I thought if you accept challenge you donate. Which is what I did.
.
that's sort of hilarious
ostensibly, the idea is that if you get challenged, you either donate or you have to have a bucket of ice poured on yourself. So you get to avoid the unpleasant ice by donating money! Nobody wants ice!
Of course, it's really fun to watch people pour ice on themselves or have it poured on them, so the obvious thing to do is to "accept the challenge" and donate money as well, like a boss. Let's let
Patrick Stewart demonstrate.
edit: Ash -_-
Mesmer
Traits
Triumphant Distortion – previously granted distortion to mesmer when you have obtained a kill. In addition to this effect, you will also receive 1s of distortion on all of your phantasms that are summoned.
Illusionary Elasticity – Your clones that you use with Winds of Chaos will now be affected by this trait.
Maim the Disillusioned – Increased amount of torment inflicted from 4s to 6s
Weapons
Illusionary Leap – We changed the way the clone is summoned. It is now summoned now at your target’s location instead of your position. This means you will have a much faster response time between Illusionary Leaps and Illusionary Swaps.
Illusionary Warden – We fixed a bug with this phantasm that caused it to fail its attack sometimes when it is attached to a melee enemy.
Mind Stab – Dmg increased by 17%, radius increased to 240
Scepter – autoattack now applies Torment on each strike. Ether Bolt will apply 2s of Torment. Ether Blast will apply 4s of Torment and Ether Clone will summon clones that applies 2s of Torment.
Utilities
Mantra of Pain’s Power Spike – Changed to 5 target, 240 radius AoE attack.
Mantra of Distraction’s Power Lock – Changed to 5 target, 180 radius AoE attack
Mimic – Reworked it so it copy all boons and durations from an enemy your target, making good combos with Null Field.
Elementalist
Traits
Blinding Ashes – It will now apply blinding to all enemies struck by skills that burn an area.
Lightning Rod - This trait now triggers on any form of disabled, rather than only when you interrupt an enemy. This means that things like your Earthquake or Static Field will always activate this trait.
Elemental Contingency – Now each attunement will have its own cooldown
Utilities
Tornado/Whirlpool – Previously increased your power levels massively when you entered them meaning that any lingering spells you had outside would also deal bonus damage. We felt this was a bit unfair so we changed the power scale of these elite transforms so they will now no longer increase spell effects you had outside. Damage of each skill in Tornado form have being normalized so you will do at the same or more damage.
Fiery Greatsword – Fiery Rush damage reduced from the trail by 70% while increased the damage of your ending strike by 140%. Overall you will see much less damage on the trail and a lot more damage on the ending strike. Fiery Rush, Burning Speed, and Burning Retreat will no longer be able to create multiple fields on top of one another when rolling against a wall.
Norn Elite Forms won’t being the same either – changes not specified yet (taken from a developer’s chat during twitch stream)
Glyph of Lesser Elementals and Glyph of Elementals now have secondary abilities you can activate. When pressed, the elementals will activate these skills on their next skill usage. This allow you to have more control when using these elementals.
Glyph of Storms: We wanted this glyph to have a bit more condition feel to it. Added conditions to both fire and air version of this ability (fire storm applies 1 stacking of burning on each target it hits and air will apply 2 stacks of vulnerability for 8s on each target it hits)
Signet of Earth now applies 5 stacks of bleeding for 7s when used
Signer of Fire – Base damage increased by 100%
Signet of Water/Air – recharge reduced to 25s
Vapor Form had a visual update to indicate the difference between it
edit: Illusionary Elasticity for clones is a massive buff to staff condition/boon builds
Scepter buff delicious
Mind Stab buff sure why not
Still not sold on Mantras
Mimic might fit my support build depending on encounter
Elemental summon skills!
I assume "end attack" for FGS rush means what you do when you have something targeted?
Rest of it is just: "Glyph of Storms buff" as far as I'm concerned. Though I assume the Tornado thing is cause for alarm and I'm just not well-versed enough in it.