According to devs, this is not real. They have said multiple times you can play through the entire game with one weapon. It would just be harder due to its weaknesses. I would not trust journalists. At least two of them started on lethal mode and had to dial it down to hard and then further down to normal to beat the game before review deadline. They really have no standing or skill to comment on this nuance.
GymWolf
I mean i hope it's true but i heard reviews from absolute shills that usually have nothing negative to say and they still mentioned how heavy the game rely on rock, paper scissors system.
This isn't meant as an attack or defense of Ubisoft or GOY open world design - just as a preface!
But how do you guys think we truly break away from that? How could an open world like Yotei be less "Ubisoft" and more original?
I for sure see the camp clearing and fog of war/map design stuff but, for the most part, unless they spent another 5 years making every side quest wholly unique and in depth, I'm not sure how we reach a level of originality without it getting tied to the Ubisoft comparison.
To me, the Ubisoft open world slight feels similar to how any game that has stamina management or that "back and forth combat" or any level of difficulty is now a "souls like"
For me personally? it's all about:
how good the combat is
how fun\fast\interesting the traversal is
how good\interesting the writing\world is
how good enemy quality and variety is
I'm a simple man, if these things are just fun\well done, i don't care much if activities are repetitive because the core gameplay is fun so you just want more stuff to do.
When combat\enemies are good, you don't mind slaying 50 enemy camps, but it has to be super fucking good, when traversal is fast, interesting and skill based, moving around the map become a joy and not a chore, even a mundane sidequest can become interesting with good writing, witcher 3 did this good, gameplay was jus...ok but everything else was great.
Shadows for example had boring, slow traversal, kinda shitty combat and dull writing so the repetition set in almost immediately.
I think many open world feel repetitive because the writing and gameplay are not on par with smaller, more focused games.