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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
lol I didnt realize this guy died.

1.jpg
 
As soon as gta6 comes out on pc.
Average pc chad:
-disables motion blur
-disables film grain
-disables chromatic abberration
-disables "piss filter" (there always is one even if there isn't)
-Disables post processing
-Disables TAA because "it's blurry"

"Meh... looks like shit. Overrated graphics" - adds oversharpened reshade preset on it - perfection.

Seriously.... every game. This trailer looks so good because it is full of post processing effects. That's why it looks so realistic
100% correct.

just look at some of the desaturated/low quality camera sims they do in some of the shots (like body cams and security footage): it’s almost indistinguishable from real footage.
 

Buggy Loop

Gold Member
As soon as gta6 comes out on pc.
Average pc chad:
-disables motion blur
-disables film grain
-disables chromatic abberration
-disables "piss filter" (there always is one even if there isn't)
-Disables post processing
-Disables TAA because "it's blurry"

"Meh... looks like shit. Overrated graphics" - adds oversharpened reshade preset on it - perfection.

Seriously.... every game. This trailer looks so good because it is full of post processing effects. That's why it looks so realistic

Oh boi, Rofif's off the meds again
 

geary

Member
As soon as gta6 comes out on pc.
Average pc chad:
-disables motion blur
-disables film grain
-disables chromatic abberration
-disables "piss filter" (there always is one even if there isn't)
-Disables post processing
-Disables TAA because "it's blurry"

"Meh... looks like shit. Overrated graphics" - adds oversharpened reshade preset on it - perfection.

Seriously.... every game. This trailer looks so good because it is full of post processing effects. That's why it looks so realistic
You mean all those bells and whistles from consoles used to mask their lack of power?
 

Luipadre

Member
As soon as gta6 comes out on pc.
Average pc chad:
-disables motion blur
-disables film grain
-disables chromatic abberration
-disables "piss filter" (there always is one even if there isn't)
-Disables post processing
-Disables TAA because "it's blurry"

"Meh... looks like shit. Overrated graphics" - adds oversharpened reshade preset on it - perfection.

Seriously.... every game. This trailer looks so good because it is full of post processing effects. That's why it looks so realistic

I hated film grain and chromatic aberration a while ago, but i played 3 games recently where i had those turned on, because the effect was subtle and the game looked better with those features. It was callisto protocol, Dead Space remake and jedi survivor
 

SlimySnake

Flashless at the Golden Globes
Oh boi, Rofif's off the meds again
Hes right. Devs design their games around those visual features. By turning them off, you are straying away from the artist's intent.

It's like if Saving Private Ryan was playable and you were like nah, fuck Spielberg and his decision to go with a more muted color pallete. Its like if you saw the Mona Lisa and decided, ok she isnt attractive like Margot Robbie. Lets make her blonde and give her a smile. You gotta take what the artist gave you.

we saw this recently with Starfield. People released like a dozen mods on nexus because they didnt like the look of the game. It completely robbed the game of its atmosphere and then people were like why does it look so bland. Well, thats because you literally turned off everything that gave the game a very specific look with great volumetric lighting that completely goes away once you start fucking with the colors.
 

Luipadre

Member
Look at those next gen graphics! WOW at the detail(?)


lyha0cedcj9a1.jpg


81f82bac3a4694f676438b9871edaca5.jpg


You'll already have FSR to thank for the PIXEL SOUP you'll have on consoles, no need to add layers of shit on top of it. Plug it in a 480p CRT for shit and giggles for the raw "it looks real" feeling.

Those are nice over exaggerated examples... Also who tf disables a well implemented DoF in games. It can enhance scenes and cinematics so much
 

Buggy Loop

Gold Member
Hes right. Devs design their games around those visual features. By turning them off, you are straying away from the artist's intent.

