Ghost of Yotei | Review Thread

what is the point of great quest design,side activities, small details and depth if the combat makes me not want to experience this game AT ALL?

I rather take the game that doesnt make me questiom my sanity every time im in combat.
Following a fox is much more fun than having to spend hours in a shed crushing herbs. Trust me, I've done both.
 
Ok, after watching the disability review, it's a big NO for me.
Sony decided to say a warm FUCK YOU to disabled gamers by making the game unplayable with just the Playstation Acess Controllers since TouchPad motions are mandatory for writing names and playing music mini game.
Also using L3/R3 for the bamboo cutting (and other things) and L3+R3 for a skill it's just stupid.

Unless future patches fix this, it's unplayable for me (I'll only buy it in 6 months - 1 year).

I' swear you have been listing arguments against buying this game for a while now.
 
I' swear you have been listing arguments against buying this game for a while now.
Yes, I fucked up my right arm on purpose, bought 2 Playstation Access Controllers and the Logitech buttons kit JUST so I could bitch about Yotei.

An asset flip is an asset flip, doesn't mean it's bad because of that, like Nightreign proves it.
Yotei is a rehash of Tsushima assets and animations, with sometimes weird lighting issues and sometimes ps2 level of textures on rocks, walls and ground, but that does not mean it isn't fun to play. I actually liked and got plat for Tsushima.
The female MC is Meh and the story is inspired , but that isn't such a big deal for me.
I'll probably buy it next year or the year after, depending on sales.

I focus the negative aspects because there is little use in pointing out the positives, since those are usually subjective.
 
Just gonna leave this here
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High review scores, high user scores, sold millions.

I personally found it overrated, but it's pretty clear most people enjoyed it.
 
For sure more polished than in kcd2

Whats unpolished about it?

It's not a broken mess, it's just dogshit and unfun.

If there is one aspect where yotei nuke kc, is probably the fucking combat.

And i'm hardly a fan of tsushima combat.

What makes it unfun and dogshit? Do you know there is a stat system where things get better over time. You are supposed to suck at fighting at the start and you should feel it. Its immersive.
 
The game is obviously sound from a technical point of view but not everything is revealed in Reviews.
We need guys like you play it and the true reviews will follow.

That's literally the case for every game. Reminding everyone of the SM2 meta, knowing how half the people feel about it on this site, only serves to downplay the review score. I think you know that.
 
Whats unpolished about it?



What makes it unfun and dogshit? Do you know there is a stat system where things get better over time. You are supposed to suck at fighting at the start and you should feel it. Its immersive.
Never spoke about challenge, i literally made a long post in the OT on how to survive from the first hours and what to do in general because people were having problems.

Game if anything was quite easy when you understand how the system works and to not be aggressive until you get some moves like the counter.
 
High review scores, high user scores, sold millions.

I personally found it overrated, but it's pretty clear most people enjoyed it.
Likely the same here for history to repeat itself.

GAF posters continuously think their opinions and outcry are the majority. They cannot fathom on here, ERA, or Reddit that they are 10-20% at most of all software sales for AAA titles and the casuals are what moves the needle.

Casuals don't know about the director being fired, or the lead actress being an antifa lesbian or whatever, and are just going to judge it for marketing and word of mouth.

TikTok clip by favorite creator shows a hype reel of it? Done. Sold to 10s of thousands. GAF says grrrr game bad, 100 people maybe don't buy it lol.
 
Game if anything was quite easy when you understand how the system works and to not be aggressive until you get some moves like the counter.

This is true for most games. Anyway Its just interesting to me that people somehow shit on unique games to defend generic games though.
 
GAF posters continuously think their opinions and outcry are the majority. They cannot fathom on here, ERA, or Reddit that they are 10-20% at most of all software sales for AAA titles and the casuals are what moves the needle.

10-20%?? bro what. GAF is extremely otaku and less than probably 0.1% of the overall market, lmao

The vast majority of people that buy videogames are not even going to finish them, we have the data. Was it something like 20% of people that bought Red Dead Redemption 2 (one of the best selling games of all time) that even finished the game..
 
What does it need for good combat? Stupid AI which is lining up for you to get killed with one hit?



