rofif
Can’t Git Gud
Everything looks better in this than overrated (yes, graphically overrated too) alan wake 2imo this part looks better than alan wake 2 mesh shaders
Everything looks better in this than overrated (yes, graphically overrated too) alan wake 2imo this part looks better than alan wake 2 mesh shaders
Look at this fucking retard. Saying the game looks dated, that people will tear it apart because they took 10 years to make this game and the technology eclipsed them.
hes the UE5 engine guy who makes all those UE5 videos. Fuck right off dude. Everyone loves this trailer. 85 million views in 18 hours. Go touch some grass.
Pc version will get both.Lack of RT reflections was apparent but I don't care (and I love RT reflections). This is a great example of a developer making the right decisions when prioritizing certain visual features over others. Perhaps RT reflections are in play for PS5 Pro.
Everything looks better in this than overrated (yes, graphically overrated too) alan wake 2
Im really starting to like you.As soon as gta6 comes out on pc.
Average pc chad:
-disables motion blur
-disables film grain
-disables chromatic abberration
-disables "piss filter" (there always is one even if there isn't)
-Disables post processing
-Disables TAA because "it's blurry"
"Meh... looks like shit. Overrated graphics" - adds oversharpened reshade preset on it - perfection.
Seriously.... every game. This trailer looks so good because it is full of post processing effects. That's why it looks so realistic
It looks and runs like shit on ps5. They barely tried.I fail to see how Alan Wake 2 is over saturated.. it's not as far as I can tell. Colors more or less look the way they should. Doesn't have gamma issues. The shimmering from the reconstruction is bad though. Unacceptably so imo.
Ok i think your the one whos off his meds.So then all the downgrades compared to the "ultra setting" as the devs would wish everyone to play their games at and spent ressources to make is straying away from the artist's intent?
Which fucking AA solution is the artist's intent?
ICO remaster should have stayed at 240p ?
Movies released in pre-90's should keep the VHS tape look?
Avatar frontiers of Pandora pc gameplay looks insane the characters looks great
Not yetlooks good , any videos of the open world gameplay?
Since it is current-gen only I wouldn't be surprised if it is using mesh shaders as well. Would be quite odd to not take advantage of that feature.imo this part looks better than alan wake 2 mesh shaders
I wish the light casted shadowsimo this part looks better than alan wake 2 mesh shaders
Ok i think your the one whos off his meds.
You don’t have to like me lol. What I’ve said about people mindlessly disabling all these stuff even without playing the game first is my cheeky assumption based on observation and I consider it likely.Every criticism from now on in this very thread I'll come in with "it's the artist intent". Sounds ridiculous? That's how ridiculous that claim is.
But of course, Rofif had to shit on PC and options, he just can't help it, probably due to an overdose of looking at pcgamingwiki to know which to toggle off and on.
Consoles are so neat comparatively, they are per an artist's intent.
OH
What is Spider-Man 2's TRUE artist's vision? Which slider % ? Which should be on / off ? Should we tweet the studio? I want the pure experience.
I feEl wE ARe sTraYing from The InTeNT!
To be clear, I'm all for options. But it's a laughable concept that there's intention like some Stanley Kubrick film when most devs fucking stumble around a couple of patches and sometimes even upgrade visuals later on or a gen later. Only way I'll gobble artist intent are pixel games or early 3D console games with no settings and things such as CRT color correction. Rest is a load of BS, especially modern consoles who basically keep adding settings.
This is the last place I would expect a defense for CA. Holy shit
Do you guys love Vignette also? Piss filters from the 360 era?
Its one of the most important things when striving for realism. Even with the slight Rockstar Art style it still looks realistic cause of it.You know what's crazy I remember San Andreas being the first videogame back then getting the color palette right (Eventually Half Life 2 came out and carried the torch for the color palette in videogames). In GTA 4 they dropped the torch, but GTA 5 rekindled it.
You don’t drive in sm2. Imagine having to maneuver through that dense of traffic in every situation in a GTA. No thanksThe density of vehicles comparison.
The Matrix Demo(PS5),Spider Man2,GTA6(YT trailer)
Yep. I was legit blown away by how good his character model looked. She looks good but in the cross gen territory, but he looks like V from the CG cyberpunk trailer.Rockstar really stepped up their character models. It wasn’t their strong suit before. It was the one category where other devs had them beat imo. VI has the best models I’ve ever seen though.
