AAA-wise, This year has been Kinda dry, but it did have FF7 which is easily an all time great.
outside of the AAA games though it's been fantastic, Unicord Overlord is top tier.
The launch of the switch 2 next year will give it a decent chance of being a 10/10 year though.
Love the look! Games like this rely super strongly on a great narrative. Is it too long?
UE5 games are looking super impressive this year.
The forced walking are the only place I can agree.FF7 rebirth ...can't figure out the acclaim ..it feels like a mess of a game to me. So many annoyances with the games design, forcing slow walking sections unnecessarily, pacing issues and boring side quests. Even cringier dialog than the first remake.
These games are so inferior to the originals from a story and dialog perspective it hurts.
Mickey Mouse castle?
I completed Nobody Wants to Die few days ago, loved it!
It's on UE5 and has great art, I'm not sure about Nanite but Lumen is present. Weakest point are SSR reflections (and typical lumen artifacts).
Its a gorgeous looking game but man is it boring. I quit after the second investigation went on for nearly an hour. There is no other gameplay. no shooting, no combat. You just click on something that unlocks another thing to click on and that goes on for over an hour.Love the look! Games like this rely super strongly on a great narrative. Is it too long?
UE5 games are looking super impressive this year.
MGS3 is gonna mop the floor with DD2. Aside from the obvious ps2 scale levels.Absolute dogshit year for graphic if slimy list end up somehow accurate...
If turdlaws is the best of the year and mgs3r looks worse than dogma 2 we are fucked boys
The forced walking are the only place I can agree.
Outside of that, the whole thing is a big upgrade from the OG most importantly the battle system which is an industry best.
Its a gorgeous looking game but man is it boring. I quit after the second investigation went on for nearly an hour. There is no other gameplay. no shooting, no combat. You just click on something that unlocks another thing to click on and that goes on for over an hour.
In between all that you get some very cool looking UE visuals with some excellent lighting, volumetric effects and asset quality, but i cant play another visual novel after hellblade 2. I just wish these games were fun to play.
The battle system is pretty cool ill give you that ...but i can never get to where i feel like im flowing with the combat
I havn't stuck to playing this for a given length of time so i always feel like im fumbling with the systems of combat ...
You dont think the dialog is cringe in these games? The characters talk like how my mom talks to her grandkids ..not kidding esp Aerith and all female npc's.
The story and dialog of the original was so much better ...as with almost all of Squaresoft rpg's ..i think its a comination of lack of voice acting + better writing but i get this feeling from all recent Square games its so stilted.
So combat flows well for you? I still struggle to use the right mechanics at the right time in boss fights. "Ads" in this game are too easy and battles over too quickly.
Oh and the lighting issue with the gamma shifting wildly drives me crazy ..cant believe they never fixed that! No motion blur either still which makes playing 30 fps extra uncomfortable ...i dont understand no fixes as Square is usually pretty good about adding stuff in updates ..not this game it never gets updated
because they are games, not movies. i want my games to be interactive. dont all have to be shooters. if you are making a video game, it has to be FUN. im as big a graphics whore as any, but if the game isnt fun, i cant play it for long.I had a ton of fun with both this and Hellblade II. Not sure why we need to limit ourselves to only games that go bang bang.
Game sucks ass. they ruined the combat too. cut your losses and stop while you are ahead. i forced myself to play through it because i thought i would get better, but it stops and starts so many times that it basically is part of the game design. They have an hour of walking and mini games followed by 15 minutes of combat followed by 15 minutes of cringy story exposition. This 2 hour loop is basically the entire game done 15x to create a bloated 50 hour campaign. There are a few open world areas you can explore at your own pace, but they are so barebones that even PS3 era AC and Ubisoft open world games were better designed.The battle system is pretty cool ill give you that ...but i can never get to where i feel like im flowing with the combat
I havn't stuck to playing this for a given length of time so i always feel like im fumbling with the systems of combat ...
You dont think the dialog is cringe in these games? The characters talk like how my mom talks to her grandkids ..not kidding esp Aerith and all female npc's.
The story and dialog of the original was so much better ...as with almost all of Squaresoft rpg's ..i think its a comination of lack of voice acting + better writing but i get this feeling from all recent Square games its so stilted.
So combat flows well for you? I still struggle to use the right mechanics at the right time in boss fights. "Ads" in this game are too easy and battles over too quickly.
