Ghost of Yotei |OT| Jin there, done that

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I know, quite ironic
 
This game is just a complete waste of my time. I'm actually offended. Arguably the weakest PlayStation exclusive this gen.

I have to agree with the dull comments I think im 25 hours in or something and a couple of yotei 6 down and teh thought of going back to finish it is actually off putting.

What a huge let down.
That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.
 
That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.
Yeah I liked 1, I didnt think it was mind blowing, it was very good though. Sort of like a 8/10 overall.
2nd one, I like the setting and main chracter, everything individually is very good but I just find the whole thing very boring like I cant bring myself to play more of it.

I feel like I have seen and done everything within the first 5 hours.
I dont find the story or characters gripping enough to keep going either.

The quality is there its just I think the first game was a bit of a novelty and had some really interesting aspects to it when I first played it. This one as I have seen the majority of it all before and the story isnt really gripping me, I know how this will likely all play out, is it enough to keep me playing? I dont think so.

So I respect the qualities it has I just think the over-all product is a bit forgettable and ultimately a bit dull in my opinion.
 
there... oh, well, another day, another 'sucker punch samurai game that so over-extends itself down the final stretch that it basically sours the entire experience & leaves a bad taste in your mouth'...

this never happened to me with the infamous games. i was hesitant going into yotei, & it was fun for a good while, but that's definitely it for me with sucker punch samurai games (not to mention, i've really enjoyed replaying all the infamous games, something i can't even imagine doing with the ghost games)...
 
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I only lasted 12 hours before I dropped it. They didn't really improve on the areas GoT was weak in. The stealth is still bare bones, AI is dumb and the platforming/climbing is really bad. I don't really care about the story or characters. It is really hard to when the world is mostly empty and devoid of towns. It feels like a world that 50 people live in.

It has the same rock/paper/scissors combat from the previous game. The only problem is there is not much variety. Every encounter is 5 guys charge you. Only has a spear, one has a katana, etc. You rotate through chopping them up, then 5 more guys happen to run in right as those guys die. You kill the 2nd wave and right away a 3rd charges in as the 2nd dies. It feels cheap and gets repetitive really quick.

I think a lot of things worked in the first game for me since it was new. But towards the end the game felt bloated and I was happy to be done with it, but I got a lot of playtime out of it. Nothing in GoY feels fresh, so you kind of start to feel worn out much quicker since the first game provided enough fill for this formula. I think that is a problem with a lot of Sony games this gen. They play everything super safe and the games feel like 1.5 iterations of the games from last gen.
 
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The game rewards me far too generously with crafting materials. Every time I found a new armour, quick weapon or throwable, I can pretty much immediately max it.

The progression balance feels way off and isn't as rewarding as in Tsushima. Anyone else had the same problem?
 
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there... oh, well, another day, another 'sucker punch samurai game that so over-extends itself down the final stretch that it basically sours the entire experience & leaves a bad taste in your mouth'...

this never happened to me with the infamous games. i was hesitant going into yotei, & it was fun for a good while, but that's definitely it for me with sucker punch samurai games (not to mention, i've really enjoyed replaying all the infamous games, something i can't even imagine doing with the ghost games)...
The infamous always felt too short to me, especially inf3, probably one of the shortest open worlds ever made.

You want the tsushima\yotei to finish because they are not as good as the infamous :lollipop_grinning_sweat:
 
The game rewards me far too generously with crafting materials. Every time I found a new armour, quick weapon or throwable, I can pretty much immediately max it.

The progression balance feels way off and isn't as rewarding as in Tsushima. Anyone else had the same problem?
Same. Money and resources are wayyyy too plentiful. 100 hours in and not once did I hit a wall, except for a few times that required me to travel to a new region to get new types of resources. Whoever thought through the economy for this game assumed people just follow the golden path. It's not designed for exploration, which is a bummer for sure.
 
