Ghost of Yotei |OT| Jin there, done that

Tell me about the dog.
All I know is he randomly comes to save my ass when I'm about die. Seems like he is out on his own quest. We are 2 lone wolves crossing paths now and then. PlayStation tells me my completion is 10% after a good 12 hours of play, so I've barely scratched the surface.
 
Oh and great job with the pre-release marketing, Sony!:pie_eyeroll:

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Gotta say I love Atsu more and more. I don't know about the English version, but she's such a likable character in Japanese. Snarky, but not the annoying type like Alloy. Very direct and genuine and has some great back and forth with many of the NPCs. Jin has nothing on her as far as I'm concerned.
Jin was a stoic, boring fuck, she is definitely more enjoyable if you like the snarky type.
 
Cracked me up when she pretended to be a crazy ex-lover
Didn't reached that part yet, i only have like short of 6 hours of gameplay, hades 2 is sucking me dry...


Btw for people on the edge, stick with lethal, it's not one hit death after you get some yellow balls for healing and get a couple of skill points, you can resist 3-4-5 hits, even better if you have the amulet that heal you automatically when your health reach zero.

And yes you can style on enemies, they take more than 2 hits to die when you progress a little.
 
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I have an odd bug. No matter what setting I use for the "items visible on back", I only ever have the shamisen on my back. Is it broken on everyone's game?
 
I dont understand the reason why choosing to sleep until mornings, results in the main character waking up in the middle of the night and it takes a while until the sun rises. It's definitely a weird and annoying choice. If I choose morning I want to see light, not darkness
 
Can't get over how great the open world is. Exploring is so organic. Huge upgrade over GOT. It is not Cyberpunk, RDR2, or Elden Ring, but I feel like a lot of reviewers unfairly compare it to generational games. So far, this is the best open world game of the past couple years
 
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It's been a while since I've had long playsessions with a single game but this one has its hooks in me. I love putting on the Watanabe mode and just roam the world.
 
He mentioned on his podcast the other day that he hasn't started it yet.
A bit strange, as he's usually pretty good at getting his reviews out prior to release, and he was pretty big on Tsushima. Haven't heard a peep about this from him.

Hopefully it's coming, but I am feeling skeptical. This is unlike him.
 
Why the heck can you only climb rocks that are covered in bird poop?

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Are they trolling us, or do bird droppings offer optimal grip?
Well, it looks like chalk, I guess.

Later into the session I had an interesting encounter with a bear guarding a shrine in his den.
I was able to lure him to the second entry of his cave and snuck around outside back to the main entrance to get the shrine skill point.

Other than that, I'm still hard-locked in 'countryside admiration mode'. Love the autumn realm.

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Why the heck can you only climb rocks that are covered in bird poop?

0xZuqF1eJ0Cp78mO.jpg

Are they trolling us, or do bird droppings offer optimal grip?
Well, it looks like chalk, I guess.

Later into the session I had an interesting encounter with a bear guarding a shrine in his den.
I was able to lure him to the second entry of his cave and snuck around outside back to the main entrance to get the shrine skill point.

Other than that, I'm still hard-locked in 'countryside admiration mode'. Love the autumn realm.

aIvrRkKALDcKajYv.jpg

I will never understand the fucking the stupid trend or putting yellow or white paint in climbable rocks, its so stupid and unnecessary. Even my girlfriend who is not a gamer commented on that while watching me play the game yesterday
 
Didn't reached that part yet, i only have like short of 6 hours of gameplay, hades 2 is sucking me dry...


Btw for people on the edge, stick with lethal, it's not one hit death after you get some yellow balls for healing and get a couple of skill points, you can resist 3-4-5 hits, even better if you have the amulet that heal you automatically when your health reach zero.

And yes you can style on enemies, they take more than 2 hits to die when you progress a little.

This games does difficulty right. It lets you adapt it to your progress and skill level on the fly during the game. For example, I switched to r1 r2 combat per Gonzito's recommendation so I put it back on normal for an hour or so because I kept hitting the wrong buttons and dying. Now I am used to it, have some upgrades including Soma's OP armor so I put it on Lethal. The ability to customize different aspects is so nice too.
 
I have an odd bug. No matter what setting I use for the "items visible on back", I only ever have the shamisen on my back. Is it broken on everyone's game?

No, it puts my last used weapon or the shamisen if I use it. Maybe reset the game?

Btw, you guys notice the sound design is so good that depending on the weapon on your back, you make different noises while running/climbing? I can hear the shamisen jostling about. Like you can hear the strings vibrating when jogging etc. Very neat detail.
 
I will never understand the fucking the stupid trend or putting yellow or white paint in climbable rocks, its so stupid and unnecessary. Even my girlfriend who is not a gamer commented on that while watching me play the game yesterday
I enjoyed the climbing mechanic in Horizon: Forbidden West where you can climb almost anywhere and got help from seeing these symbols and lines.

I don't know if GoY allows that level of climbing, but it strikes a good balance between highly specific parts and Breath of the Wild's freeroam.

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Atsu is unbearable... Luckily, the Japanese voice softens it a bit, but the substance is the same.
(Jubei could have slapped her several times when she's whining to get Mad Goro back.)
 
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