Ubisoft games dont typically launch with big fanfare. they sell to their fanbase and do rather well.Anyone still hyped for Avatar or has it been downgraded too much (at least on console)??
That was THE next gen game for '23 for some of us and it's 2 days away yet nobody's talking about it.
Yep. I was legit blown away by how good his character model looked. She looks good but in the cross gen territory, but he looks like V from the CG cyberpunk trailer.
Every criticism from now on in this very thread I'll come in with "it's the artist intent". Sounds ridiculous? That's how ridiculous that claim is.
But of course, Rofif had to shit on PC and options, he just can't help it, probably due to an overdose of looking at pcgamingwiki to know which to toggle off and on.
Consoles are so neat comparatively, they are per an artist's intent.
OH
What is Spider-Man 2's TRUE artist's vision? Which slider % ? Which should be on / off ? Should we tweet the studio? I want the pure experience.
I feEl wE ARe sTraYing from The InTeNT!
To be clear, I'm all for options. But it's a laughable concept that there's intention like some Stanley Kubrick film when most devs fucking stumble around a couple of patches and sometimes even upgrade visuals later on or a gen later. Only way I'llTheres nothing wrong with options and i didnt think he meant there was just that its not the intended look from the art director. Although after reading his follow up comment im not sure he didnt mean that now?Every criticism from now on in this very thread I'll come in with "it's the artist intent". Sounds ridiculous? That's how ridiculous that claim is.
But of course, Rofif had to shit on PC and options, he just can't help it, probably due to an overdose of looking at pcgamingwiki to know which to toggle off and on.
Consoles are so neat comparatively, they are per an artist's intent.
OH
What is Spider-Man 2's TRUE artist's vision? Which slider % ? Which should be on / off ? Should we tweet the studio? I want the pure experience.
I feEl wE ARe sTraYing from The InTeNT!
To be clear, I'm all for options. But it's a laughable concept that there's intention like some Stanley Kubrick film when most devs fucking stumble around a couple of patches and sometimes even upgrade visuals later on or a gen later. Only way I'll gobble artist intent are pixel games or early 3D console games with no settings and things such as CRT color correction. Rest is a load of BS, especially modern consoles who basically keep adding settings.
This is the last place I would expect a defense for CA. Holy shit
Do you guys love Vignette also? Piss filters from the 360 era?
Not giving people options to remove effects pisses me off. Looking at you Ubisoft and your enforced outlines when engaging in social stealth.
I personally like the way CA contributes in reducing Aliasing helping to create a more prerendered look, but Im also somewhat of an Analogfile.
Now this is the type of AI application i could potentially get behind.
VFX Veteran, Lethal, etc. should scrub their post history claiming we won't reach photorealism for another 2+ generations.
Now this is the type of AI application i could potentially get behind.
VFX Veteran, Lethal, etc. should scrub their post history claiming we won't reach photorealism for another 2+ generations.
I feel like it will be a repeat of TLOU2 where everyone says it looks like real life while I'm waiting for next gen.
Well people need to understand what a generation can achieve. This and some other games released by AAAA studios , is it. Maybe in 3 - 4 generations we will get there .Here friend let me remind you what photorealism is
But it needs to do it real-time , so there is a hardware cost for the performance loss. To not have a performance loss. So earliest imo, he is right PS7 ish.Lol. I love you HighPoly but no. This is just software based AI algorithms producing these results.
Tech is moving fast. We will have dedicated AI blocks in the next gen consoles and much smarter algorithms so this sort of stuff can run effectively at runtime.
But it needs to do it real-time , so there is a hardware cost for the performance loss. To not have a performance loss. So earliest imo, he is right PS7 ish.
They probably will, but not at the scale of that photo shown.Of course,hence the part where I mentioned dedicated AI blocks and smarter algorithms. If you think consoles won't have heavy ai based rasterization in 2028 i don't know what to tell you.
Of course,hence the part where I mentioned dedicated AI blocks and smarter algorithms. If you think consoles won't have heavy ai based rasterization in 2028 i don't know what to tell you.
Heres a gift, dont say I never did nothing for ya
btw, u clained it was photoreal, then post pics showing how far from real it is compared to what the AI can do.