That is unfortunate. If you ended up liking part 1, I wonder what you (dis)like about this. Because to me, everything is improved. It's part 1 but better in every way when it comes to gameplay. Apart from 1 thing at least: The puzzle's in the Kitsune area are infuriatingly easy. Probably the biggest let down for me.
I thought 1 was ok but this one is much better and I'll be going for the plat. Just got to the last chapter and I'm working on cleaning up trophies.
 
Same. Money and resources are wayyyy too plentiful. 100 hours in and not once did I hit a wall, except for a few times that required me to travel to a new region to get new types of resources. Whoever thought through the economy for this game assumed people just follow the golden path. It's not designed for exploration, which is a bummer for sure.
Yeah, I should need to work towards the upgrades. Getting something upgraded in these types of games is the main source of dopamine, so not getting that right is a huge bummer.
 
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The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.

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The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.

DYIsFZmG0swAYxU6.jpg

mDIxKjLurjKCNgqM.jpg

ssl7d9DE6TGFEmUu.jpg

wJmwPNRG4bgDoXA9.jpg

Q5PRB2EzonuOz8za.png

lMabzbZ3hMBzA32Z.jpg

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It's funny sometimes I'm not really in the mood to play the game. Then I boot it up anyways and the minute I enter the world I'm just pulled in immediately. It just looks so incredible. I end up playing for hours because of it. I'll get the plat for this easily I just love doing quest and things like that, that give me a reason to explore more.
 
The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.

DYIsFZmG0swAYxU6.jpg

mDIxKjLurjKCNgqM.jpg

ssl7d9DE6TGFEmUu.jpg

wJmwPNRG4bgDoXA9.jpg

Q5PRB2EzonuOz8za.png

lMabzbZ3hMBzA32Z.jpg

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Great photos. I feel like we had a similar experience where arriving at Teshio Ridge just took the wind out of the sails.

It's such a visually boring area compared to the rest of world. Occasionally the light will hit the snow just right and remind myself of how beautiful the game is. But, the majority of the time the weather is shitty and trudging through another gray snowfield makes my eyes glaze over.

I kept putting the game down for a couple of days at a time and had difficulty picking it back up. It also doesn't help that it really drags on with the Kitsune puzzles and whatnot. The only saving grace is that the enemy movesets are unique, so combat felt fresh again.

It was a huge relief to finish that segment, and thankfully the next area has reinstalled the same sense wonder I felt with earlier parts of the game. I'm enjoying myself once more, but this game might be too big for its own good. I was pretty surprised to find out that I barely completed chapter 1 after 70 hours.
 
Anyone playing this with a surround setup? The game has amazing sound design, but I noticed just now how lacklustre the surround is. If I position myself next to a waterfall for example and rotate the camera so that it's behind me, it can't hear it from my back speakers. I thought my system is fucked or my audio settings got messed up, but I booted Tsushima and it works perfectly.

It's just bad.
 
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The game is a strange one.
Open-world fatigue kicked in for me entering the 3rd area (snow level). Combat is still punchy and cool, but the repetitive, braindead puzzles and climbing sections slowly turned into a chore, ending the great honeymoon that lasted for the preceding summer and autumn world. Like every game nowadays, there is too much samey stuff to do for far too long, a bloated mess.
But... now and then, roaming the graphically mostly rather lackluster ice world, all of a sudden a spectacular vista occurs, and I'm just relishing the moment tinkering in photo mode to arrange the perfect shot.
In those instances, I'm fully immersed solely by the dreamy atmosphere the visuals create.
That alone makes the game worth every penny, IMO.

