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Personally, I'd want one to test builds more than anything. I can see how it would turn into a brag counter for many, but it would be a handy tool. You could check to see if a certain tweak to your sigils or your traits makes a difference to how much damage you can output etc. I completely understand why there is nothing like it available however.
Oh I know they aren't really exploits, and I've done the odd champ/veteran farm myself. It just isn't quite as legitimate feeling as say, running a dungeon or a fractal.
I completely agree. I've mentioned in the past and I think Retro made a similar comment too, it certainly feels like Anet testing the water for how the precursor crafting will eventually go down. There will definitely be hard to acquire resources, and timegated crafting, and completing a variety of activities. It wouldn't surprise me if there were a number of new things added to the game specifically with precursor crafting in mind, like an event that gives a token for a blade shard that makes up part of the precursor or something silly. Whatever it ends up being, we'll sure as hell need to work for one, it won't be easy.
I appreciate how Anet have tried to explain/clear up how the new dorito tags are going to work but I still don't fully get it, anyone who does feel free to enlighten me.
1) If I buy 4 tags, will that mean one remains a blue, one is changed to green, one to red and one to purple? Or will it just give me 4 blue tags, with three of them being rendered useless. I'd much rather spend 400G than 1200G to eventually get them all.
or
2) Will you get the option at feature release to swap in a character bound blue dorito for one of the four possible colours?
3) If you buy one now, will you definitely have it change to an account bound one or will this only affect purchased ones after the fact? I haven't seen any official writing that says for certain any owned now will convert. I know it's almost a given but a guarantee would be nice?
AC paths are pretty quick and unless I'm mistaken, give the most gold at the end of them. CoF is quick and easy so people typically do that every day to get a few easy gold. Other dungeons are either not as popular, much harder for the time->gold ratio or people simply aren't as familiar with them. I personally tend to run CoF 1+2 and then SE1, followed by probably AC1 and maybe AC3. I could do CM, but I rarely run it so I'm not super familiar with them still, and I like doing what I know. Sometimes I only have time or can only be bothered to do a couple runs so I'll go for the quickest ones. It's all personal preference more than anything.
I love your avatar btw
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I don't get the people who want DPS meters in an MMO.
Bragging rights? Elitism? Min maxing?
Personally, I'd want one to test builds more than anything. I can see how it would turn into a brag counter for many, but it would be a handy tool. You could check to see if a certain tweak to your sigils or your traits makes a difference to how much damage you can output etc. I completely understand why there is nothing like it available however.
Oh I know they aren't really exploits, and I've done the odd champ/veteran farm myself. It just isn't quite as legitimate feeling as say, running a dungeon or a fractal.
Anyone else get the feeling the full Mawdry Ascended Backpiece setup is a prototype for the future precursor scavenger hunt? Imagine the Mawdry path, but ten times longer, taking you ALL over the world to collect things, to make a specific precursor?
I completely agree. I've mentioned in the past and I think Retro made a similar comment too, it certainly feels like Anet testing the water for how the precursor crafting will eventually go down. There will definitely be hard to acquire resources, and timegated crafting, and completing a variety of activities. It wouldn't surprise me if there were a number of new things added to the game specifically with precursor crafting in mind, like an event that gives a token for a blade shard that makes up part of the precursor or something silly. Whatever it ends up being, we'll sure as hell need to work for one, it won't be easy.
I appreciate how Anet have tried to explain/clear up how the new dorito tags are going to work but I still don't fully get it, anyone who does feel free to enlighten me.
1) If I buy 4 tags, will that mean one remains a blue, one is changed to green, one to red and one to purple? Or will it just give me 4 blue tags, with three of them being rendered useless. I'd much rather spend 400G than 1200G to eventually get them all.
or
2) Will you get the option at feature release to swap in a character bound blue dorito for one of the four possible colours?
3) If you buy one now, will you definitely have it change to an account bound one or will this only affect purchased ones after the fact? I haven't seen any official writing that says for certain any owned now will convert. I know it's almost a given but a guarantee would be nice?
Why does everyone only want to run AC and cof? I figured everyone would have had all the tokens for things they wanted by now, and it makes it harder to get hotw runs.
AC paths are pretty quick and unless I'm mistaken, give the most gold at the end of them. CoF is quick and easy so people typically do that every day to get a few easy gold. Other dungeons are either not as popular, much harder for the time->gold ratio or people simply aren't as familiar with them. I personally tend to run CoF 1+2 and then SE1, followed by probably AC1 and maybe AC3. I could do CM, but I rarely run it so I'm not super familiar with them still, and I like doing what I know. Sometimes I only have time or can only be bothered to do a couple runs so I'll go for the quickest ones. It's all personal preference more than anything.
I love your avatar btw