Ghost of Yotei |OT| Jin there, done that

I'm really interested to see how things go with the eventual PC version. I'm hoping they expand the RT like they did with the Spider Man games.
 
Have yet to get it!
It is the only weapon you can upgrade to the max immediately without having piece of masks or whatever, and upgrade the heavy attack move that let you continue the combo, triangle triangle triangle, it wrecks motherfuckers and the range is pretty big.

At this point i hope the spear is also good so i'm gonna be conflicted on what to use
 
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After a full 10 hours in the opening area I finally decided to push the main mission forward. Powerful narrative moment at a campfire, that's all we'll say about that. Forgot to mention in my previous post how cool it is that they did right by the Ainu people, lots of new words I've never heard before! Even my Japanese wife chimed in "what did he just say?" 😆

Combat is so damn good and I still only have 2 weapons, looking forward to the rest. Zeni hajiki is a great mini-game and I imagine historically accurate, so much to love about Ghost of Yōtei 👌
 
I have ventured on to the very north.
And though this area cannot hold up with the grasslands and autumn valley, I'm again fiddling around with photo mode to arrange the most pleasing shots to my liking.
After being slaughtered multiple times, cause I still suck at combat, taking some pictures and enjoying the environment is the perfect recreational in-game activity!

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Sounds like you see how it goes beyond RPS now :)
Kinda, i haven't used katana and double katana in like 10+ hours so the system is very much still in place for some weapons that don't have that "special factor" like odachi and chained blade.
Also the parry armour and kunais that break guard really change the game

Having 3 guaranteed attacks after a parry means basically a lot of free damage without worrying about breaking guards, and the kunais are self-explanatory.

It's less rigid than i thought but i would erase the whole thing if it was for me, a "realistic" combat system really doens't need a rps system to begin with, especially on lethal, it's still on the back of your mind that you are using the wrong weapon and you could be more efficent with the right weapon, i'm 90% sure that even the parry time is dictated by having the right weapon but i need to test this theory a bit more, maybe it's just placebo.
 
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Those two shots were very tricky, it's very hard to catch a lightning in this game

There is a trick to getting lightning in the shots.
Set Animated Environment to OFF
Set the weather to Thunder
Switch Animated Environment from OFF to ON and back to OFF very quickly.
The lightning always strikes at the first few frames of the Thunder weather effect, so if you want to keep trying different strikes you need to change from Thunder to something else then repeat the process.
 
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