It's not as though I am blaming the players, it's just unfortunate that a game like Dark Souls lets players ignore so many of the mechanics of both the larger systems and the intricacies of specific fights through stacking heavily into poise.
I don't really care how people get through the game, but watching the streams makes me a little sad that Dark Souls is so enabling to players sloppy mechanics by use of brute force.
I agree total. Vinny and Patrick basically played the game the same way by just tanking everything. Granted, I did the same thing the first time I played it, but on subsequent replays I started to use light armor and dodge all attacks instead of brute forcing my way through it.
It's just disappointing because you only get to experience Dark Souls fresh once, the first time you play it, and Dark Souls is a game where it is so much more about the journey than the destination. It's frustrating when people try to bum rush their way to the end and put beating it above everything else. It's like taking an interstate versus back roads. Sure, the interstate will get you there quicker, but that drive sure is boring.
I wish I could go back and play Dark Souls without playing it before but actually dodge and wear light armor instead of just tanking my way through it to get to the end. It's so much more rewarding that way. I know there is no 'right' way to play it, and I'm not going to give someone shit for tanking their way through it, but it's probably the least gratifying in the end. Like yeah, you beat it, but you missed out on actually getting good at the mechanics and I guarantee dodging/light armor is ultimately more gratifying than tanking everything.
But no, Patrick/Vinny wasn't "playing it wrong", and I did the same thing, but in the end I wish I didn't.