Ghost of Yotei |OT| Jin there, done that

I'm really interested to see how things go with the eventual PC version. I'm hoping they expand the RT like they did with the Spider Man games.
 
Have yet to get it!
It is the only weapon you can upgrade to the max immediately without having piece of masks or whatever, and upgrade the heavy attack move that let you continue the combo, triangle triangle triangle, it wrecks motherfuckers and the range is pretty big.

At this point i hope the spear is also good so i'm gonna be conflicted on what to use
 
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After a full 10 hours in the opening area I finally decided to push the main mission forward. Powerful narrative moment at a campfire, that's all we'll say about that. Forgot to mention in my previous post how cool it is that they did right by the Ainu people, lots of new words I've never heard before! Even my Japanese wife chimed in "what did he just say?" 😆

Combat is so damn good and I still only have 2 weapons, looking forward to the rest. Zeni hajiki is a great mini-game and I imagine historically accurate, so much to love about Ghost of Yōtei 👌
 
I have ventured on to the very north.
And though this area cannot hold up with the grasslands and autumn valley, I'm again fiddling around with photo mode to arrange the most pleasing shots to my liking.
After being slaughtered multiple times, cause I still suck at combat, taking some pictures and enjoying the environment is the perfect recreational in-game activity!

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Sounds like you see how it goes beyond RPS now :)
Kinda, i haven't used katana and double katana in like 10+ hours so the system is very much still in place for some weapons that don't have that "special factor" like odachi and chained blade.
Also the parry armour and kunais that break guard really change the game

Having 3 guaranteed attacks after a parry means basically a lot of free damage without worrying about breaking guards, and the kunais are self-explanatory.

It's less rigid than i thought but i would erase the whole thing if it was for me, a "realistic" combat system really doens't need a rps system to begin with, especially on lethal, it's still on the back of your mind that you are using the wrong weapon and you could be more efficent with the right weapon, i'm 90% sure that even the parry time is dictated by having the right weapon but i need to test this theory a bit more, maybe it's just placebo.
 
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Those two shots were very tricky, it's very hard to catch a lightning in this game

There is a trick to getting lightning in the shots.
Set Animated Environment to OFF
Set the weather to Thunder
Switch Animated Environment from OFF to ON and back to OFF very quickly.
The lightning always strikes at the first few frames of the Thunder weather effect, so if you want to keep trying different strikes you need to change from Thunder to something else then repeat the process.
 
It is the only weapon you can upgrade to the max immediately without having piece of masks or whatever, and upgrade the heavy attack move that let you continue the combo, triangle triangle triangle, it wrecks motherfuckers and the range is pretty big.

At this point i hope the spear is also good so i'm gonna be conflicted on what to use
Hehe i went for Oni and the spear first and its pretty great.I also found some of those rifle pieces in some boxes in the oni area and was able to maxx it out instantly.
 
5h in... Tsushima was a better designed game... they casualized too much this game. (Yōtei is better at combat, animation and graphics by far...)

I don't care playing as a woman... what bothers me is that you get twice the life bar you ended in the first game in the first 5h... and that they got rid of the reputation system and you level up the ghost abilities just by going to altars...
Also the throw mechanic should be deleted from this game... almost renders the bows useless.

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game... (I buyed the first game at launch but drop it when I unlocked the second part of the map and never touch it again since 5 days ago that started it again on PS5 and platinumed it before purchasing Yōtei... so I'm really fresh on Tsushima)
 
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5h in... Tsushima was a better designed game... they casualized too much this game. (Yōtei is better at combat, animation and graphics by far...)

I don't care playing as a woman... what bothers me is that you get twice the life bar you ended in the first game in the first 5h... and that they got rid of the reputation system and you level up the ghost abilities just by going to altars...
Also the throw mechanic should be deleted from this game... almost renders the bows useless.

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game... (I buyed the first game at launch but drop it when I unlocked the second part of the map and never touch it again since 5 days ago that started it again on PS5 and platinumed it before purchasing Yōtei... so I'm really fresh on Tsushima)

I'm not sure if I just have rose-tinted glasses so I'm thinking of going back to Tsushima Director's Cut after this; I also never played the Iki Island DLC so I have that to play as well.