DYIsFZmG0swAYxU6.jpg

mDIxKjLurjKCNgqM.jpg

ssl7d9DE6TGFEmUu.jpg

wJmwPNRG4bgDoXA9.jpg

Q5PRB2EzonuOz8za.png

lMabzbZ3hMBzA32Z.jpg

7hYYY0CDf5bNjDfT.jpg

Great shots

I had the same problem after 20 hours I felt like the game already showed me everything it had to offer. This game would benefit from being shorter and having a more tight story progression. At the same time, the things you unlock along the adventure are very similar to the ones from Ghost of Tsushima so the surprise factor is completely gone

I think this is something many games do wrong. You have to have new things that change the gameplay a bit in a long game and in my opinion this games fails at that regard making the combat feels too repetitive after a while

Another thing I believe that game does very much wrong is the cutscene presentation. I understand that the first game was a new IP and there were limitations, but honestly there is no reason to have this awful conversation system with prehistoric animations, the differences between the good motion capture cutscenes and these ones are so big that it makes the experience less enjoyable and immersive for me personally. Forbidden West did this amazingly well with their conversation system compared to the first one and I was expecting Yotei here to do the same and have a reasonable jump in quality as well

Anyway this is a bit off topic but for m I am quite disappointed with Sony in general. This generation has been a disaster for them. On ps4 I was super excited for all their games but then they decided to go full woke and their last games really showed the decline in quality when it comes to writing and innovation (Spiderman 2, GOW Ragnarok and this one).
 
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Yeah I liked 1, I didnt think it was mind blowing, it was very good though. Sort of like a 8/10 overall.
2nd one, I like the setting and main chracter, everything individually is very good but I just find the whole thing very boring like I cant bring myself to play more of it.

I feel like I have seen and done everything within the first 5 hours.
I dont find the story or characters gripping enough to keep going either.

The quality is there its just I think the first game was a bit of a novelty and had some really interesting aspects to it when I first played it. This one as I have seen the majority of it all before and the story isnt really gripping me, I know how this will likely all play out, is it enough to keep me playing? I dont think so.

So I respect the qualities it has I just think the over-all product is a bit forgettable and ultimately a bit dull in my opinion.
I haven't played Yotei, but really liked Tsushima despite its boring sidecharacters(except for the Mongolian and the uncle) and repetetive missions. What the first game had going for it was the feeling of things happening on a very grand scale. Right from the start you're thrust into the chaos of a big and bloody battle. You really feel like you need to do all you can to fight back the Mongols and help save the land.

With Yotei I've never felt enticed to buy it as it ditches the epic storyline for something more intimate. Which probably many like and enjoy, but to me the Ghost games should have been about the Mongolian or other big threats to the land. In games like this I prefer when the stakes are higher and not just about personal revenge.
 
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Is there a way to use lower tier armor visuals after you've upgraded? I prefer some of the more simpler designs but the game seems to force me to always use the top level armor.
 
Is there a way to use lower tier armor visuals after you've upgraded? I prefer some of the more simpler designs but the game seems to force me to always use the top level armor.
yes, i luckily came across this

when you go in to change color of your armor, you can use R2/L2 to switch the armor level visuals
 
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~2 hours in — oh man, this game is boring.
The world feels empty and "gamey."
The characters are stereotypical — the inn owner, the bad guys, the traveler, the trader — nothing ever surprises you.
All the dramatic staring in very cinematic frames with burning houses in the background is great only because it gives me time to make a sandwich.
The time-travel gimmick is stunningly unimpactful and very unfun. Combat is good, but exploration isn't — at least for now.
I hope it gets better over time.
I want to post beautiful pics but there is nothing you didn't saw already.
 
yes, i luckily came across this

when you go in to change color of your armor, you can use R2/L2 to switch the armor level visuals

Yea I was so glad they added this option. Almost everything looks incredible in this game but the capes look like absolute garbage. So when all my armor fully upgraded included some shitty cape I was pissed. Later on I found this option looking for something else and I was so happy.
 
Anyway this is a bit off topic but for m I am quite disappointed with Sony in general. This generation has been a disaster for them. On ps4 I was super excited for all their games but then they decided to go full woke and their last games really showed the decline in quality when it comes to writing and innovation (Spiderman 2, GOW Ragnarok and this one).
for me, it was their ps3 games i last enjoyed. with the exceptions of second son, zero dawn, & spidey 1, pretty much all sony's ps4 games left me behind, & the ps5 games have just extended that. they've all come to feel somewhat rigidly, methodically structured, & strangely uninspired...
 
