dwebo said:
It maxes out at 500k I think, though that's still ridiculous if you ask me. Screw realism - PD should change it so it scales up to the particular car's max value based on percentage of degradation. Or just get rid of repairs
I agree with this.
I see 2 other options that would be more "fair":
1. A STANDARDIZED cost for repairing the chassis and engine. Simple. It costs 10,000 to restore an engine, and 20,000 to restore a chassis for ALL cars.
-There's no reason this shouldn't work. Even the tuning shop isn't
realistic so why does the chassis repair have to
try and be? For example. The tuning shop charges the SAME amount for EVERY item. PD, are you saying it costs the SAME amount to tune the engine of a Ford Focus that it does a McLaren F1? Oh, they BOTH can accept the same 1,500 sport exhaust? Really? Gimme a break. Either stick with one theme of non-realism or go fully realistic.
2. Make the cost for repairing chassis and engine a more acceptable number, such as 10% of the car's cost up to a maximum of 100,000 (so the 20,000,000 cars wouldn't still be ridiculous). Have a 100,000 car? It costs 10,000 to fix it. Simple and acceptable.
As I explained, the fact that the tuning shop is completely unrealistic, and the chassis and engine repair
tries to be realistic by making the cost of the repairs depend on your car's value is just BS. It's a real "what were they thinking" moment.
I bet if I totaled up all of the costs to completely restore ALL of my 100+ cars, it would probably be like 10,000,000. Hardly something I would want to spend my money on.
/rant - it's just something that really annoys me. On a postitive note, I love how all of my CE cars and my stealth car only cost 500 for both the engine and chassis repairs.