It's like if Saving Private Ryan was playable and you were like nah, fuck Spielberg and his decision to go with a more muted color pallete. Its like if you saw the Mona Lisa and decided, ok she isnt attractive like Margot Robbie. Lets make her blonde and give her a smile. You gotta take what the artist gave you.

we saw this recently with Starfield. People released like a dozen mods on nexus because they didnt like the look of the game. It completely robbed the game of its atmosphere and then people were like why does it look so bland. Well, thats because you literally turned off everything that gave the game a very specific look with great volumetric lighting that completely goes away once you start fucking with the colors.

So then all the downgrades compared to the "ultra setting" as the devs would wish everyone to play their games at and spent ressources to make is straying away from the artist's intent?

Which fucking AA solution is the artist's intent?

ICO remaster should have stayed at 240p ?

Movies released in pre-90's should keep the VHS tape look?

unimpressed michael keaton GIF
 

Falc67

Member
Actually, this isnt even satirical. Almost every scene in the trailer was inspired by actual floridians doing floridian things lol

Someone on twitter found all the references. Its hilarious. Florida is something else.







Meanwhile someone captured this a couple of hours after the trailer went live. apparently this is normal in Miami.



Was the guy on the boat an ode to Jeff Bezos?
 
We could have better looking games by (early?) 2025, BUT, GTA VI will top them in everything else beyond graphic fidelity, as the same was with 4 and 5. in 2009 we had Gears of War 2, MGS4, Assasins Creed 2, all of them looked better than GTAIV.
That was pre RDR1. Post RDR1 rockstar has established itself as a graphical power house and that reputation only increases and advances it seems with every new release.
 
Look at those next gen graphics! WOW at the detail(?)


lyha0cedcj9a1.jpg


81f82bac3a4694f676438b9871edaca5.jpg


You'll already have FSR to thank for the PIXEL SOUP you'll have on consoles, no need to add layers of shit on top of it. Plug it in a 480p CRT for shit and giggles for the raw "it looks real" feeling.
You know what happens if you remove motion blur and lens effects in a big Hollywood movie?

They tried it with The Hobbit and everyone said it looked like a cheap soap opera.
 

Alex11

Member
Look at those next gen graphics! WOW at the detail(?)


lyha0cedcj9a1.jpg


81f82bac3a4694f676438b9871edaca5.jpg


You'll already have FSR to thank for the PIXEL SOUP you'll have on consoles, no need to add layers of shit on top of it. Plug it in a 480p CRT for shit and giggles for the raw "it looks real" feeling.
Jesus, CA and LF are cancer, those, for me are instantly turned off in any game if available. But I guess to each their own and besides, with all the different TVs, monitors, HDR and God knows what else, I don't even know anymore whatever the fuck the vision of the devs is.
 

hinch7

Member
You know what happens if you remove motion blur and lens effects in a big Hollywood movie?

They tried it with The Hobbit and everyone said it looked like a cheap soap opera.
Not the best example since the Hobbit was filmed with HFR cameras (48fps) as opposed to standard 24fps. Most people don't like the look of HFR in films because they're not used to it and imo just looks wrong for most movie productions. Having double the frames you can pick out flaws in production and post production way, way more easily.
 
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ChiefDada

Gold Member
Look at those next gen graphics! WOW at the detail(?)


lyha0cedcj9a1.jpg


81f82bac3a4694f676438b9871edaca5.jpg


You'll already have FSR to thank for the PIXEL SOUP you'll have on consoles, no need to add layers of shit on top of it. Plug it in a 480p CRT for shit and giggles for the raw "it looks real" feeling.

That illustration is so disingenuous it's insane lol. But the post is still funny.

You know what happens if you remove motion blur and lens effects in a big Hollywood movie?

They tried it with The Hobbit and everyone said it looked like a cheap soap opera.

Same goes for Gemini Man.

 

SlimySnake

Flashless at the Golden Globes
So then all the downgrades compared to the "ultra setting" as the devs would wish everyone to play their games at and spent ressources to make is straying away from the artist's intent?

