Kos Luftar
Member
How can it be cooler than Quip uncle?
Recently it has become cooler.
How can it be cooler than Quip uncle?
So, honest answer GAF, is the new backpack really worth it? I've been farming the fire things for the past day and have amassed enough wealth it Dry Top to buy the required items (however I will have to pay for the food through the TP due to not having a craft at level 400) but my younger brother says I'm an idiot and to stop wasting my time on junk. For reference sake I have no special gear what-so-ever and look like a beginner with a level 80 character.
So, if Wooden Potatoes' prediction is right and they're adding in manual Attribute distribution, here's hoping they also strip the attribute points out of runes and the entire concept of rune stacking...
And then someday you will return to using the rabbit, to inflict that shame upon others. It's the circle ofI'm almost a deer. I will soon step away from the shame that is rabbit.
Actually you can also trait for heal on mantra preparation, but it's generally not good strategy to try to prep->cast->cast after you take damage. The trait is suited for a full mantra build.Also technically the mantra heal is only beefier if you have the 3 mantra trait, right?
Recently it has become cooler.
Guild Wars 2 - The Dragon’s Reach: Part 2
https://www.youtube.com/watch?v=g_pesOrG5AI&feature=youtu.be&a
Got 2 comments on my submission in Gw2style. I've officially reached the apex of my life.
That said, is there a place I can go to find a list of all dungeon changes?
The best you can do this this: http://reess.carina.uberspace.de/gw2-patchnote-search/
Type in 'dungeon' in the search, and see if anything looks familiar. The problem is, a lot of dungeon fixes/changes are stealth, or simply not listed in the patch notes.
21 January 2014
Unofficial patchnotes (GW2 Wiki)
In the Citadel of Flame, Path 1 (Crusader Ferrah), during the "Rescue the Engineer" event, the path down the ramp to the lava area has been blocked off.
Hey everybody, I'm re-downloading the game now... going to give it another shot.
Have they done anything to small group dungeons in the last year or so?
Guild Wars 2 - The Dragon’s Reach: Part 2
https://www.youtube.com/watch?v=g_pesOrG5AI&feature=youtu.be&a
Evon wears town cloth gloves (the Riding Gloves) for light armor... which don't even exist anymore.
Edit: oh and the sylvari behind the charr is wearing human cultural. GG.
Minor changes, no real overhauls (except for Fractals)
Edit: AC was redone a long while ago, and the LFG tool is in place now, I'm not sure how far back I need to think.
Oh sweet LFG is new to me. I just remember dungeon's being complete non sensical spam/zerg fests.
Thief stolen skills are amazing in pvp/wvw. I know I'm far from the first to make this observation, but let's break it down, shall we?
What I love about them, besides the super OP effects, are the synergies. Some work best against their original owner, but others should be turned against opposing teammates. Kind of like when a superhero team is in a stalemate against a group prepared for each of their powers, then they swap foes and clean house.
Guardian: Mace Head Crack - a 4s daze with 0.25s windup! This is one often better used against classes other than the guardian.
Warrior: Whirling Axe - a vicious version of the warrior's own, during which you can move, dodge without breaking channel (!) and according to wiki reflect projectiles. I think people must confuse it for dagger storm, because they'll just stand their and eat it.
Engineer: Throw Gunk - this one seems a bit underwhelming, but it's actually an ethereal field, which provide chaos armor and confusion.
Ranger: Healing Seed - oh you were holding a healing spring just for me, that will cleanse conditions and provide a water field just like the real thing? That was thoughtful. I need to test the duration.
Thief: Blinding Tuft - more stealth just makes the thief mirror match even more lulzy. But I'm not going to say no to steal (which stealths me) -> backstab -> dance until revealed gone -> blinding tuft -> backstab.
Elementalist: Ice Shard Stab - a 10s chill! Best used on a class with worse condition removal than eles.
Mesmer: Consume Plasma - hard to complain about receiving all boons, most of which last 10s (including protection).
Necromancer: Skull Fear - a 3s AoE fear at melee range is perhaps the most underrated of the lot; that can clear a capture point and guarantees resses and stomps if timed properly.
Let us hear any tricks you've found involving stolen skills.
Necromancer: Skull Fear - a 3s AoE fear at melee range is perhaps the most underrated of the lot; that can clear a capture point and guarantees resses and stomps if timed properly.
Let us hear any tricks you've found involving stolen skills.
Great call on heartseeker; leap finishers are indeed a self-heal equal in magnitude to a blast (~1300).Healing seed to a few heart seekers is good for a bit of extra regeneration. I don't recall if the immediate leap gives a small heal or if its just the regen working fast. Otherwise blast the point with shortbow since I assume you're talking about this in the PvP capacity if they're on it for heal and damage.
I dunno about this; the steal CD is ticking down even if you continue carrying, which you can do near indefinitely it appears. I would consider carrying at least the necro fear around (you could counter-troll in EotM ), probably mesmer boons as well, and perhaps even the guardian daze.My experiences are different since I purge the stolen item in WvW more or less every time an engagement is finished unless its free stealth.
Alright Moondrop , here is the PVP build for Warrior i was telling you about in Chat :
http://en.gw2skills.net/editor/?fJA...gCZLkBnDgC4mVWFbBA-TZRFwANOBAAeCARLDg4QAka/BA
Also the video if you are interested :
https://www.youtube.com/watch?v=stnsN5ozLsg
I dunno about this; the steal CD is ticking down even if you continue carrying, which you can do near indefinitely it appears. I would consider carrying at least the necro fear around (you could counter-troll in EotM ), probably mesmer boons as well, and perhaps even the guardian daze.
A friend wanted to run Caduceus Manor story mode last night, having just hit 40, and had never done it before. I put up a LFG listing, stating "story mode, watching cutscenes, first-timers", and the group filled instantly with 40s (necro, thief, mesmer), and my friend is warrior, myself Engineer, obviously.
I took it slow, gave advice before each fight, and we actually cleared the entire dungeon without any issues except for a single wipe near the end (we were fighting too close to the snipers in the treehouse).
My friend said "wow, okay, dungeons actually rock in this game". His AC story mode run before, which I was not a part of, was apparently quite bad, several quits, people skipping cutscenes, raging at those who didn't, etc.
Who you play with, can make a huge difference in how you perceive the content. To anyone who's tried dungeons before and found them confusing or chaotic, or not fun, I'd recommend doing a casual run with people from GAF. It might surprise you.
Proof that Engineers are the best!
https://www.youtube.com/watch?v=1sO927N4bLU
Make Grenades 1 non-target and I'd agree with you.
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I like your idea of using the PvP rune/sigil system in the other game modes, but nothing about the manual attribute distribution stuff he described is appealing to me.
Mesmer: Consume Plasma - hard to complain about receiving all boons, most of which last 10s (including protection).
Yeah, I saw on Reddit the Knapsack is basically a loss.
Who is this handsome stranger who's saving us from making bad choices?
You mean give us an option to throw them groundtarget, or autothrow non-target. You wouldn't want to remove groundtargeted throws from nades, that'd be daft.