Yikes, NO!RSTEIN said:Yeah... I think I'm done with this game :\ It just doesn't engage me anymore. Last time we all played I didn't have much fun at all. I tried to play some Horde but I just don't feel it. I think I'm gonna trade it in.
Don't do it!RSTEIN said:Yeah... I think I'm done with this game :\ It just doesn't engage me anymore. Last time we all played I didn't have much fun at all. I tried to play some Horde but I just don't feel it. I think I'm gonna trade it in.
Aladuf said:Third and I will be playing some Gears at the normal time tomorrow night if any of you guys want to get some games going. Let's see if we can win some damn matches after our break. :lol
Some big additions are in the works for Gears of War 2. The first is Title Update 3, which brings a load of improvements and exciting new features to the game, including an all-new experience-based ranking system. Thats already cause for celebration, but theres morethe Snowblind Map Pack, a bundle of four wintery Gears 2 multiplayer battlefields, hits the Xbox LIVE Marketplace shortly after Title Update 3.
Gears of War 2 Title Update 3March 24, 2009
A culmination of the tireless efforts of the Gears team and mounds of player feedback, this latest Gears 2 update is our biggest yet. Title Update 3 contains a bounty of additions ranging from new features and achievements to exploit fixes and matchmaking tweaks, with highlights below:
* New experience-based ranking system: The new system gives you 100 levels of player experience, gained through scoring in Public matches. The game still uses TrueSkill to set up the most competitive matches possible, but skill ranks are now hidden. Players who quit matches early see their experience docked as a penalty.
* Public Match autobalancing: Bots now automatically join a Public Match to fill any slots left vacant by players who quit early or disconnect.
* Improvements: You get region preference for matchmaking, improved standby detection, playlist optimization, plus nine new achievementssix of which require the Snowblind Map Packworth a total of 250 points.
* Exploit fixes: Title Update 3 eliminates the ability to mantle greater distances by swapping weapons during cover slide and to melee attack through walls while holding an enemy weapon, plus adding many more fixes.
* General fixes: These include more reliable chainsaw interruption detection, improved headshot detection for certain character model heads, improved flag AI in Submission games, plus other fixes.
* Balancing: Title Update 3 makes changes to Subway weapon spawns for greater balance, reductions to smoke-grenade stun duration, an increase to the forward angle that triggers chainsaw duels, and several other balance revisions.
Of course, thats just some of whats in store for players in Title Update 3. For the complete skinny, be sure to check out the complete patch notes.
Snowblind Map PackMarch 31, 2009
Dont worry, that rush of cold up your back is just the Snowblind Map Pack, a winter-themed batch of four new Gears of War 2 maps bound to crank up the heat on your multiplayer and Horde matches. The four maps are:
* Grind Yard, a massive industrial complex with low bunkers and high sniping positions.
* Under Hill, which takes players through snowbound tunnels and beyond.
* Courtyard, a wide-open battle royale.
* The popular Gears 1 map Fuel Depot, back with a blast of winter courtesy of Mother Nature, aka Epic Games.
Title Update 3 makes these new improvements:
* Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
* Adds an experience penalty for players quitting before a match is complete.
* Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
* Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
* Adds map cycling to Private Matches. The first match map is chosen by vote or by host, and when that match is completed, the game transitions automatically to the next match, with the next map selected in alphabetical order.
* Adds the ability for teams to talk to each other between rounds in a Private Match.
* Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection.
* Makes minor changes to general bandwidth usage.
* Adds region preference to matchmaking.
* Improves standby detection.
* Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements:
o "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
o "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
o "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
o "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only).
o "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only).
o "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty).
o "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).
o "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
o "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
Exploit Fixes
Title Update 3 fixes these possible exploits, where under certain circumstances:
* A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
* Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
* A player holding a meatshield could melee through some walls.
* A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
* A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
* A player could prevent planted shields from being picked up by other players.
* Players could launch themselves into the air with a smoke grenade while mantling.