Which fucking AA solution is the artist's intent?

ICO remaster should have stayed at 240p ?

Movies released in pre-90's should keep the VHS tape look?
Rockstar makes games on consoles. Always has. PS5 is likely the lead platform for this like the PS4 was for RDR2. You will get the ultra settings or medium settings they originally developed at and then they will be improved for the eventual pc release. If you are playing on consoles, you know exactly what the artist intent is. The settings that are turned on by default. Hell, Remedy straight up told everyone that AW2 was a 30 fps game. if you start going in there and fucking around with settings then no, you are not playing the game they intended.

Blurays, 4k uhds are a disingenious comparison because the filmmakers shot those pre-90s movies on film and that was their true intent. to have them be seen in movie theaters. not cut off in a 4:3 format or in a shitty 480p dvd format. 4k is the closest we have come to matching film. So yes, we are finally seeing the artists intent in those films. Now if you went in there and removed film grain from bladerunner that would be fucking retarded yes.

not sure why you are ignoring the starfield example. it perfectly encapsulates this idiotic obession with removing motion, blur, film, grain and other features because it eventually led to people fucking with the core lighting features of the game on nexus mods. completely removing the volumetric lighting in the process. they didnt like that either which is why a dozen other mods were introduced to reduce the effect of removing everything. they are a bunch of morons.

If god exist, it's the second one.

This is what would separate gta from other games.

Can you shoot bottles in the saloon of rdr2?
you can shoot every object in RDR2, yes. They all have physics applied to them. pots, pans, lamps, bottles, cans. everything. i never shot up the stores because i didnt want to get a bounty but i shot up everything in houses i was robbing one time and i was shocked to see so much physics based interaction.
 

IDWhite

Member
RT reflections and GI are present. Not sure if shadows are SSS, RT or a hybrid approach. The game is quite heavy on compute.
 

Buggy Loop

Gold Member
Rockstar makes games on consoles. Always has. PS5 is likely the lead platform for this like the PS4 was for RDR2. You will get the ultra settings or medium settings they originally developed at and then they will be improved for the eventual pc release. If you are playing on consoles, you know exactly what the artist intent is. The settings that are turned on by default. Hell, Remedy straight up told everyone that AW2 was a 30 fps game. if you start going in there and fucking around with settings then no, you are not playing the game they intended.

Oh I really want an interview with the artists now for their thoughts on upscaling tech on consoles fucking all their work at the last minute because they can't manage to make it run above 720p. Or the VFX department going derp with the Chromatic aberration slider because marketing department is telling them it looks better according to our mainstream Florida-man studies.
"As intended" for sure 🤡

Talking with a guy who worked on games, you're lucky to get to the end of the project with any form of coherence between the coders, texture artists, character creators, animators, VFX artists. It's really not as shiny as you think it is.

After how many patches its "as intended" ?

Blurays, 4k uhds are a disingenious comparison because the filmmakers shot those pre-90s movies on film and that was their true intent. to have them be seen in movie theaters. not cut off in a 4:3 format or in a shitty 480p dvd format. 4k is the closest we have come to matching film. So yes, we are finally seeing the artists intent in those films. Now if you went in there and removed film grain from bladerunner that would be fucking retarded yes.

not sure why you are ignoring the starfield example. it perfectly encapsulates this idiotic obession with removing motion, blur, film, grain and other features because it eventually led to people fucking with the core lighting features of the game on nexus mods. completely removing the volumetric lighting in the process. they didnt like that either which is why a dozen other mods were introduced to reduce the effect of removing everything. they are a bunch of morons.

I didn't adress Starfield because that's a fucking joke of a stretch to call it "intended" 😂 Elevated black levels for washed out graphics. Fucking fire the stupid dummy at Bethesda who thought this is the way to go.

Or you know

why-do-the-characters-look-like-that-im-scared-v0-36u3zmaatqlb1.jpg


That was "intended" too I bet.