I really struggled through the 1st few hours of this game but now 60 hours in I've found I am completely engrossed. Best game in a while for me. I'm at the point I only have Sakai to fight but I'm stuck at 96% on the complete all bounties trophy. Anyone else have this? I've travelled to every bounty board and they are clear. I must be missing one but I've no idea how I can check which one.
 
I am about 10 hours in and really liking the game. The world is beautiful, the fights are fun, and the story is enough for me to stay interested and invested. (Atsu is reminding me that I should go find the Oni but I'm just ignoring for right now completely bounties, finding alters of reflection, and upgrading gear)

I definitely need to get better at parrying... at least at perfect parrying. It's a high risk high reward but that window is definitely tight.
 
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I really struggled through the 1st few hours of this game but now 60 hours in I've found I am completely engrossed. Best game in a while for me. I'm at the point I only have Sakai to fight but I'm stuck at 96% on the complete all bounties trophy. Anyone else have this? I've travelled to every bounty board and they are clear. I must be missing one but I've no idea how I can check which one.
This should help. I suspect you are likely missing the last one in the list:
https://gamerant.com/ghost-of-yotei-final-bounty-last-hunt-master-bounty-hunter/
 
I keep wanting to get into this game but just can't and I dont know why. I turned it on the other evening, played for about 10 minutes, and switched over to Pokemon ZA.

I think maybe it's just boring and way too similar to GoT. Plus the story is essentially AC Shadows. I don't know maybe pretty visuals + girl boss omg just doesn't do it for me.
 
I keep wanting to get into this game but just can't and I dont know why. I turned it on the other evening, played for about 10 minutes, and switched over to Pokemon ZA.

I think maybe it's just boring and way too similar to GoT. Plus the story is essentially AC Shadows. I don't know maybe pretty visuals + girl boss omg just doesn't do it for me.
How much is the female samurai angle you dislike though? Dropping a game after 10 minutes does not give it a chance at all, it took me far longer to drop Spawn: Eternal on PSOne and it was a tre train wreck 😂.
 
How much is the female samurai angle you dislike though? Dropping a game after 10 minutes does not give it a chance at all, it took me far longer to drop Spawn: Eternal on PSOne and it was a tre train wreck 😂.

I don't care about the female aspect. I think it was a dumb choice but it's doesn't impact gameplay. Overall, I've played for probably 10-12 hours.
 
Beat it this weekend amazing game. Need two trophies for the plat. Missing some shrines and some bow and arrow contest I need to do. Should get it this week at some point.
 
Finished the game last week and it took me around 65h and I rarely beat games this long. I have less than 10h in Tsushima so that says a lot when comparing the two games.
Graphically Yotei looks so good on the PS5 PRO, like others have already said there's a big difference between what was shown from the game before release and what is on my screen. It's weird.
The gameplay is satisfying with different fighting styles and many difficulty options. It also helps that Atsu is a way more charismatic character compared to Jin.
Another character that I found charismatic is lord Saito, I don't know what it is but each one of his appearance on screen really stood out. Maybe it's the actor or the attention the devs gave to him.
I started the game in french but I found it really mid compared to other Sony games, switched to english around 15h.
So yeah I really enjoyed this game. Would buy again.

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Honestly, I think both Atsu and Jin are dull as doorknobs. It's like comparing brown and beige.

Atsu does have her moments with some NPC strangers though. But her writing in the mainline story is as one-note vanilla as they come. At least so far at around 85% completion.

Overall, the game has slightly more interesting villains, but less interesting side characters. So it's a wash. Sucker Punch needs better writers. I don't think that has ever been their strong suit after Sly Cooper.
 
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