General Fixes
Title Update 3 fixes these other issues as well:
* An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
* An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
* An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
* An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
* An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
* An issue that could cause Wingman teammates to have different character models.
* Additional miscellaneous bug fixes.
Balancing
Title Update 3 makes these balancing changes:
* Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
* Gives melee the same delay after roadie running that shooting received in Title Update 2.
* Removes spawn protection from the Horde in Horde mode.
* Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
* Reduces the delay before a player can climb up after entering low cover.
* Makes minor changes to weapon spawns on the Subway map to provide greater balance.
Thanks. Nothing about two piecing though huh? That's a shame. Looks like I will finally put GoW2 back in my 360; it has been a long, long time.Strider2K99 said:I know there's a thread on this, but why wasn't it posted here?
http://gearsofwar.xbox.com/Templates/CMBlog.aspx?id=1408&blogid=47896
Detailed list of fixes:
Im starting to feel that map packs are not worth the $10 price tag. I mean, for only another 10 I got an amazing DLC thanks to GTA that stomps the shit out of the 7 maps that are being released for the same price. What gives?Aladuf said:Thanks for the post of the full list, they've seriously done a great job fixing up the game. Those maps are looking pretty good from what I saw at the Gamespot link in the other thread, and also.. FUELLLL DEPOTTTTTTTTTTTTTT!!!!!!!!!!!!!
so great to see this issue being addressed. it always seemed glaringly out of place in a game built around fluid player movement.Skilotonn said:Digging the detailed list - the one true thing that bugged me is fixed now, which was not being able to climb up right away from low cover, like the train tracks in Tyro Station or Subway - perfect...
It's just how things are going to be. GTA4 is a game that I'd think is more played for it's single player and not really it's multiplayer, so $20 is giving you more of what you really want from it. Gears 2 is more played for it's MP after everyone has done their one or two SP playthoughs, so maps are giving you more of what you want from Gears.ergo said:Im starting to feel that map packs are not worth the $10 price tag. I mean, for only another 10 I got an amazing DLC thanks to GTA that stomps the shit out of the 7 maps that are being released for the same price. What gives?
Aladuf said:In terms of what each game needs to keep people interested, I'd say the same quality is matched between seven maps and an 8-12 hours (I think?, not too sure) expansion for a game.
RSTEIN said:I dunno. What gets me is that once all the assets are made for the main game, the cost to put out maps is very low relative to a full on single player expansion. Think of the time and money it took to create Lost and the Damned! I'd gladly pay $20 for that experience. Likewise, look at the price point of the upcoming Fallout downloads. These expansions cost exponentially more to create than vs. 3 maps yet the price is the same! It feels like Epic is ripping me off. $10 for 3 maps? THEY COST VIRTUALLY NOTHING TO MAKE! Hell, it's something we could do! It's a bit outrageous if you ask me.
I agree, but I wouldn't go as far as to say that it costs nothing to make them. It takes a while to put together a good, symetrical, and interesting MP map that is actually worth playing. That said, I'd gladly pay $5 for the new map pack, but its too much to ask for $10 when they dont do something like they did with COD4. Correct me if I am wrong, but isn't it so that the DLC maps were added to the rotation but if someone present did not have the maps, the game automatically disabled them from the rotation. BRILLIANT!RSTEIN said:I dunno. What gets me is that once all the assets are made for the main game, the cost to put out maps is very low relative to a full on single player expansion. Think of the time and money it took to create Lost and the Damned! I'd gladly pay $20 for that experience. Likewise, look at the price point of the upcoming Fallout downloads. These expansions cost exponentially more to create than vs. 3 maps yet the price is the same! It feels like Epic is ripping me off. $10 for 3 maps? THEY COST VIRTUALLY NOTHING TO MAKE! Hell, it's something we could do! It's a bit outrageous if you ask me.
Spruchy said:I have a feeling you don't get how this works.
warbegins said:so great to see this issue being addressed. it always seemed glaringly out of place in a game built around fluid player movement.
