Kill Your Masters
Member
Holy shit, Act 5, were the enemies always this stupid and crazy?
So I'm playing coop, the part whit the two
. So I take one Mulcher, my buddy takes one. The two enemies kinda collide with each other, it generates some clipping errors, we shoot at the same time, big explosion, and the two
fligh up very high, doing flips and whatnot as if they weigh 0 pounds. Funny shit.
Also, didn't knew that at one point after this, Dom can kill all the patrols as he pleases, the others wont notice it. Only if Marcus starts shooting they react and the action-paced music starts.
Besides that there were numerous encounters with "lost" enemies. They just didn't knew what to do, especially if we split in a non-split area.
So I'm playing coop, the part whit the two
Brumaks
Brumaks
Also, didn't knew that at one point after this, Dom can kill all the patrols as he pleases, the others wont notice it. Only if Marcus starts shooting they react and the action-paced music starts.
Besides that there were numerous encounters with "lost" enemies. They just didn't knew what to do, especially if we split in a non-split area.