Ghost of Yotei |OT| Jin there, done that

Few early game screens:

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Game looks great and controls are super tight.
I'd like to also mention how all duel opponents so far feel like they have their own move set, which makes it very interesting and enjoyable in lethal difficulty.
 
1, Until someone comes up with a face and clothing randomiser that as more AI based then this is just the nature of the beast with open world games. (edit: sorry, re-read, I see what you mean, errr, I don't really have that problem? they look different enough for me to recognise the main NPC's individually)
2, Setup issue? I don't have any issues with the lighting, or are you talking about the engine's lighting? I have ray-tracing on and not perfect, but certainly not bad at all
I play on the Pro same as you with ray-tracing but in certain scenarios like climing a shrine in the early evening or when its raining. There is some kind of filter that its annoying. Hard to descbribe it
 
What really shocks me is the poor quality of the German dubbing. Completely atypical for a Sony production. All men in the complete game are voiced by 3 actors. The most common of these three is the voice actor of Barry wheeler from Alan Wake and Daxter from Jak & Daxter - not really a professional performance. Even though voice recycling often is inescapable in such big games I've never experienced it so bad.
In addition, the sound quality in the pre-rendered cutscenes in ink-style is really bad.

Kurosawa mode? They are meant to be old timey sounds effects.
 
I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)

But the game really lack a much better gore system, the game scream for it, some kill animations look like you should cut enemy in half...


Also got the flaute player armour and upgraded to the max but i had to turn off so i didn't tried how easy is to parry now.

P.s. for people who advanced more in the campaign, does the game have companions missions like tsushi? The one with numbers from 1 to 9.
 
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I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)

But the game really lack a much better gore system, the game scream for it, some kill animations look like you should cut enemy in half...


Also got the flaute player armour and upgraded to the max but i had to turn off so i didn't tried how easy is to parry now.

P.s. for people who advanced more in the campaign, does the game have companions missions like tsushi? The one with numbers from 1 to 9.
You can activate more blood for better effect in the options menu but more limbs flying would be a cool edition.
 
You can activate more blood for better effect in the options menu but more limbs flying would be a cool edition.
I already play on miike mode, the gore is pretty much the same of tsushi and tsushi gore was kinda crap and very limited.

I'm not asking for super advanced real time dynamic cuttings ala mgs rising\shadow hunter 2 or super detailed gore like tlou2\di2\the beast, but countless of games have better gore than this.
 
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I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)

But the game really lack a much better gore system, the game scream for it, some kill animations look like you should cut enemy in half...


Also got the flaute player armour and upgraded to the max but i had to turn off so i didn't tried how easy is to parry now.

P.s. for people who advanced more in the campaign, does the game have companions missions like tsushi? The one with numbers from 1 to 9.

not really, and this is one of the reasons I am confused by the people saying the writing is better than Tsushima's or the character of Atsu is better and Jin was just boring, you dont get to see Atsu interact or have fun with anyone outside of like 3 characters in the campaign, the side quest characters you do get get 1 or 2 missions, I think one had a 3rd but none of those missions are to the level of Tsushima's, they feel extremely short. The content outside of the main story is very basic. The storyteller I think is the biggest side character, but you never grow familiar with him, he never acknowledges your past deeds if you have cleared prior things with him, I suspect this is a consequence of the more "open ended" design of the title (although actually there's only 2 different orders you can follow the game, not the open ended kill any of the 6 we where promised)
 
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I already play on miike mode, the gore is pretty much the same of tsushi and tsushi gore was kinda crap and very limited.

I'm not asking for super advanced real time dynamic cuttings ala mgs rising\shadow hunter 2 or super detailed gore like tlou2\di2\the beast, but countless of games have better gore than this.
Miike mode adds blood spurts gushing from downed ennemies, which was not in Tsushi if im not mistaken.