Oh and the lighting issue with the gamma shifting wildly drives me crazy ..cant believe they never fixed that! No motion blur either still which makes playing 30 fps extra uncomfortable ...i dont understand no fixes as Square is usually pretty good about adding stuff in updates ..not this game it never gets updated
it will get better. its not just black myth. star wars, space marine, silent hill remake and ac shadows will all look amazing on your tv. just dont play them on 60 fps modes because they downgrade the settings there and render them at 720p. or wait for the pro until november which should let devs use 1080p base resolution and a far better AI upscaling solution that should look closer to 4k than even 1440p.Who would've thought that 2024 would be such a lame year for graphics ...so inficative of this bizarre generation though ...expectations get shattered for the worse ...im thinking Sony like with Spiderman 2 or LoU1 Remake like you'd think those two games natively built for PS5 would be THE most graphically amazing games ever ...at least Hellblade 2 DE-livered.
I still think PC players at least are going to be really happy in 2 weeks with Black Myth
because they are games, not movies. i want my games to be interactive. dont all have to be shooters. if you are making a video game, it has to be FUN. im as big a graphics whore as any, but if the game isnt fun, i cant play it for long.
this game could've been a great detective game had the mechanics been fun. but nope, it's literally pressing x and then walking over to a marker then pressing x again for an hour each time. its awful game design. hellblade 2 was pressing up for an hour then a 5 minute combat sequence then 1 more hour of walking then another 5 minute combat sequence for nearly 7 hours. it was torture.
they couldve added puzzles in both games. there is a time mechanic in no one wants to die that is used so poorly it might as well not be there. go play gow ascension to see how time puzzles can be done so that they are fun.
i agree , we are way past the point of games being just fun , now games are used to tell a story , to send a message , to show ur imagination to the worldI will personally disagree that games need to be "fun" any more than books or movies need to be "fun". Games can be dread inducing, relaxing, terrifying, depressing, therapeutic, etc.. etc.. They can be much more than just "fun".
What separates games from those other mediums is how much more immersive those experiences can be, and how much more effectively they can make you feel those emotions.
Just seems like such a limited bubble to limit yourself to. But if it's not for you, it's not for you.
I agree with this.What separates games from those other mediums is how much more immersive those experiences can be, and how much more effectively they can make you feel those emotions.
I will personally disagree that games need to be "fun" any more than books or movies need to be "fun". Games can be dread inducing, relaxing, terrifying, depressing, therapeutic, etc.. etc.. They can be much more than just "fun".
I completely disagree with this. no one is reading boring books or watching boring movies.
when i say fun, i mean interesting, intriguing and hellblade 2 and no one wants to die are anything but.
Ps7When Nanite character models?
I agree with this.
I completely disagree with this. no one is reading boring books or watching boring movies. when i say fun, i mean interesting, intriguing and hellblade 2 and no one wants to die are anything but.
Game sucks ass. they ruined the combat too. cut your losses and stop while you are ahead. i forced myself to play through it because i thought i would get better, but it stops and starts so many times that it basically is part of the game design. They have an hour of walking and mini games followed by 15 minutes of combat followed by 15 minutes of cringy story exposition. This 2 hour loop is basically the entire game done 15x to create a bloated 50 hour campaign. There are a few open world areas you can explore at your own pace, but they are so barebones that even PS3 era AC and Ubisoft open world games were better designed.
Seriously, fuck this game.
it will get better. its not just black myth. star wars, space marine, silent hill remake and ac shadows will all look amazing on your tv. just dont play them on 60 fps modes because they downgrade the settings there and render them at 720p. or wait for the pro until november which should let devs use 1080p base resolution and a far better AI upscaling solution that should look closer to 4k than even 1440p.
the biggest problem this year was that the FF7 rebirth, stellar blade, rise of ronin and other AAA devs phoned it in just like ND did with TLOU1 and Insomniac did with Spiderman 2. All these games were next gen only and barely looked better than last gen games. Say what you will about disappointing games last year but FF16, Starfield, Avatar and Alan Wake 2 at least delivered in visual fidelity.