This game, while not bad, is is a big letdown for me. It seemed so obvious to me how you should follow-up Tsushima and they did none of those things. Instead they made essentially the exact same game again with a worse story. The only new major new combat system I've hit so far is having multiple weapons but instead of making that actually cool they just made them essentially only a visual difference from the first game's stances, since you are heavily influenced to use the appropriate weapon per enemy just like you were with the stances. Obviously what people were really expecting with multiple weapons in a Tsushima sequel was multiple weapons that each have different stances, like Nioh. Instead there was seemingly a lot of work put into mostly bad minigames.
 
I'm not sure if I just have rose-tinted glasses so I'm thinking of going back to Tsushima Director's Cut after this; I also never played the Iki Island DLC so I have that to play as well.

This game, while not bad, is is a big letdown for me. It seemed so obvious to me how you should follow-up Tsushima and they did none of those things. Instead they made essentially the exact same game again with a worse story. The only new major new combat system I've hit so far is having multiple weapons but instead of making that actually cool they just made them essentially only a visual difference from the first game's stances, since you are heavily influenced to use the appropriate weapon per enemy just like you were with the stances. Obviously what people were really expecting with multiple weapons in a Tsushima sequel was multiple weapons that each have different stances, like Nioh. Instead there was seemingly a lot of work put into mostly bad minigames.
They watered down the original experience in all not related to new hardware... this is just a worse (better looking) second game.

They could easily have bringed Tsushima in reverse... and start playing as a revegefull assassing and end up with the protagonist embracing the samurai code of honor... like I'm not longer seeking revenge... I will bring them justice.... instead of a Kill Bill revenge name list... also devs aren't even shy to tell you... wanna go after this one... you just have to get this weapon first like If we were idiots...
 
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They could easily have bringed Tsushima in reverse... and start playing as a revegefull assassing and end up with the protagonist embracing the samurai code of honor... like I'm not longer seeking revenge... I will bring them justice.... instead of a Kill Bill revenge name list...

That's such a retarded ass idea. Probably why they didn't do it
 
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That's such a retarded ass idea. Probably why they didn't do it
Not really... they could have done the route that if you revenge kill a killer you just call revenge on yourself for his loved ones... instead of bring him to justice breaking the infinite revenge spiral.

That's what justice is made for... for a killer's son don't take personal revenge on someone.

But if you think this is a retarded idea instead of doing a revenge list to kill... good for you
 
Not really... they could have done the route that if you revenge kill a killer you just call revenge on yourself for his loved ones... instead of bring him to justice breaking the infinite revenge spiral.

That's what justice is made for... for a killer's son don't take personal revenge on someone.

But if you think this is a retarded idea instead of doing a revenge list to kill... good for you

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don't ever go into writing
 
Yes! got the odachi.
I was lucky, for at the first enemy encounter during this quest, the game bugged out, and ~a dozen foes locked up and weren't able to cross the bridge to attack me. So I plucked them one by one with coward arrows :messenger_beaming:
Had another bug, commencing the dragonfly-armor quest at the autumn valley inn, which involves playing this cool coin-game with a guy. Suddenly I was beamed to the hostel in the ice-lands to do the tutorial of the mini-game and got stuck there, playing with 2 other dudes. Whenever I die now in the open world, I respawn at this frickin frozen hostel...
Whatever, back to photography... this coastal cliff onsen looks insane :messenger_smiling_hearts:

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Tsushima was a better designed game...
Opinions and all that, but this is just wrong. This game is so much better designed than Tsushima in many ways already stated in this thread, its not even close. World design, sidequest design, combat etc.

and that they got rid of the reputation system
They didnt, you are just too early in the game. Its even better here cause as your reputation grows, enemies put traps to get you in the map, better enemies appear etc.

Also the throw mechanic should be deleted from this game... almost renders the bows useless.
Its entirelly optional. So just dont use it?

Tbh I think they expected to sell way less than the first game and they tried to make the game too much accesible for ppl not to drop it mid game...
The game is harder than Tsushima. Many people said so here, and its also my own experience.

Ive also droped Tsushima for many days before going back to it cause pacing was a mess, not because its mechanics were not very accessible. I dont have this problem with Yotei.
 
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That's such a retarded ass idea. Probably why they didn't do it

It is just a concept in a forum post, the execution would decide it completely. I have different concepts for where I thought Jin's story would go, but the point stands that basically anything would have been more interesting than Yotei's plot. It is a complete snoozefest 10 hrs in. Maybe it gets better but Tsushima, while not one of the best game stories ever or anything, was very enjoyable end-to-end.
 
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