shysaursoft
Member
I don't enjoy playing an MMO-like game where I can't customize my character.
Traditionally, "moba" games have zero MMO-like qualities. There is no progression (outside the in-match *temporary* progression that is a part of the "power escalation" dynamic of a round). There is no permanence. League of Legends changed that by adding the Rune page and the Skills page, and I think that lessened the value of the genre. It's the main reason I don't play LoL. It'd be like adding a skill tree to Street Fighter, where you have to grind up to level 10 until you unlock Hadouken. LoL is the exception to the rule, generally, though it did bring the bad habit and a few games have adopted it too. Dota 2 has zero permanence. You start a match, and everyone is on the same footing, level 1, nothing from outside the match is brought in, except vanity cosmetics. In LoL, generally people can get away with playing a hero they like, no matter what. In Dota 2, that isn't possible even in general play - you play the counterpick, and you need to learn to play with a variety of heroes, carries, supports, etc. You can't just go 'I like Spirit Breaker and will play only him for all matches". Sadly. I like Spirit Breaker. But Dota 2's gameplay dynamics are built around a team of five people knowing a variety of heroes so they can pick and counterpick.
The "moba" is very much like a fighting game though, perhaps the first and only incarnation of the same idea as a fighting game, but on PC. Instead of dexterity checks via command inputs though, the interface revolves around skills with cooldowns. But just because a game has skills that have cooldown timers, doesn't make it an MMO either.
The "core" of MOBA is around zoning your opponents, map awareness, general tactics, strategy, and if you're playing Dota, denial. I'm not sold on denial being a valuable addition to the idea, but that's a thousand word essay on it's own.
But yeah, I wouldn't call a moba anything remotely "mmo like", or you might as well call Call of Duty "mmo like". It has character customization, levelling up, skill trees. But it's an FPS, of course. So is Call of Duty an MMOFPS?