Really impressed by this lighting mod for Dark Souls 2. it adds volumetric lighting and new shadows which then completely change the look of the game.
its crazy to me that these modders can do this while most studios in the ps4 era simply settled for making 1080p 60 fps versions of their ps3 games. imagine uncharted 1-3 and assassins creed games with volumetric lighting effects and proper shadows. they automatically the poor textures. this is much closer to the pre-downgraded version of Dark Souls 2 which was actually demo'd at Gamescom.
the ps5 pro leaks stated that sony is forcing all games to support the ps5 pro starting from september. so any game released from september onwards should be supported. that does exclude black myth but its highly likely that it gets ps5 pro support once it comes out. most devs did that with the ps4 pro.Yeah, im looking forward to playing some of these upcoming games even if its at 30 fps. Ive gotten used to 30 fps again, sadly, because the graphics are so much better. Black Myth tho will be rough to play at 30 due to its combat ...i hope all these games have unlocked fps fidelity modes for the ps5 pro but will the devs even think to include them?? Makes no sense not to include them if the Pro is really coming...cant trust devs to make forward thinking choices like this tho
New Assassins Creed platforming video shows off some fancy visuals. Love to see those trees moving in the wind and while im not a fan of fog masking the draw distance in Horizon FW, its fairly high quality here.
Go to twitter to see the higher quality version. Twitter reduces resolution in the embedded feeds.
It's good to see improvement in animations compared to Origins/Odyssey/Valhalla but man it still feels a bit off compared to AC Unity. Slightly smoother than Unity but a bit floaty at the same time. Unity's grappling was limited to certain points in the map, but felt much snappier in general.
35 minutes Dev Diary for Stalker. I find it hilarious that Ukraine has been in a full scale war since 2022 and the devs still managed to finish their game. They moved the development HQ from Kyiv to Czech Republic and despite losing multiple devs who went to join the Army, managed to finish the game. Amazing.
Meanwhile CD Project, ND, Bluepoint, Sony Bend, Sucker Punch, Cyrstal Dynamics have all been working on their next gen games since 2020 from the comfort of their homes and have yet to show anything, let alone come close to releasing it. I swear video game development is a racket.
New Assassins Creed platforming video shows off some fancy visuals. Love to see those trees moving in the wind and while im not a fan of fog masking the draw distance in Horizon FW, its fairly high quality here.
Go to twitter to see the higher quality version. Twitter reduces resolution in the embedded feeds.
It's good to see improvement in animations compared to Origins/Odyssey/Valhalla but man it still feels a bit off compared to AC Unity. Slightly smoother than Unity but a bit floaty at the same time. Unity's grappling was limited to certain points in the map, but felt much snappier in general.
What's funny is that they are using RTGI and a nanite style virtualized geometry system for the assets but the both the lighting and asset quality looks last gen, doesnt it. Meanwhile Space Marine 2 is using so-called last gen techniques and looks much better. Go figure.Those last gen animations are so hideous. The biggest problem with the graphics of this game is the last gen looking lighting along with too many reused assets from previous games. Overall it's another Frankenstein "next gen" game.
Wow. I might go back and give this game another shot. Some of those latter levels look amazing.Nobody Wants To Die (Ultra, DLSS, ReShade, 3440*1440P with 1,78 DLDSR, HDR)
The next short (5-6 hours playtime), but graphically pretty impressive UE5 game.
What lighting problems are you seeing? The console versions are pretty good with the xbox versions suffering from some stutters but lighting is virtually identical across all platforms.Subscribed to Ubisoft+ to play Star Wars Outlaws when it comes out. I took the opportunity to try out Avatar, and it looks a bit better than I expected! What a challenge it should have been to render so many plants and leaves, and it still looks good. It has some problems with lighting and stutters on Series X, but it's a cool game!
Ubisoft tech has been very hit and miss this gen and I'm largely unimpressed. This is very strange as last gen they were really pushing tech hard. It's the weirdest generation, we're about to enter second half of this gen and we're still waiting for most publishers to join current generation of technology. The fact that so many of them just sat back on their arse and didn't invest in their engines to bring them up to standard is baffling to say the least. Cannot attribute this to anything but corporate greed and trying to squeeze every dollar with minimum effort.What's funny is that they are using RTGI and a nanite style virtualized geometry system for the assets but the both the lighting and asset quality looks last gen, doesnt it. Meanwhile Space Marine 2 is using so-called last gen techniques and looks much better. Go figure.
Still a very pretty game though.
New Assassins Creed platforming video shows off some fancy visuals. Love to see those trees moving in the wind and while im not a fan of fog masking the draw distance in Horizon FW, its fairly high quality here.
Go to twitter to see the higher quality version. Twitter reduces resolution in the embedded feeds.
It's good to see improvement in animations compared to Origins/Odyssey/Valhalla but man it still feels a bit off compared to AC Unity. Slightly smoother than Unity but a bit floaty at the same time. Unity's grappling was limited to certain points in the map, but felt much snappier in general.