It is always like that, i played callisto and it looks nothing like your pics, same for cyberpunk and midgen pics, robocop never looked that good maxed out in 4k on my pc (still good tho)Man, you guys accuse me of cherrypicking but robocop looks mid as fuck. You all made it out to be the greatest looking game ever made. DF too. game looks way better in gifs. Ive been to all the areas DF showed off aside from the rainy one and im thoroughly unimpressed. mid lighting, mid assets, empty environments, boring cinematography. should not have played this after callisto.
What makes it worse is the constant stuttering despite shader compilation at the start of the game. It completely kills the feel of the game. Almost as bad as star wars in koboh. Then there is some awful shimmering on certain reflections. Just horrendous stuff. Callisto had some of it, but not this bad.
The production values are pretty bad too. this game feels like a B game through and through. Last time i buy a game based off of recommendations from this thread. I cant believe i used this game to shit on spiderman 2. I am so sorry chiefdada. I have learned my lesson. I wrote off callisto last year based on videos, and then fell for robocop hype thanks to cherrypicked screenshots in this thread and scenes in DF videos. Never again.
Playing maxed out btw 4k dlss balanced. changed to quality to see if it would improve the rt artifacts and nope.
This, but it also goes both ways.It is always like that, i played callisto and it looks nothing like your pics, same for cyberpunk and midgen pics, robocop never looked that good maxed out in 4k on my pc (still good tho)
It's silly to say this after hundreds of pages, but the only way to judge graphic is to play the damn game on your tv.
The stuttering must be something on your end, it had almost none of that when i played the game and it got multiple patches after that, texture loading after a while was the only problem i had.
The game is a fun AA but it doesn't have many setpieces so i knew you weren't going to like it, for the future stick to AAA dude, you are not gonna find that shit on AA games.
The end of cross-gen approachesThere has been some people on here quite disappointed up to now with this generations graphics. In all fairness we aren't even halfway through this generation and I believe 2024 onwards we will see significant improvement over what's been released so far
And sony is nowhere to be seen...This could be a fantastic week for future titles raising the graphics bar for this generation. GTA VI has already shown what these consoles are capable of and hopefully the Game Awards shows us other graphical showcases for these consoles.
There has been some people on here quite disappointed up to now with this generations graphics. In all fairness we aren't even halfway through this generation and I believe 2024 onwards we will see significant improvement over what's been released so far
Just re-watched the GTA5 trailer and it is crazy how at the time I thought this looked photorealistic and indistinguishable from real life and I swore graphics couldn't get any better anymore, that they've reached the pinnacle and that was it. Fun times! This statement sounded even crazier when I watched the GTA6 vs GTA5 comparison video, lol.
Just re-watched the GTA5 trailer and it is crazy how at the time I thought this looked photorealistic and indistinguishable from real life and I swore graphics couldn't get any better anymore, that they've reached the pinnacle and that was it. Fun times! This statement sounded even crazier when I watched the GTA6 vs GTA5 comparison video, lol.
I was 23. Last time a new GTA came out I was still single, just graduated and looking for work. Now I am 33 (damn I am getting old), married, work for a big corp and expecting my first kid, lol!Question. How old were you when GTA5 trailer released?
Exactly. Prolly when RDR3 comes out we will think GTA6 looks hella gamey!Ahah it's always been like that. I remember saying that the first assassins creed looked like a movie.. ^^ in 10-15 years, it'll be the same thing and games like Cp2077 or Horizon will have aged a lot.
Good Quality video from Avatar,
No one has used mesh shaders in an open world game yet.Since it is current-gen only I wouldn't be surprised if it is using mesh shaders as well. Would be quite odd to not take advantage of that feature.
No one has used mesh shaders in an open world game yet.
It may seem like an obvious fit, but it also can be very expensive. They'll have the Series S as a baseline, and that game runs Alan Wake II (a game that uses mash shaders) at 720p
It's Rockstar, so if there's a dev that ccan pull it off, its them. But it would be tough.
To me the most impressive part of the trailer were buildings
To me, this shot looks insane. The lighting is just perfect. Even better than the Matrix demo, imo
In Matrix every building looks kinda the same. They dont have balconies that can cast tons of shadows and different lighting conditions.
Look how the shadows are just perfectly casted, and light bounces just perfectly
You can see some dithering in the shadows, and they are also a bit aliased, so this is real gameplay, I presume
Insane stuff