Ok, I just watched the 5.0 trailer.
I'm not entirely sold on the idea of coming back to the game but Mavuika and Capitano are fire.
Is he gonna be playable too or will they pull a Signora on him too?
Supposedly leaks say he will not be playable in the 5.x versions, but
Columbina will be. I have my own suspicions about who he is behind the mask. Excited to see how it plays out.
Also Natlan gives me insane Pride Lands vibes (The Lion King).
Funny, I get "land of the lost" vibes, but I see where you're coming from.
The update looks good. They're doing a lot to make progressing in the story easier and faster, and also to build your characters with free weapons, materials etc. On the one hand I appreciate this, on the other it might feel less rewarding/necessary to actually engage with the game itself. Not sure how to word this, but it almost makes the story and the process of building characters feel a bit arbitrary.
Eh, I think at this point you have mostly vets that don't need to worry about this stuff, and newbies that will benefit greatly from it. Net good in my opinion.
As for the anniversary, I'm pretty sure the only new thing is the 5-star selector. This reward would have been a lot more impactful a couple years ago. These 5-stars are hardly relevant anymore. I'm sure some players will be happy with this, but for me it's too little too late.
They also confirmed that they're still adding new characters to the pool of standard 5-stars, and that it will have increased by next year. This worries me, for obvious reasons. We'll also once again be left with the quandary of whether it's worth pulling, hoping for them to show up naturally or waiting a year for the next anni 5-star selector. It'd have been much better if one of the 5.0 characters was revealed to be a standard character so you could immediately pick them up, just like with the Liyue 4-star selector.
I'm hyped about it, and that's coming from a guy that has almost all standard banner 5*s at C6 already. The fact that they're adding to the pool means that even longtime players will have something to look forward to on anniversaries, so I appreciate that new characters will be added. I also wouldn't mind if they went back on their words and started putting old limited characters in there after a few reruns. Characters like Albedo/Xiao/Shenhe/Klee/Itto would be perfect additions to standard. High story involvement and low player usage%, low revenue on any potential limited rerun. Those kind of characters.
I just found this:
It doesn't describe exactly how it works, but they specify that there's now a 55% chance to win the character due to this added mechanic. I assume that the game simply rolls another dice when you lose a 50/50, with that dice giving you a second 10% chance to win the featured 5-star. Regardless, it's a (probably) minor but positive change. The weapon banner also feels a lot more approachable now.
Interesting, so just a net 5% chance boost on off banner rolls, irrespective of pity count. Well it's small, but a positive, so I'll take it.
Agreed. I prefer Anemo for her for sure.
Looks like they buffed her booba a bit too.
It seems like WuWa, despite everyone dabbing on it for multiple reasons (both deserved and not), has had a positive effect on Genshin. Just a hint of some real competition has had them reconsider a lot of selfish anti-consumer choices already.
I also saw this heartfelt video (double translated) of DaWei talking to a live audience of the livestream in CN last night. You can actually see that he's just an awkward otaku that got blasted to the top of the world due to Genshin/Star Rail/ZZZ money. This ist he DaWei I used to see videos of back when HI3 was their biggest product, and what gave me faith in the company to begin with. It looks like he genuinely cares about the game and making sure that actual players are having a good time, and promises more changes in the future. I really appreciate this kind of thing, and they should have probably officially released this video in other languages. A lot of the time you think of HoYo as this big monolith that is just an endless money vaccuum, but I do believe that at least some of the staff genuinely care about making cool shit and making people happy.
How do you guys feel about the new characters having in-built trasversal mechanics that seem to be locked only in them?
In one hand it makes the characters feels more unique, sure, but on the other hand it's kind of a cheapshot.
We get the welfare dinosaurs, so it's whatever. I'm glad they're opening up the gameplay more than I'm mad about specific characters able to shortcut to specific abilities. I will say between the grapple and the 8bit effects, I am thinking of rolling for Dendro dude when before he would have been the easiest skip. But we'll see where my savings are by then. Nothing will keep me from Mavuika.
22 characters!?
I thought by lowering hard mode to 16 characters this mode would need 18 characters. Guess not.
*edit*
I found a "Capturing Radiance for dummies" chart. It's essentially just like
InterMusketeer
explained it.