Ghost of Yotei | Review Thread

The main character brings it down to ps2 quality.
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got my money back selling silent hill F on ebay and immediately bought this... not my type of game really but I am intrigued to play purely based on the visuals, the world and the sound design. It 'looks' phenomenal.
 
You're living in 2022. Things have swung the other way. People are getting their lives ruined for seeing non-approved things about Charlie Kirk. The culture has shifted fast.
No a big problem is there's too many women who have a say in video games when your main audience is men.

If you were working on a female product like Barbie or Victoria Secret the men that work on these products don't change the product to fit their ideals, but when women enter the video game space they want to push their view on a male audience.

Women don't game like men do and their audience is men and they need to recognize this. I remember Colin Moriarty explaining how studios like GOT voted on continuing Jin's story or going with a female lead. Well now these studios have so many fucked men and sooo many females that most single player Sony games have lesbian female leads in them. Now we only have Spiderman and Kratos. Sonys Audience is 90% men and their games should represent that.
 



looks better in every single way......how TF do some of yall say this is PS3 quality....

The panoramas are stunning, and the overall improvement is more than evident. It saddens me that so many people are trashing such a beautiful game, one of the few that truly looks different from other sandbox games.
 
According to devs, this is not real. They have said multiple times you can play through the entire game with one weapon. It would just be harder due to its weaknesses. I would not trust journalists. At least two of them started on lethal mode and had to dial it down to hard and then further down to normal to beat the game before review deadline. They really have no standing or skill to comment on this nuance.

GymWolf GymWolf
I mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.
This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!

But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?

I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.

To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
For me personally? it's all about:

how good the combat is
how fun\fast\interesting the traversal is
how good\interesting the writing\world is
how good enemy quality and variety is

I'm a simple man, if these things are just fun\well done, i don't care much if activities are repetitive because the core gameplay is fun so you just want more stuff to do.
When combat\enemies are good, you don't mind slaying 50 enemy camps, but it has to be super fucking good, when traversal is fast, interesting and skill based, moving around the map become a joy and not a chore, even a mundane sidequest can become interesting with good writing, witcher 3 did this good, gameplay was jus...ok but everything else was great.

Shadows for example had boring, slow traversal, kinda shitty combat and dull writing so the repetition set in almost immediately.

I think many open world feel repetitive because the writing and gameplay are not on par with smaller, more focused games.
 
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This review complains about the change from stances to more weapons, how it makes less sense since there is no reason for a weapon to suddenly do less damage because the enemy is holding a different weapon than the ideal one.
I also agree with the complaints about the mission system.
In some ways Yotei is a downgrade from Tsushima.

It's a sidegrade, more weapons are just straight up more interesting and varied than more stances, but they should have abandoned the rock paper scissors system or reduce it to like 1 hit more with wrong weapon, not 2-3-4 hits more.
 
Yep! This place has become a place to shit on games for no real reason. The negativity is crazy. I think some spend more time criticizing games than actually playing and enjoying them.
Game looks fab. Preorder justified.
Devs shits on gamers, gamers shits on Devs games.

You see, Its just a fair game.
 
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looks better in every single way......how TF do some of yall say this is PS3 quality....

Early trailers had folks believing there was no graphical bump, turns out the game was a massive jump graphically and technically from GoT. This is why I like to wait and not jump to conclusions too quick from early trailers of games.

Edit: Just read through the thread and the salt is massive. Some people are extremely upset that the game reviewed well and is a stunner. The sales thread for this game will be a salt mine :messenger_tears_of_joy:
 
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Early trailers had folks believing there was no graphical bump, turns out the game was a massive jump graphically and technically from GoT. This is why I like to wait and not jump to conclusions too quick from early trailers of games.

Edit: Just read through the thread and the salt is massive. Some people are extremely upset that the game reviewed well and is a stunner. The sales thread for this game will be a salt mine :messenger_tears_of_joy:
It is also the usual case with PS Studios games since Killzone 2 fiasco. They always show you the actual builds instead of inflated in-engine projections and Sony games are not downgraded but upgraded visually prior to the release since the new tech is brought up along the development pipeline.
 
I mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.
Me too. I don't mind rock, paper, scissors, but a more nuanced system would definitely be better. I'd still wait till the game comes out and the more hardcore folks play it on lethal mode and share their thoughts. For example, I think the Odachi has no specific weakness to other blades, except being too slow. And everyone is weak to gunshots. The kusarigama can break shields, but so can fire arrows. They even have explosive arrows now, so the playing field can be leveled in so many ways other than switching primary weapons. The people complaining are all trying to spam attacks as opposed to finding windows of opportunity or parrying. They should be using the Kusarigama for crowd control. But instead, they are making it a chore by choosing the rock paper scissor approach for each opponent type and then complaining about it.
 
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It is also the usual case with PS Studios games since Killzone 2 fiasco. They always show you the actual builds instead of inflated in-engine projections and Sony games are not downgraded but upgraded visually prior to the release since the new tech is brought up along the development pipeline.

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I think Uncharted 4 was also a significant bullshot moment, but I'll give it a pass because of its rocky development.
 
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I think Uncharted 4 was also a significant bullshot moment, but I'll give it a pass because of its rocky development.
It's more or less the same model in cutscenes though, plus U4 is still one of the best-looking games of the generation, if not ever. The only thing that they were overoptimistic about is 60 FPS on that Jaguar trash of a CPU.
 
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This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!

But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?

I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.

To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"

I mean there are games like rdr2, kdc 2, cp77 or w3 which I wouldn't call ubisoft open world at all.
 
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