Agreed. It felt a bit... out of place? I think the previous gamer episode was done better.
That said, this episode was still very funny. Mabel at the beginning "Why isn't he quacking?" and the OoT Navi reference were great. Oh and that meta joke about the twin brother being a lame twist in ducktective. And we did get that ending bit hinting at things to come.
Probably the weakest episode of the season on a conceptual level, but I still enjoyed it.
Yeah, the episode got much worse once the DDnD characters came to life. Not only was it a played out concept, but it felt like a retread of earlier episodes like the first Bill story and the pinball machine story. Before that, though, the episode was pretty good; I liked seeing Dipper and Ford get along. That boy really needs friends around his age, though.
, but I felt like they didnt give themselves the time to really make the concept work.
Having to come right out and explain why Mabel and Grunkle Stan can have a good time with the game and it instantly clicking because theres only two minutes left felt really hamfisted compared to something like the DND episode of Community which handled the "People who dont like DND warm up to it" thing a lot better
This was like as if Deadpool was hired to direct an episode; there were so many fourth wall breaks that it was almost nonsensical. It seemed to piggyback a lot off the ending of the last episode; yeah, we all can guess that
the two Stans are going to treat each other like shit for the long run, and sooner or later, it will trickle down to Dipper and Mabel eventually.
. At the same time, we finally did receive undeniable, canon based proof that
Mabel treats Dipper like shit...a lot
A lot of folks quote this image, saying that Mabel worries if something will happen between the younger Pines twins that will sever their relationship, and yet, I can say, what if she's reflecting on all she has already done?
DD&MD also touched a personal nerve with me. My younger brother has time and time again, tried to explain D&D and MTG to me,,only for it to go over my head.
Dipper's explanation to Mabel about the game(and watching her face fall) brought back the memories for me
Anyhoo, lots of goodies to be noted:
1.
Anyone see Soos's note about getting stuck before Dipper fell into the basement?
2.
Ford's squid monster was definitely giving me Half-Life vibes...
3. While GF-GAF bitches about Dipper finding a friend his age, it's nice to see where his intelligence/personality comes from...
4.
After everyone rebukes him, I wondered why Dip didn't ask Wendy, but after he geeks out a bit further, I'd say, good call, kid...
5.
I can already picture Mabel eating that "tear in the bottle..."
6. Speaking of, anyone else can
see "everyone ignoring Dipper when he goes to ask a supernatural question" coming back to bite everyone in the ass a la "Lemony Snickett." I hope that and the constantly fighting Stans don't become the new recurring themes for the rest of the season...
Overall, I dug the fact that this episode wasn't afraid to take pot shots at itself, but nerd culture as a whole
(Ducktective, the Navi fairy, Ford poking fun at Stan watching kids shows)
. This alone makes it better than "Golf War" or "Love God" IMHO. Definitely not GFs finest hour, but far from its worse...
Quite liked all the meta jokes throughout the episode. Especially the Ducktective twist haha. Also loved how Grenda used the sofa to knock out the goblin guard.
Sad to see more of a rift starting to form between Dipper and Mabel, though not that unexpected considering the recent episodes. Wonder how far the show will take it.
Ford and Dipper bonding was nice also. No Wendy though
Community's D&D still reigns supreme as the best D&D focused episode.
Where's Wendy? Probably in hospital like any other citizen of Gravity Falls who didn't have the luxery of being in an underground basement when the biggest gravity anomaly hit during the finale of NHWS. We haven't seen the rest of the town since that incident at all, have we? (Disregard this if we have in DDnD, couldnt catch up yet since I'm at work )
EDIT: lol for some reason I forgot the credits scene of AToTS. Still...
༼ つ ◕_◕ ༽つ GIVE WENDY ༼ つ ◕_◕ ༽つ
The hidden message of this episode's end screen is FUN AND GAMES ARE GREAT DISTRACTIONS, BUT SMALL THINGS CAN HAVE CHAIN REACTIONS. Now, the die coming back is an obvious choice, but what if the small thing is Mabel writing to their parents about Ford? After all, you'd think their father would care a lot that one of his brothers isn't dead, and it's not the brother he thinks.
So, I always thought that Dipper and Mable having 4 fingers instead of the full hand of 5 was insignificant, but ever seen Stanford having 6 became significant, I was wondering if it meant something. Grenda has 5 fingers. I don't have access to my other episodes at this time, but did anyone ever comment on Dipper and Mable's hands?
Edit: Lazy Susan has 4 as well...but the mayor dude and the random worker have 5. Maybe it's just random then...
So, I always thought that Dipper and Mable having 4 fingers instead of the full hand of 5 was insignificant, but ever seen Stanford having 6 became significant, I was wondering if it meant something. Grenda has 5 fingers. I don't have access to my other episodes at this time, but did anyone ever comment on Dipper and Mable's hands?
Edit: Lazy Susan has 4 as well...but the mayor dude and the random worker have 5. Maybe it's just random then...
So, I always thought that Dipper and Mable having 4 fingers instead of the full hand of 5 was insignificant, but ever seen Stanford having 6 became significant, I was wondering if it meant something. Grenda has 5 fingers. I don't have access to my other episodes at this time, but did anyone ever comment on Dipper and Mable's hands?
Edit: Lazy Susan has 4 as well...but the mayor dude and the random worker have 5. Maybe it's just random then...
Staff adressed this on twitter, wider characters like Grenda have 5 fingers because it looks better design wise, while smaller characters like Dipper and Mable have 4 for the same reason, basically they give the number of fingers to a character on a design basis, sorry to burst that bubble.
It does make it weird that they decided to give Ford 6 fingers and make it sort of a plot point, because it only drew attention to this inconsistency.
Only now realized that Weird Al played the wizard.
Walker Brothers vlog, 90% of which is "we think DnD is stupid, not that there's anything wrong with it, if that's your thing that's fine" and repeating that over and over.
The hidden message of this episode's end screen is FUN AND GAMES ARE GREAT DISTRACTIONS, BUT SMALL THINGS CAN HAVE CHAIN REACTIONS. Now, the die coming back is an obvious choice, but what if the small thing is Mabel writing to their parents about Ford? After all, you'd think their father would care a lot that one of his brothers isn't dead, and it's not the brother he thinks.
Definitely a brother. First of all, Dipper, Mabel, Stan, and Ford all have the last name "Pines", which usually means the former two are connected via their father to the latter two. Plus, Stan tells Ford that Dipper and Mabel are Shermie's grandkids.
Definitely a brother. First of all, Dipper, Mabel, Stan, and Ford all have the last name "Pines", which usually means the former two are connected via their father to the latter two. Plus, Stan tells Ford that Dipper and Mabel are Shermie's grandkids.
The hidden message of this episode's end screen is FUN AND GAMES ARE GREAT DISTRACTIONS, BUT SMALL THINGS CAN HAVE CHAIN REACTIONS. Now, the die coming back is an obvious choice, but what if the small thing is Mabel writing to their parents about Ford? After all, you'd think their father would care a lot that one of his brothers isn't dead, and it's not the brother he thinks.