Super Mario Odyssey and BotW are mediocre games. There's little challenge in beating SMO's main game, and there isn't much platforming in it either. There's also no fun in collecting power moon after power moon. SM64 took the right approach -- the number of collectibles are much more limited in SM64 and the goals you have to achieve to attain them are actual goals. SMO has many plainly placed moons and moons that could be bought if you collect enough coins to purchase them (yay, chores!). Collecting the moons is just cumbersome and boring. And sometimes the game looks low budget (especially when trudging through snow).
I already aired my grievances about BotW's dull gameplay mechanics, and that the game's just one giant chore to make some of the developer's frustrating design choices less frustrating.
I played a decent chunk of Nioh, but that game severely lacks enemy variety, and many of the enemies aren't even fun to fight. There are notable exceptions like Tachibana.
I beat Gravity Rush 2 and its DLC. There's a lot I like about it, but they also made unnecessary changes to the traversal and combat mechanics from the first fame. Episode 12 is pretty bad. The more interesting plotlines aren't expanded on either, and the last third is pretty limited. I wanted to explore the top of the pillar. There are also some annoying technical issues, mostly insane pop-in.
I beat NieR: Automata Route A and some ancillary routes. I like it for reasons outside of the gameplay. I'm going to try to finish that by the end of the year.
I quit Hollow Knight because I had my fill of playing cryptic games, and I didn't care for the map.
Games I still plan on playing through by the end of the year: Prey, Nex Machina, Matterfall, Horizon the complete edition and Danganronpa V3.
I have a good feeling about the bolded games.