A real dismembrement system would be cool (but maybe too violent for this game, MGS Rising was B movie type gore which is a lot more easy to accept, but TLOU 2 hyper realistic gore was a statement from the devs, an moronic statement by a retarded pseudo intellectual that could be summed up as "i know nothing of what im talking about" but a statement nonetheless). Tho my biggest gripe with gore in game is the splatters are done too well and you can't exit a fight without being drenched in blood from head to toe :messenger_grinning_sweat:
 
From what I am reading in this thread, looks like Ubisoft style of open world design might be coming to an end from most open worlds.

Earlier this year we had Avowed, that doesn't follow that formula, apparently this also has moved on.

Good sign of things to come.
 
Idk why people thought this game would be "woke". The first game wasn't. I don't think Nate Fox, the head of SP is woke unlike Neil Druckmann. Just because the voice actress is woke, it doesn't mean the game will be. Voice actors/actresses have no creative control over the product.
I'd like to think they've learned their lesson this time, but I know we're gonna get the same exact shit next time a game drops. Months and months of woke whining, and PS3/PS4 graphics comparisons off highly compressed youtube videos.

At least they're all enjoying the crow....
 
I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)

But the game really lack a much better gore system, the game scream for it, some kill animations look like you should cut enemy in half...


Also got the flaute player armour and upgraded to the max but i had to turn off so i didn't tried how easy is to parry now.

P.s. for people who advanced more in the campaign, does the game have companions missions like tsushi? The one with numbers from 1 to 9.
The odachi is the perfect weapon for fighting random enemies that you can perfect parry with the Bounty Master Armor(flute player set) bc it gives you 3 hits after a perfect parry and the odachi deals ALOT of damage per hit so you can kill em with a single parry.

Im in the oni area and i think 1 got only a single upgrade in it and it wrecks everything that is not a duel..i have yet to try that.

I wear that armor the whole time now.
 
I really like it when the game touches on supernatural elements.

It got me thinking that maybe SP could use the same engine and combat to make a more dark fantasy samurai style game, in a similar vein to NIOH. I'd love to fight crazy bosses with GOY's combat.
 
Even though these games are best played with Japanese voiceover, she's actually done a very good job of the English voice over (child voices aside, but those are very infrequent throughout the entire campaign).
Yeah I play with english voiceovers and she did a great job.

Fuck her views though
 
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The odachi is the perfect weapon for fighting random enemies that you can perfect parry with the Bounty Master Armor(flute player set) bc it gives you 3 hits after a perfect parry and the odachi deals ALOT of damage per hit so you can kill em with a single parry.

Im in the oni area and i think 1 got only a single upgrade in it and it wrecks everything that is not a duel..i have yet to try that.

I wear that armor the whole time now.
Hopefully the game doesn't become too simple now, this armour sound super op :lollipop_squinting:
 
Yeah I play with english voiceovers and she did a great job.

Fuck her views though
Get over it. Her views are her views. Yours are yours. God forbid not everyone think exactly like you!

Dei, woke....God I miss the days when I didn't have to hear these words everyday,

Anyway, off-topic I know, just saw multiple posts from you saying the same thing and felt the need to respond. Carry on.
 
I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)
Nice. I'm not even close to this level of progress as I still only have single and dual katana. Spent most of yesterday clearing hideouts in Teshio Ridge and fully upgrading the Kunai. Did you get it yet? It made the Nine tails leader so easy with just dual katana. Kunai was so OP that I didn't need to switch weapons at all. Blades were flying in all directions.
 
Nice. I'm not even close to this level of progress as I still only have single and dual katana. Spent most of yesterday clearing hideouts in Teshio Ridge and fully upgrading the Kunai. Did you get it yet? It made the Nine tails leader so easy with just dual katana. Kunai was so OP that I didn't need to switch weapons at all. Blades were flying in all directions.
It's hard to measure progress in this game because there is not really an order, you have the kunai, i don't, for example.

I barely did any main story mission at all.
 
It's hard to measure progress in this game because there is not really an order, you have the kunai, i don't, for example.

I barely did any main story mission at all.
That's awesome! We are playing in very similar ways then. My story progress is 16% at 33 hours. Funny how people were claiming this might as well have been a linear world!
 