I wish I could blame corporate greed but Zenimax made Starfield next gen only and gave Todd Howard 5 years to make the game, 8 if you dont really count Fallout 76 which was an online only game. Ubisoft gave this AC team 6 years, and no last gen mandate. Spiderman 2 got 5 years and no last gen mandate from Sony. EA has made pretty much everything next gen only. FF7 Rebirth was also done in 4 years with no last gen version. Suicide Squad took 9 years and used last gen assets despite WB giving them no last gen mandate.Ubisoft tech has been very hit and miss this gen and I'm largely unimpressed. This is very strange as last gen they were really pushing tech hard. It's the weirdest generation, we're about to enter second half of this gen and we're still waiting for most publishers to join current generation of technology. The fact that so many of them just sat back on their arse and didn't invest in their engines to bring them up to standard is baffling to say the least. Cannot attribute this to anything but corporate greed and trying to squeeze every dollar with minimum effort.
Bathesda Softworks was always known to release games that were technically outdated, so Starfield not being technically impressive was to be expected. Ubisoft across the board seems like they're still in technical transition and I wouldn't be surprised if their heads told them to cut some corners on technical front to save money. Sony at large clearly had a strategy of cost saving and reusing old assets for many of their sequels that released in generational transition, so really Spiderman 2 is no surprise. FF7 Rebirth is another one that was clearly on the cost cutting front. This one is the most understandable because they're trying to get 3 games out as soon as possible and want to save money and time doing so. The one I have no explanation for is Suicide Squad, that just seems like a complete mess on all production fronts.I wish I could blame corporate greed but Zenimax made Starfield next gen only and gave Todd Howard 5 years to make the game, 8 if you dont really count Fallout 76 which was an online only game. Ubisoft gave this AC team 6 years, and no last gen mandate. Spiderman 2 got 5 years and no last gen mandate from Sony. EA has made pretty much everything next gen only. FF7 Rebirth was also done in 4 years with no last gen version. Suicide Squad took 9 years and used last gen assets despite WB giving them no last gen mandate.
I can blame corporate greed for making Horizon FW, Gt7, RE4, and GOW Ragnorak last gen, but other than that almost games released after the first year were allowed to be next gen only and given 4-5 years of dev time.
It's the devs who chose to not make next gen assets. ND literally copied and pasted TLOU2's assets for a PS5 only remake instead of creating brand new ones. No Sony studio has invested in RTGI or even realtime software GI. FF7 rebirth devs proudly claimed that they would reuse the character models from the ps4 game.
What's funny is that Callisto is a cross gen game but they clearly designed the assets with the PS5 in mind because that game simply cannot load those high quality assets even in the ps4 pro version, and even the lower res assets take almost 18 seconds to load after you enter an area. Not sure why GG, PD, and SSM couldnt have done the same. they have more than double the devs callisto had which was a studio that literally started with 1 developer.
Still looks too snap to surfacey.Much better animations than those 3 previous games finally
What gpu?Just tried the black myth benchmark tool on steam.
At first i got around 55 fps with all settings maxed out with dlss 4k in performance mode, but it didn’t look that great.
Then i realized that the ray tracing was off so i turned it on and my god the game looked so much better. But the framerate was only 20 fps. It was the best godamn slideshow I’ve ever seen.
Without ray tracing, the trees and foliage look ok. Nothing special like hellblade 2, but with ray tracing those same trees look photorealistic at times. Just gorgeous stuff.
This game will cripple most GPUs. Even at 1440p dlss performance i was getting an average of 33 fps. That’s 720p internal resolution.
DF Direct on Space Marine 2 is very interesting. They were blown away by the sheer level of detail and NPC counts in the levels; calling it almost overwhelming. But whats interesting is that Alex didnt find any signs of ray tracing. Others said that there arent any of those so-called next gen features present either. No lumen or nanite. Baked lighting. And yet they all agree it looks next gen as fuck. Just goes to show that those features arent exactly needed to produce next gen visuals.
Timestamped:
Apparently, Alex was able to run the PC version at native 4k 60 fps with DLAA on a 4090 so my 3080 should be able to run it at DLSS 4k quality at 60 fps which bodes well for a relatively high resolution PS5 version in the 30 fps mode. There were some traversal and shader stutters though but that could just be due to the fact that they were given a single level from around midway through the game.
They were given some 1080p footage by the devs to show off the game but it was likely console footage and running at around 45 fps. So they might have to drop to 900p to get 60 fps. Still not too bad considering most games nowadays are dropping to 720p in their 60 fps modes.