Slothbeingg
Member
looks better in every single way......how TF do some of yall say this is PS3 quality....
Nice they improved the physics of the game a lot.
looks better in every single way......how TF do some of yall say this is PS3 quality....
looks better in every single way......how TF do some of yall say this is PS3 quality....
The main character brings it down to ps2 quality.
I have a feeling the new guy in ng4 will be a gay ninja.I've played more games in the last few years as a woman, black woman, or alien woman than a dude bro.
Ninja gaiden 4 save me.
No a big problem is there's too many women who have a say in video games when your main audience is men.You're living in 2022. Things have swung the other way. People are getting their lives ruined for seeing non-approved things about Charlie Kirk. The culture has shifted fast.
Oh! I thought she was monogamous. Didn't know she was low poly…The main character brings it down to ps2 quality.
looks better in every single way......how TF do some of yall say this is PS3 quality....
I have a feeling the new guy in ng4 will be a gay ninja.
looks better in every single way......how TF do some of yall say this is PS3 quality....
I mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.According to devs, this is not real. They have said multiple times you can play through the entire game with one weapon. It would just be harder due to its weaknesses. I would not trust journalists. At least two of them started on lethal mode and had to dial it down to hard and then further down to normal to beat the game before review deadline. They really have no standing or skill to comment on this nuance.
GymWolf
For me personally? it's all about:This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!
But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?
I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.
To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
This review complains about the change from stances to more weapons, how it makes less sense since there is no reason for a weapon to suddenly do less damage because the enemy is holding a different weapon than the ideal one.
I also agree with the complaints about the mission system.
In some ways Yotei is a downgrade from Tsushima.
looks better in every single way......how TF do some of yall say this is PS3 quality....
Devs shits on gamers, gamers shits on Devs games.Yep! This place has become a place to shit on games for no real reason. The negativity is crazy. I think some spend more time criticizing games than actually playing and enjoying them.
Game looks fab. Preorder justified.
looks better in every single way......how TF do some of yall say this is PS3 quality....
looks better in every single way......how TF do some of yall say this is PS3 quality....
It is also the usual case with PS Studios games since Killzone 2 fiasco. They always show you the actual builds instead of inflated in-engine projections and Sony games are not downgraded but upgraded visually prior to the release since the new tech is brought up along the development pipeline.Early trailers had folks believing there was no graphical bump, turns out the game was a massive jump graphically and technically from GoT. This is why I like to wait and not jump to conclusions too quick from early trailers of games.
Edit: Just read through the thread and the salt is massive. Some people are extremely upset that the game reviewed well and is a stunner. The sales thread for this game will be a salt mine![]()
Me too. I don't mind rock, paper, scissors, but a more nuanced system would definitely be better. I'd still wait till the game comes out and the more hardcore folks play it on lethal mode and share their thoughts. For example, I think the Odachi has no specific weakness to other blades, except being too slow. And everyone is weak to gunshots. The kusarigama can break shields, but so can fire arrows. They even have explosive arrows now, so the playing field can be leveled in so many ways other than switching primary weapons. The people complaining are all trying to spam attacks as opposed to finding windows of opportunity or parrying. They should be using the Kusarigama for crowd control. But instead, they are making it a chore by choosing the rock paper scissor approach for each opponent type and then complaining about it.I mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.
It is also the usual case with PS Studios games since Killzone 2 fiasco. They always show you the actual builds instead of inflated in-engine projections and Sony games are not downgraded but upgraded visually prior to the release since the new tech is brought up along the development pipeline.
It's more or less the same model in cutscenes though, plus U4 is still one of the best-looking games of the generation, if not ever. The only thing that they were overoptimistic about is 60 FPS on that Jaguar trash of a CPU.![]()
I think Uncharted 4 was also a significant bullshot moment, but I'll give it a pass because of its rocky development.
This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!
But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?
I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.
To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
There's a graphics bump, yes. It is significantly behind other titles, and is not what I was expecting from a marquee late gen PS5 title.Early trailers had folks believing there was no graphical bump, turns out the game was a massive jump graphically and technically from GoT. This is why I like to wait and not jump to conclusions too quick from early trailers of games.
I actually will be salty if it sells well. It's a rehash. Devs need to be taught that this laziness won't be tolerated.Edit: Just read through the thread and the salt is massive. Some people are extremely upset that the game reviewed well and is a stunner. The sales thread for this game will be a salt mine![]()
That was one of my first thoughts watching the Digital Foundry review. I can't even begin to describe how gorgeous it would be. Of course still with its distinct celshade artstyle.I would like to see a Sly Cooper game with those graphical advancements.
Yeah, I get annoyed when people say the biggest problem with Ubisoft games is their "repetitive open world". Mediocre gameplay/combat is what is holding back Ubisoft. If their games just had decent/good combat, the repetitive nature of the open world wouldn't feel like a slog after 10hrs. Ubisoft puts all this effort into building beautiful game worlds with top tier graphics, but continues to do paint by numbers combat systems. It is extremely frustrating seeing hundreds of millions wasted by poor managementI mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.
For me personally? it's all about:
how good the combat is
how fun\fast\interesting the traversal is
how good\interesting the writing\world is
how good enemy quality and variety is
I'm a simple man, if these things are just fun\well done, i don't care much if activities are repetitive because the core gameplay is fun so you just want more stuff to do.
When combat\enemies are good, you don't mind slaying 50 enemy camps, but it has to be super fucking good, when traversal is fast, interesting and skill based, moving around the map become a joy and not a chore, even a mundane sidequest can become interesting with good writing, witcher 3 did this good, gameplay was jus...ok but everything else was great.
Shadows for example had boring, slow traversal, kinda shitty combat and dull writing so the repetition set in almost immediately.
I think many open world feel repetitive because the writing and gameplay are not on par with smaller, more focused games.
looks better in every single way......how TF do some of yall say this is PS3 quality....
But does it have shrinking horse balls tho?So we finally know where the 5 years of development went
![]()
That may have needed 5 more years!But does it have shrinking horse balls tho?
Both look about the equal.
Nothing mind-blowing for Yotei over Tsushima, just more standard upgrades thanks to PS5 hardware capabilities that helped in pushing more graphical qualities over the predecessor.Both look about the equal.
So fair to call it PS4 game?
Neither look bad, mind you. Its just people think last gen looking is an insult. Its no longer the case apparently.
So we finally know where the 5 years of development went
![]()
Maybe watch the video first?Both look about the equal.
So fair to call it PS4 game?
Neither look bad, mind you. Its just people think last gen looking is an insult. Its no longer the case apparently.
I did for a few minutes.Maybe watch the video first?
Yeah, I get annoyed when people say the biggest problem with Ubisoft games is their "repetitive open world". Mediocre gameplay/combat is what is holding back Ubisoft