I had an hour to try the odachi and yeah it takes 2 weeks to land a blow but after a single power up, it seems to kill every type of enemy with a decent amount of hits and the triangle guard break seems useful against all type of enemies, hopefully the chained blade is useful against all enemies aswell since that is usually the weapon that excite me the most, but the odachi is not bad, very useful in duels since it does like 3x times the amount of damage of the katana (seems like the damage multiplier for enemy type doesn't apply to 1vs1 duels)

But the game really lack a much better gore system, the game scream for it, some kill animations look like you should cut enemy in half...


Also got the flaute player armour and upgraded to the max but i had to turn off so i didn't tried how easy is to parry now.

P.s. for people who advanced more in the campaign, does the game have companions missions like tsushi? The one with numbers from 1 to 9.
Yeah, outside of the first mission with the dual katana's, I can't think of a single time where the game prevents you from using whatever weapon you want. I have the odachi at level 3 and it absolutely wrecks every enemy type.

I'm glad they didn't force you to use a certain weapon, and it comes down to choice and how quick you want to kill.
 
It's hard to measure progress in this game because there is not really an order, you have the kunai, i don't, for example.

I barely did any main story mission at all.
The kunai, especially fully maxed throwing three at a time and with the burning charm is way too op. If you enjoy more of a challenge you probably shouldn't fully max them.
 
The kunai, especially fully maxed throwing three at a time and with the burning charm is way too op. If you enjoy more of a challenge you probably shouldn't fully max them.
Agreed! I got a charm to make it throw 4 at a time. Lol. Definitely going to keep it for "if emergency, break glass" situations as it removes most of any challenge in combat, even on lethal.

I think the duels are still tough as a lot of them seem to deflect them anyway.
 
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FYI for anyone who doesn't know. If you upgraded an armor set but preferred the way it looked before the upgrade, you can set it to any of the looks in the dye menu but pressing L1 or R1.
 
Seems to me that all bounties are active in the world and you can stumble on them without even picking their bounty or tracking them. Has happened to me the fourth time! Black Powder Ippei and Old Lady Yae were my favorite discoveries as I ran into them purely out of curiosity!

Also, please don't kill Mochizuchi! I beg you

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The kunai, especially fully maxed throwing three at a time and with the burning charm is way too op. If you enjoy more of a challenge you probably shouldn't fully max them.
I kinda hate the concept of limiting myself because devs can't balance the game but i guess i'm gonna avoid upgrading them to the max.
 
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Get over it. Her views are her views. Yours are yours. God forbid not everyone think exactly like you!
Uhm, no. Fuck her views, that's how I feel about it.

You can carry on, though

I'm 20% done so far, I think that's just story wise because I'm nowhere near any of you guys playtime. Haven't been looking forward to play a game that much in the evenings since E33. What a great year
 
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I mean i usually die trying to do perfect parries with a slight retard so it's not gonna change much, i never just block.
Parrying is way more difficult in this one than Tsushima. Sometimes I'm really near switching the parrying window to normal 😡

You can get absolutely get destroyed in a second or two with a 2 hit combo
 
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Parrying is way more difficult in this one than Tsushima. Sometimes I'm really near switching the parrying window to normal 😡

You can get absolutely get destroyed in a second or two with a 2 hit combo
I know, the parry window on lethal seems way lower than stuff like sekiro or lies of p.

The saving grace is that their movements are normal human movements, just fast, no 56 hits combo with 36 slowdowns to throw you off nor fantasy animations where they hit with strange ass moves while doing a spin in the air like the game i mentioned, so it is easy to understand their attack and it make sense when to raise the block, not sure if i'm clear.
 
I play on the Pro same as you with ray-tracing but in certain scenarios like climing a shrine in the early evening or when its raining. There is some kind of filter that its annoying. Hard to descbribe it
The only thing I noticed was a strip across the top of the TV, perhaps 1-2 inch wide that is a lot brighter when moving the camera up and down under certain conditions when the light is shining on wet rocks which I noticed the first time while climbing up to a shrine, most of the time I can easily ignore it (especially as it really is only under certain conditions and its only a very small part of the display), it's most likely something to do with either the realtime lighting system or the ray-tracing. I'll screen shot it if I get chance to show what I mean
 
I know, the parry window on lethal seems way lower than stuff like sekiro or lies of p.