Let me guess GOT and GOY is top tier combat?
There are so many great things about kcd, but the combat is clunky and tedious as fuck, especially in groups. It's terrible and frustrating. Hell, the minute to minute to gameplay is just irritating actually. The game seemed to stop me at every turn from having fun.

And I actually like the game. The story, character development, open world design and options made it juuuuust worth it enough to put up with its combat.
 
10-20%?? bro what. GAF is extremely otaku and less than probably 0.1% of the overall market, lmao

The vast majority of people that buy videogames are not even going to finish them, we have the data. Was it something like 20% of people that bought Red Dead Redemption 2 (one of the best selling games of all time) that even finished the game..
Misphrased. I mean if you combine places like us, era, and even Reddit it's likely 10% of all software sales. 20% if I wanted to be generous.
 
That's literally the case for every game. Reminding everyone of the SM2 meta, knowing how half the people feel about it on this site, only serves to downplay the review score. I think you know that.
What's wrong with Spider Man 2?
Just for clarification I think the DF Review shows promise, the reviews means it a competent game you would expect from Sony's PS Studios but this day age you have to treat them like you would a your dog that is sitting there all innocent when come home, you have to ask, "where's the poop"
 
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So? Is that game shit because of one gay sidequest, because you control a deaf girl for 3 mins and the Maj missions that last like 20 mins?
Yet again, Who said the game is shit?
It got 90% too, I thought the comparison was obvious.
It's weird how you guys went on defense about that...
And you know what the funniest thing is?
I'm a Sony guy
Cracking Up Lol GIF


I just wanna know what's missing from the reviews so I can make my own judgement.
 
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WTF is wrong with people like this?

I mean bro, what are you even here for at this point?

If you prefer being entertained fighting nonsense culture wars then why don't you focus your energies frequenting LGBTQ+ matcha bars in LA for fisticuffs brawls with purple-haired karens, and leave the rest of us to fuck all that BS nonesense off and just enjoy playing fun games made by extremely talented creative teams…?
Not sure what your point is. You're allowed to enjoy the game.
 
what is the point of great quest design,side activities, small details and depth if the combat makes me not want to experience this game AT ALL?

I rather take the game that doesnt make me questiom my sanity every time im in combat.
KCD 2 combat is actually very polished for what they're trying to achieve. Realistic swords fight is not easy to animate. They did a great job despite not having a triple A budget. Mindlessly button mashing gets tiring after a while on top of having shallow quest system, ubisoft slop open world gameplay loop, and generic NPCs with zero personality.
 
KCD 2 combat is actually very polished for what they're trying to achieve. Realistic swords fight is not easy to animate. They did a great job despite not having a triple A budget. Mindlessly button mashing gets tiring after a while on top of having shallow quest system, ubisoft slop open world gameplay loop, and generic NPCs with zero personality.
lol there is nothing realistic about kcd2 swordplay. on top of that it feels horrible to play, just like the first game. basically zero improvement.
 
lol there is nothing realistic about kcd2 swordplay. on top of that it feels horrible to play, just like the first game. basically zero improvement.
This is not true. Unless you didn't play both. KCD 2 combat is way more user friendly and the animation is smoother and snappy. Saying there's zero improvement is dishonest as fck
Ofc it has to be gamey, otherwise it wouldn't fun to play, but my point is they're aiming for a realistic approach rather than over the top sht that you see in most games.
 
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This is not true. Unless you didn't play both. KCD 2 combat is way more user friendly and the animation is smoother and snappy. Saying there's zero improvement is dishonest as fck
Ofc it has to be gamey, otherwise it wouldn't fun to play, but my point is they're aiming for a realistic approach rather than over the top sht that you see in most games.
My problem with so called "realistic" combat is often than not I feel more frustrated than immersed and I'm fighting with controls more than focusing on actual fight itself.

If thats the idea combat being "realistic" then honestly I dont want it.
 
Ghost of Tsushima was one of the most forgettable games I ever played, right behind Outer Worlds. I'm not sure I really played Outer Worlds, might have to check trophies.

but the thing is, I devoured GoT. I was addicted to it. That's just the type of experience it was - digestible yet forgettable. I'm not excited for another.
 