You're giving devs way too much credit for "intended" vision. Bigger the game with the more peoples working on it the most chaotic it all ends up being.
 

SlimySnake

Flashless at the Golden Globes
That was pre RDR1. Post RDR1 rockstar has established itself as a graphical power house and that reputation only increases and advances it seems with every new release.
yep. GTAV was the best looking game on the PS360. It had some stunning realtime cutscenes and some insane lighting. it felt like a generational leap over GTA4 even if it lost some of its physics. Best looking game on the PS3 that year was TLOU1 and aside from those pre-rendered cutscenes, GTA did almost everything better at a much larger scale. Gears Judgement was on the 360 and couldnt even come close to GTA5.

RDR2 was a watershed moment for visuals. It is still probably top 10 of best graphics. GTA6 is simply continuing the trend Rockstar started in 2013.

So far what they have is best in class hair, top tier class lighting, best in class animations, best NPC character models, top tier main character models, best in class NPC scripting/simulation, best in class water, best looking foliage (only one shot in the trailer though) and best city rendering in an open world game to date.

ND is the only one who can compete with them in animations. They might also have better character rendering in cutscenes, but rockstar has improved massively from RDR2 so it might not be that easy. I also think several UE5 games from CD project, Crystal Dynamics and hellblade 2 might top them with more photorealistic lighting which might work in their favor. But just like with GTA5 and RDR2, the overall package is what counts and no one is coming close to Rockstar when you start to look at the sheer scale of it all. I wouldnt be surprised if devs pull out of keighleys show after seeing this masterpiece. Im expecting great things from ND's next game and death stranding but they better look like the matrix after this for it to gain any traction.
 

SlimySnake

Flashless at the Golden Globes
Oh I really want an interview with the artists now for their thoughts on upscaling tech on consoles fucking all their work at the last minute because they can't manage to make it run above 720p. Or the VFX department going derp with the Chromatic aberration slider because marketing department is telling them it looks better according to our mainstream Florida-man studies.
"As intended" for sure 🤡

Talking with a guy who worked on games, you're lucky to get to the end of the project with any form of coherence between the coders, texture artists, character creators, animators, VFX artists. It's really not as shiny as you think it is.

After how many patches its "as intended" ?



I didn't adress Starfield because that's a fucking joke of a stretch to call it "intended" 😂 Elevated black levels for washed out graphics. Fucking fire the stupid dummy at Bethesda who thought this is the way to go.

Or you know

why-do-the-characters-look-like-that-im-scared-v0-36u3zmaatqlb1.jpg


That was "intended" too I bet.

You're giving devs way too much credit for "intended" vision. Bigger the game with the more peoples working on it the most chaotic it all ends up being.
you accuse me of trolling in the other thread then post a troll compilation. well done. im out.
 

ChiefDada

Gold Member
twitter is a cesspoll. i scroll down and there is literal porn in the comments. wtf is elon doing?

It's gotten really bad. I can hardly browse the damn site anymore in public because I have no idea what kind of bs is going to pop up. And it has nothing to do with my personal algorithm. They just let that garbage pollute the entire site like a cancer.
 

rofif

Can’t Git Gud
If I posted this clip the day before GTA VI dropped and said it was taken from my favorite rapper's latest music video, none of you clowns would bat an eye.