The saving grace is that their movements are normal human movements, just fast, no 56 hits combo with 36 slowdowns to throw you off nor fantasy animations where they hit with strange ass moves while doing a spin in the air like the game i mentioned, so it is easy to understand their attack and it make sense when to raise the block, not sure if i'm clear.
If the parry window is annoying you while playing on lethal you could switch to custom and have everything lethal apart from the parry window (or just choose the Bounty Master Armour and/or charms to increase the parry windows also, Bounty Master will remove regular parries but makes perfect parry and perfect dodge simple)
 
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If the parry window is annoying you while playing on lethal you could switch to custom and have everything lethal apart from the parry window (or just choose the Bounty Master Armour and/or charms to increase the parry windows also, Bounty Master will remove regular parries but makes perfect parry and perfect dodge simple)
Nah, the game is not THAT difficult overall and if it is like tsushima, i'm gonna be super op by 1\3 of the game, in 10 hours from now i'm probably gonna beg for more challenge :lollipop_squinting:

Maybe i'm just better with this type of combat because i think ragnarock and fw on max difficulty are way, way ,way ,WAY harder than yotei, human enemies can't compare against dinobots and fantasy creatures in term of attack patterns.
 
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Nah, the game is not THAT difficult overall and if it is like tsushima, i'm gonna be super op by 1\3 of the game, in 10 hours from now i'm probably gonna beg for more challenge :lollipop_squinting:

Maybe i'm just better with this type of combat because i think ragnarock and fw on max difficulty are way, way ,way ,WAY harder than yotei.
This is very correct, it's not even really the game at all that gets easier due to weapons, moveset and charms, its that you as a player get much better at timing things like dodges and parries, they become second nature (dont get me wrong, certain armours and charms do help, weapons, not so sure, I can beat any enemy (so far) with any of the weapons, no need to switch at all, in fact I mostly just run the single Katana).

Never had an issue with H:FW at all, even on the hardest difficulties once you get certain weapons its very easy (the Spike Throwers can be ridiculously OP), weirdly I found H:FW way easier than H:ZD.
 
I know, the parry window on lethal seems way lower than stuff like sekiro or lies of p.

The saving grace is that their movements are normal human movements, just fast, no 56 hits combo with 36 slowdowns to throw you off nor fantasy animations where they hit with strange ass moves while doing a spin in the air like the game i mentioned, so it is easy to understand their attack and it make sense when to raise the block, not sure if i'm clear.
Yeah you are, I get what you're saying, it makes it easier to learn their attacking patterns
 
I feel switching weapons takes less time to kill enemies because of the damage bonuses but that's it
Yeh, in fact I prefer it this way to be honest, Tsushima was pretty much the same, most of the time you didn't have to change stance but were rewarded if you did (and looks flashy)

But I just like the Katanas, but I do appreciate the different weapons to differentiate it from Tsushima. I reckon the next 'Ghost of' will have both different weapons AND different stances per weapon.
 
This is very correct, it's not even really the game at all that gets easier due to weapons, moveset and charms, its that you as a player get much better at timing things like dodges and parries, they become second nature (dont get me wrong, certain armours and charms do help, weapons, not so sure, I can beat any enemy (so far) with any of the weapons, no need to switch at all, in fact I mostly just run the single Katana).

Never had an issue with H:FW at all, even on the hardest difficulties once you get certain weapons its very easy (the Spike Throwers can be ridiculously OP), weirdly I found H:FW way easier than H:ZD.
Spike throwers is a no go if you want materials to upgrade stuff, explosive damage can damage the part that you should collect and on ultra hard, making ammo for strong weapons require a lot of resources so you can't just spam the hardest hitting shit you have.