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My problem with so called "realistic" combat is often than not I feel more frustrated than immersed and I'm fighting with controls more than focusing on actual fight itself.

If thats the idea combat being "realistic" then honestly I dont want it.
Yup. The duels were fun, but the groups (which often came at big points in the story) were miserable. Failed often.

Then mix in some bad stealth gameplay. Just. Yuck.

(But damn it all the story was great, especially the ending sequence)
 
My problem with so called "realistic" combat is often than not I feel more frustrated than immersed and I'm fighting with controls more than focusing on actual fight itself.

If thats the idea combat being "realistic" then honestly I dont want it.
I love the combat in KCD2, especially once you level up (which takes a while obviously) - are you just talking about from the first part of the game?
 
Not sure what your point is. You're allowed to enjoy the game.
Ok since you seem a bit dense I'll explain to you.

Of late not just this forum but the whole internet seems to have become a cesspit of negativity, and in many cases completely unnecessary.

You seem to have been indoctrinated into this psychological trap of being fed so much negativity online that now you crave it everywhere you look.

GAF used to be a place where good games were celebrated. Now it's a place where every fucking thread is filled with exhausting nonesense of idiots trying to manufacture outrage and negativity even when there isn't any.

This game got raged to all hell for basically nothing, and now it's proven itself to be the top tier AAA title that anyone with any knowledge of SP over the years, plus half a brain to know how dedicated Sony's first party studios have always been to quality would expect it to be, and yet idiots are still desperate to manufacture more faux negativity here to get their rocks off.

So to conclude,

A lot of us a pretty sick of it.

Miss me with your tired, angry bullshit and take your negativity offline and to the polling booth and your to your local policy maker, where it may actually make a positive difference to the world given how fucked up things are right now almost everywhere.

I hope one day GAF can return back to being a place where people can hope, joy and have fun discussing the games they love, rather than a forum for playing idiot stooge for online Russian social media bot fodder.
 
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Ok since you seem a bit dense I'll explain to you.

Of late not just this forum but the whole internet seems to have become a cesspit of negativity, and in many cases completely unnecessary.

You seem to have been indoctrinated into this psychological trap of being fed so much negativity online that now you crave it everywhere you look.

GAF used to be a place where good games were celebrated. Now it's a place where every fucking thread is filled with exhausting nonesense of idiots trying to manufacture outrage and negativity even when there isn't any.

This game got raged to all hell for basically nothing, and now it's proven itself to be the top tier AAA title that anyone with any knowledge of SP over the years, plus half a brain to know how dedicated Sony's first party studios have always been to quality would expect it to be, and yet idiots are still desperate to manufacture more faux negativity here to get their rocks off.

So to conclude,

A lot of us a pretty sick of it.

Miss me with your tired, angry bullshit and take your negativity offline and to the polling booth and your to your local policy maker, where it may actually make a positive difference to the world given how fucked up things are right now almost everywhere.

I hope one day GAF can return back to being a place where people can hope, joy and have fun discussing the games they love, rather than a forum for playing idiot stooge for online Russian social media bot fodder.
Based authoritarian acidic positivity clownposter having conniptions. Brother, if you need a North Korean-esque environment to violently circlejerk & dev-simp more products into the abyss of failure, reddit and resetera is three floors down to the left.

Gaf used to.... Gaf used to suck dick and now it doesn't, deal with it.

You're so front loaded with insane assumptions it's fucking scary. Demanding dishonesty (blind positivity) is a negative value undertaking, you'll make everything worse this way, you'll end up with way way more negativity, ask the laid off Concord devs who can't find another job how fucking positive and happy they are.

I predict we're only going to witness more of these legacy hardcore mental pipelined individuals suffering blowouts on this board and elsewhere, some very entrenched people respond horribly to natural external changes/corrections it seems.

Fucking clapping seals, man. Publisher poison.
 
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Game if anything was quite easy when you understand how the system works and to not be aggressive until you get some moves like the counter.
That's the case for every game. Even Sekiro is easy when you understand the combat patterns.
Also, your evaluation is usually skewed due to the fact that you have a lot of gaming knowledge and have an easy understanding of mechanics and positioning.
For you and any other player with deep gaming experience and expertise, every game will be easy, but for general population could be fucking hard.

