on a map that has a shield, someone will shield glitch at least once during the match. You might not know what it looks like - it looks like a player walking funny (the animation for when you're holding a shield but the shield is invisible) and possibly firing off a shotgun at the same speed as you can shoot a pistol. You'll be shooting him like crazy but it won't kill him because he has a shield. If you DO kill him or knock him down with a smoke grenade, the shield will become visible and fall to the ground.
The glitch where you can move through walls using the shield - mostly happens on Pavillion. The two spawns have a hallway with a dead-end. Let's say you're playing Warzone or execution and your team is trapped in the spawn and you're watching the only entrance to the spawn - the two archways. Suddenly an enemy appears behind you - he shouldn't have been able to do that since there is no entrance there. He has used the glitch to get through the wall and get behind you.
Weapon slide glitch is when someone picks up a weapon and instead of standing on the spot and going through the "pick up weapon" animation, they slide into the weapon and quickly and can then run away without the animation running.
The crab walk is when someone is running around in roadie run yet able to fire their weapon.
Blind firing shotgun - that one's easy. Try moving a ways away from all other players and blind fire your shotgun against a wall. If you're not the host, it'll shoot into the ground instead of where you'd think it should. Blind fire is completely broken unless you're host.
Broken weapon and grenade spawns - next time you're playing Hail take a look at the grenades that spawn near your team. They'll always be the same grenades - either frags, or inks. Both the grenades and teams switch sides each round, but what should happen is that the grenades stay the same and the teams switch sides. This way one round you'll get frags, next you'll get inks. The frag grenade team has a huge advantage.
The Subway map, which thankfully doesn't come up as often, is even worse, with torque bow always spawning with one of the teams, while the other team gets a relatively useless sniper rifle.