I thought fw was harder than zd but they are both hard on ultra hard, both harder than yotei, zero dawn traps werw op and they fixed this in fw where they are kinda crappy without spending a lot of points on the trap skill tree.
I literally had a fight with a dude on gaf because he said fw was unfair because enemies are too relentless and they spam ranged attacks like there is no tomorrow, but i take unfair challenge over no challenge every day of the week.

i know a game is hard for me when i dance naked when i find even a +2 bonus attack and can use all the "op" stuff without feeling even a bit guilty, yotei sound like i'm gonna have to ignore a lot of stuff to continue to have a challenge, someone named the fire kunai but i suspect the parry armour to be also op.
Tsushima had an armour that made dying almost impossible aswell.
 
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Spike throwers is a no go if you want materials to upgrade stuff, explosive damage can damage the part that you should collect and on ultra hard, making ammo for strong weapons require a lot of resources so you can't just spam the hardest hitting shit you have.

I thought fw was harder than zd but they are both hard on ultra hard, both harder than yotei, zero dawn traps werw op and they fixed this in fw where they are kinda crappy without spending a lot of points on the trap skill tree.
I literally had a fight with a dude on gaf because he said fw was unfair because enemies are too relentless and they spam ranged attacks like there is no tomorrow, but i take unfair challenge over no challenge every day of the week.

i know a game is hard for me when i dance naked when i find even a +2 bonus attack and can use all the "op" stuff without feeling even a bit guilty, yotei sound like i'm gonna have to ignore a lot of stuff to continue to have a challenge, someone named the fire kunai but i suspect the parry armour to be also op.
Tsushima had an armour that made dying almost impossible aswell.
Fair enough, I guess FW just suits my playstyle more, it rewarded aggressive gameplay more than ZD in my eyes (or at least the way I play it), and Yotei seems the same, I am far more aggressive playing Yotei than I was when playing Tsushima (that's on me though Tsushi can be played the same way)

I wouldnt say the Bounty Master armour is totally OP in the way of parries (well, maybe it is), as it does take away the ability to do regular parries, all parries must be perfect ones but to compensate that the window is increased for perfect parries and perfect dodges. But if you want to keep the game as hard as possible I probably would keep away from that armour, but it suits me as I like doing perfect parries and then chaining moves after that
 
Fair enough, I guess FW just suits my playstyle more, it rewarded aggressive gameplay more than ZD in my eyes (or at least the way I play it), and Yotei seems the same, I am far more aggressive playing Yotei than I was when playing Tsushima (that's on me though Tsushi can be played the same way)

I wouldnt say the Bounty Master armour is totally OP in the way of parries (well, maybe it is), as it does take away the ability to do regular parries, all parries must be perfect ones but to compensate that the window is increased for perfect parries and perfect dodges. But if you want to keep the game as hard as possible I probably would keep away from that armour, but it suits me as I like doing perfect parries and then chaining moves after that
I'm gonna try the armour and see if it make the game too easy.

It would be a cardinal sin for me personally if i can't get excited to find new loot for the fear of making the game too easy, this is where a lot of games lose me, exploration enjoyment is strictly related to the level of challenge for me.
 
I'm gonna try the armour and see if it make the game too easy.

It would be a cardinal sin for me personally if i can't get excited to find new loot for the fear of making the game too easy, this is where a lot of games lose me, exploration enjoyment is strictly related to the level of challenge for me.
The armor punkshes every single mistake but i absolutely think its a must have for duels like Takezo..
 
25 hours in and whilst I do think this is the best open world to explore in recent years, it's too overwhelming at times.

Red Dead 2 and Tears of the Kingdom had the perfect mix of finding interesting things whilst exploring where it never felt too much or too little. This literally has something every two minutes and after a while it becomes a tad repetitive.

Could have definitely cut some of the copy paste side content out.
 
I've seen this online. Is this really in the ending of GoY?

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that was definitely someone trolling, from what I saw online that referenced scene is not even the actual ending and the anti-woke reactionary mob fell for bait?

I haven't gotten to play the game yet so I can't speak from my own experience though
 
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