Developers will never balance the games around people with your skill.
 
archangelmorph archangelmorph

I'm glad you look forward to the game, but I'm still not paying for it. There are very few games that are worth the increased price.

I understand your sentiment. It sucks when most of the discourse today is around controversies. But that is only true for games that has it. This game has a vocal, self-proclaimed member of antifa voicing the main character. It's fair to discuss and criticies the game for that. I'm honestly tiered of the overly inclusive and boring interactions of Sony's recent output. But this game in particular is something I'm skipping because I'd rather have played as a male protagnoist. The fantasy of playing as a female ronin in a historical setting is not making my wallet itch, especially not after Spider-Man 2 (a Sony game I was really looking forward to).

If you're only seeing negativity here it's probably based on your game preferences. I've yet to see people dogpile Ninja Gaiden 4 or Crimson Desert.
 
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5 difficulty options are available if anyone is interested:

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There is not an unlockable harder mode after completition.

Thank fucking god sucker punch, more devs should learn from you.

Let the user decide if they want the hardest challenge in their first run without deciding what is best for them.
 
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Following a fox is much more fun than having to spend hours in a shed crushing herbs. Trust me, I've done both.
Following a fox is nothing more than a glorified map mark, cute the first 3 times, absolutely mindless the rest of the time.

There is no challenge whatsoever or any brain power required, and if you (not specifically you) are capable of losing the fox, maybe poker is a more apt hobby than videogames :lollipop_grinning_sweat:

It can barely be called exploration when you just follow something to a treasure.

I hope they reduced this shit to a minimum so it feels a bit special when it actually happen.
 
Following a fox is nothing more than a glorified map mark, cute the first 3 times, absolutely mindless the rest of the time.

There is no challenge whatsoever or any brain power required, and if you (not specifically you) are capable of losing the fox, maybe poker is a more apt hobby than videogames :lollipop_grinning_sweat:

It can barely be called exploration when you just follow something to a treasure.

I hope they reduced this shit to a minimum so it feels a bit special when it actually happen.

The challenge with this stuff is balance.

Following a fox is okay. Following a fox 20 times for arbitrary rewards is not okay. I can only speak for myself but when I was playing Tsushima I reached a point where seeing a fox or a golden bird in de distance made me go "ah fuck, not again". It's just an absolute bottom of the barrel-tier activity and the reward is a perk like "every third arrow Jin fires during the night when the moonlight shines on the right side of his face will have a 2% chance of being a fire arrow but only if Jin wears full Mongolian battle armor".
 
The challenge with this stuff is balance.

Following a fox is okay. Following a fox 20 times for arbitrary rewards is not okay. I can only speak for myself but when I was playing Tsushima I reached a point where seeing a fox or a golden bird in de distance made me go "ah fuck, not again". It's just an absolute bottom of the barrel-tier activity and the reward is a perk like "every third arrow Jin fires during the night when the moonlight shines on the right side of his face will have a 2% chance of being a fire arrow but only if Jin wears full Mongolian battle armor".
That's exactly what i meant, it's cute when it's one time every 8-10 hours, not when it's every 30 min, the novelty wear off super fast.

The rewards are more of personal taste thing, many people love cosmetics, i can't give much fucks about them but yeah the amulet perks were mostly inconsequential unless you staked perks with all the same effect and even then it wasn't gamechanging.

The wind guiding you is still the single best thing coming out of tsushima imo, that was a genius move.
 
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Following a fox is nothing more than a glorified map mark, cute the first 3 times, absolutely mindless the rest of the time.

There is no challenge whatsoever or any brain power required, and if you (not specifically you) are capable of losing the fox, maybe poker is a more apt hobby than videogames :lollipop_grinning_sweat:

It can barely be called exploration when you just follow something to a treasure.

I hope they reduced this shit to a minimum so it feels a bit special when it actually happen.

When I first encountered the Fox in Ghost of Tsushima, it was so awesome. And I could even pet it.
But the mid of the game, I just sick and tired of this mechanic. They just ran it into the ground and made it so obnoxious.
 
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