#Photorealism


that's right. I still find it hard to believe they are not killzoning2 us right now
 
Huh, most games have the features listed in bold. Nobody is denying the scale and I gave them props for the scale. This a conversation about graphics and I don't think the graphics on show are impressive. They're fine and thats ok. I don't play rockstar games for the graphics.
So what are you looking at then? If you really think the graphics aren’t THAT good or are on the same level as other games - I can’t imagine it’s anything but your taste in art style. It easily looks better than anything on the market currently. I’m struggling to see where it falters? Open world or not
 
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DanielG165

Member
I don’t want to say that literally nothing else that’s out matters now as far as graphics and fidelity, now that GTA6 has been revealed, but… My mind sure is going to such a conclusion haha.
 

alloush

Member
I bet all of you forgot Avatar comes out in 2 days.
What’s an Avatar?
You're giving devs way too much credit for "intended" vision.
Man SlimySnake SlimySnake cannot catch a break with you guys. I coulda sworn the guy had been accused of criticizing devs for a whole decade and now he is being accused of giving them too much credit. The guy cannot win with you guys:messenger_weary:.
 

SlimySnake

Flashless at the Golden Globes
that's right. I still find it hard to believe they are not killzoning2 us right now
when was the last time rockstar killzone 2'd us?

When it comes to GG's next game, i will not believe ANYTHING until i get my hands on the game. They pulled a fucking bullshit target render on us with HFW. Then created a vertical slice mission just for the gameplay reveal demo. It looked closer to the final reveal but had its own smallish downgrades.. Cant believe they did that after the whole KZ2 debacle in 2005 but here we are. The trust is broken.

Rockstar though. The worst they do is cherrypick scenes and then use their cutscene filters on it. GTA4 and GTA5 trailers didnt have much dithering but on consoles they didnt look clean until the PS4 and X1 versions came out. RDR2 didnt have that issue because we all played them on the pro and x1x at way higher resolutions. With the pro coming out next year, this wont be an issue unless they end up targeting a really low resolution like AW2 which introduced a lot of dithering on the PS5 and XSX.

But i dont even think they are targeting a low resolution here. This might be a native 4k trailer. lets see what DF says. I saw this comparison between RDR2 and GTA6 and while it looks better, its not THAT much better that it feels impossible to do on consoles.



Dusktime and dawn lighting models are virtually identical with some upgrades to GI. Night time is very similar. Day time got the biggest lighting upgrade. Level of detail upgrade is huge and on par with what you would expect from a roughly 8x increase in raw compute power gen on gen. Im not seeing anything here that is completely unattainable like the KZ2 CG.
 
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rofif

Can’t Git Gud
when was the last time rockstar killzone 2'd us?

When it comes to GG's next game, i will not believe ANYTHING until i get my hands on the game. They pulled a fucking bullshit target render on us with HFW. Then created a vertical slice mission just for the gameplay reveal demo. It looked closer to the final reveal but had its own smallish downgrades.. Cant believe they did that after the whole KZ2 debacle in 2005 but here we are. The trust is broken.

Rockstar though. The worst they do is cherrypick scenes and then use their cutscene filters on it. GTA4 and GTA5 trailers didnt have much dithering but on consoles they didnt look clean until the PS4 and X1 versions came out. RDR2 didnt have that issue because we all played them on the pro and x1x at way higher resolutions. With the pro coming out next year, this wont be an issue unless they end up targeting a really low resolution like AW2 which introduced a lot of dithering on the PS5 and XSX.

But i dont even think they are targeting a low resolution here. This might be a native 4k trailer. lets see what DF says. I saw this comparison between RDR2 and GTA6 and while it looks better, its not THAT much better that it feels impossible to do on consoles.



Dusktime and dawn lighting models are virtually identical with some upgrades to GI. Night time is very similar. Day time got the biggest lighting upgrade. Level of detail upgrade is huge and on par with what you would expect from a roughly 8x increase in raw compute power gen on gen. Im not seeing anything here that is completely unattainable like the KZ2 CG.

They never killzoned us but to be honest, rdr2 1st trailer was kinda underwhelming at the time
 

SlimySnake

Flashless at the Golden Globes
Look at this fucking retard. Saying the game looks dated, that people will tear it apart because they took 10 years to make this game and the technology eclipsed them.

hes the UE5 engine guy who makes all those UE5 videos. Fuck right off dude. Everyone loves this trailer. 85 million views in 18 hours. Go touch some grass.