RSTEIN said:I dunno. What gets me is that once all the assets are made for the main game, the cost to put out maps is very low relative to a full on single player expansion. Think of the time and money it took to create Lost and the Damned! I'd gladly pay $20 for that experience. Likewise, look at the price point of the upcoming Fallout downloads. These expansions cost exponentially more to create than vs. 3 maps yet the price is the same! It feels like Epic is ripping me off. $10 for 3 maps? THEY COST VIRTUALLY NOTHING TO MAKE! Hell, it's something we could do! It's a bit outrageous if you ask me.
Skilotonn said:I guess you missed where they've been trying to get maps out for free since Gears 1 but Microsoft won't allow it - they even brought it up again in the Gamespot article about TU3...
And really, even though they wanted to give it all away for free, to say that the maps cost "virtually nothing" is ridiculous - design, construction, balancing, testing - maps don't appear out of the blue - effort is effort...
Aladuf said:I'm guessing you didn't end up selling Gears 2, RSTEIN?
Best news ever.* An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
snypa whoreThirdEngine said:Best news ever.
Torque whore.warbegins said:snypa whore
you should get along great with all the other chainsaw nabs on Live!RSTEIN said:Yes, I will be on. On the other team, that is.
so much truer :lolThirdEngine said:Torque whore.
Kibbles said:If this new update/map pack is costing money, no thanks. I paid for the game, it no longer became fun, it was broken. I'll only come back to it if it's revamped for free. If it costs money for something I'm not sure I'll like given I still don't play the game... nah.
warbegins said:you should get along great with all the other chainsaw nabs on Live!
ergo said:Thanks. Nothing about two piecing though huh? That's a shame. Looks like I will finally put GoW2 back in my 360; it has been a long, long time.
* Gives melee the same delay after roadie running that shooting received in Title Update 2.
crazyKibbles said:
the only good to come out of the zzzzzzzzzzzzzsaw is the insane battle cry Carmine will make while chopping someone in half. i always think he is the one getting chainsawed!!RSTEIN said:No idea what you're talkin about... I never chainsaw.
So does this mean you'll cut back on the KZ2 play time? Nooo wayAladuf said:Grindyard is a map that's got me pretty excited, it looks like something pretty different from what's in the game so far. I'm glad we've got some snow themed (aka darker) maps in this DLC too, it's a nice change from the mostly all yellow-ish maps that are currently there.
Fuel Depot looks like it's comfortably bigger now from that screen, and that's just a spawn side. I can't wait to play that map again.
http://www.1up.com/do/newsStory?cId=3173258Skilotonn said:Yes - especially on Tyro, you have to make sure to line up properly before even hitting the wall or else you roll for nothing - which will get you killed in a pinch...
I guess you missed where they've been trying to get maps out for free since Gears 1 but Microsoft won't allow it - they even brought it up again in the Gamespot article about TU3...
And really, even though they wanted to give it all away for free, to say that the maps cost "virtually nothing" is ridiculous - design, construction, balancing, testing - maps don't appear out of the blue - effort is effort...
CliffyB cummed all over it for you, you should be thankful.JB1981 said:Ugh.
Another frozen over map from the original? Canals looks so fucking ugly and Fuel Depot looks like it might receive similar treatment. Just give me the old maps please.
It sure does, Killzone is great but Gears is my bread and butter.ergo said:So does this mean you'll cut back on the KZ2 play time? Nooo way
You didn't understand.ergo said:http://www.1up.com/do/newsStory?cId=3173258
If MS won't allow it, then how come Fear 2 can release DLC for free? Bull shit epic, bull shit.
Definitely the same for me.Aladuf said:It sure does, Killzone is great but Gears is my bread and butter.
Ramirez said:I'm gonna be getting back into this game once this title update hits, none of my Halo com padres like the game, so if anyone wants to add me, TJ Ram,kthx.
I would like to think I'm a pretty decent player when the latency isn't bad. :lol