So, I decided to write down a number of changes I would do on Fractals based on what I've seen doing GAFractals and the occasional PUG for most level ranges. I'm by no means an expert, but I feel these changes would help the more casual folk (or even those do who runs frequently):
Cliffside Fractal:
* Move it from being Tier 2-3 to being Tier 3 only. (It is the longest fractal in the game, and getting it on tier 2 basically makes your entire run a pain. It also incentives people to just roll tier 1 fractals at tier 1 since rolling a tier 2 fractal as your first fractal only makes cliffside more likely to happen)
* Tweak the arm seals. As it is, the way mobs spawn in ever increasing numbers solely works to increase frustration over making things more difficult. I have no idea how to adapt this bit, but I'm sure the geniuses behind the Dredge update know what to do. (The arms are, by far, the bit where there's more room for error and frustration. It requires everyone to know exactly what to do, and one mistake can cost hours).
* Make the final boss do the seal hitting thing on 66%, 33% and 0% over every 25%, to reduce the length of the battle. (We noticed that the final stretch at 25% is where people die the most, and our play gets sloppier. We can attribute that to how long the fight is, and how it's just more of the same all the time despite the ability changes of the boss).
Thaumanova Reactor:
* Make the shields for the laser room reset their positions when its wielder is killed. (dying inside the laser room with a shield means one less shield, and although I don't have problems with it, I've seen PUGs struggle with having one or more shield sitting in a laser's path)
Uncategorized Fractal:
* The asura boss should have another ability to alternate between the agony shots to make reflects less obligatory for this fight. (Although many classes have reflects and as a Guardian our GAFractals never really run out of it, the fight is insanely harder without a way to stop the boss' attacks)
Molten Furnace:
* Place this fractal on the tier 1 bracket. (It's an easy fractal and although it's not as short as a tier 1, it's not as frustrating. Furthermore, the fact it offers unique loot could help making it be more used instead of the other typical tier 1 rolls).
Again, I'm by not an expert on fractals and I'm sure someone from DnT would laugh at these changes, but I feel they would make the experience more pleasant for the typical PUGs and the more casual runs. If anyone has any suggestion or criticism, fire em up!
Oh, right, I should write on my thoughts for the fractal reward system being tweaked another day.