 

Lethal01

Member
There seem to be use of RT on specific surfaces. Console hardware is just not capable at this scale on everything, running all game logic we are seeing here . Their best bet is to use some kind of lumen system that also resolves reflections. But their GI system looks very solid .

PC version will be cray, this with cyberpunk RT will look fantastic
 

Xtib81

Member
So far what they have is best in class hair, top tier class lighting, best in class animations, best NPC character models, top tier main character models, best in class NPC scripting/simulation, best in class water, best looking foliage (only one shot in the trailer though) and best city rendering in an open world game to date.

You can add crazy draw distance to the list, rockstar is the only studio to have made pop in barely visible, on old gen consoles (rdr2).. I still can't believe it.
 
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ChiefDada

Gold Member
You can add crazy draw distance to the list, rockstar is the only studio to have made pop in barely visible, on old gen consoles (rdr2).. I still can't believe it.

Actually, draw distance was the only aspect of the trailer i would ding them for (as I predicted right before trailer dropped). But they have 1+ yr to clean up. Regardless there's more than enough positives that outweigh this.
 

Neo_game

Member
no major downgrades in the original gta5 and rdr2 trailers/teasers. Just a better more cleaner IQ.

rdr2 did have the benefit of launching on next gen consoles. it looked better on my x1x. i honestly think the trailers undersold that game's visuals.

If this trailer is really a WIP gameplay not an in engine then it is very likely in beta stage and should be even better in 2yrs time. I hope so, it already looks great. Hopefully we will have some analysis soon of this trailer. I think most will be happy with 1080P 60fps.
 

ChiefDada

Gold Member
MidGenRefresh MidGenRefresh what's funny about my last post??? I can't comment on one of the very few weaknesses in the GTA VI trailer? It's still the best visual package I've seen in a game but it's true draw distance isn't very good yet.
 

CGNoire

Member
They out-smarted the wokes.

80% of the sexyness in the trailer consist of black women twerking in different stage of obesity, and what is the ONLY type of sexyness that woke people not only condone, but actually love?

Yep, you guessed right

twerking-she-hulk.gif

They absolute love this power move.

People who are subscribed to saturday night reeeee comedy club knows that they have multiple topics with hundreds of pages about shitting on every inch of skin or sexyness in videogames, but they ALL love gta6 trailer, a trailer possibly fuller of sexy scene than cyberpunk and jenital jousting combined.

People think that i'm exagerating but this shit can't be a fucking coincidence, rockstar played the wokes like a fiddle.

And Sofia is hot but not unrealistically beatiful like a barbie or some shit, and she is from a minority, so she can't be criticized that much.
This 100%.
Went doomscrolling there GTA6 thread.....looked around and was like "Of course".
 

CGNoire

Member
Matrix Demo also looks much much uglier - there's a cost to having things look uber realistic, as reality itself is not as pretty. That kind of realism can easily ruin a game's art style, especially something like GTA 6 set in a warm and saturated Miami.
They both look really good aestheticly.
Like always with art styles mileage may vary.
 

CGNoire

Member
Gymwolf said it looked prerendered which I disagreed strongly with. Like I said initially, to me it looks like a game that started out as a ps4 game. In fact, I believe the game started development in 2014, about 6 years before the ps5 released. There's nothing wrong with that at all but it's biggest strong point is density, world simulation and attention to detail. In terms of pushing the best graphics, it's really not even close.
When people say pre-rendered they usualy mean "aliasing free" or at least they should.
 

CGNoire

Member
I'm not sure how you could make that mistake seeing they're eons apart. GTA VI looks very much like a game.
Quickly blurring past images there brain recognized the color pallete. Something R* excells at matching.

Its not like we havent had games where and extrene out of focus shot doesnt appear real for a brief glance. Shit arma 2 under full bokeh did that over a decade ago. Id imagine if that shot was in focus this wouldnt of happened.
 
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