starting it around the 14th seems likely to me.With Season 2 starting back November 4th,
That would mean Halloween should start October 21st (2 weeks before) unless they want to start it October 14th and let it run 3 weeks.
starting it around the 14th seems likely to me.With Season 2 starting back November 4th,
That would mean Halloween should start October 21st (2 weeks before) unless they want to start it October 14th and let it run 3 weeks.
My gf is torn with the experience she's having. Been playing for a month and decided to make a second character after the patch. While she's enjoying that the game is giving her clues on where to go and what is what, she finds the new weapon unlocking system dreadful. "I just clicked 1 for the entire tutorial...just clicked 1" When she realized story doesn't unlock until 10 she ended up using all the Tomes she had accumulated from PVP.To be fair, I always found the early levels boring until weapon swapping
Those early levels sound far more boring now. The changes seem more like they just wanted to spread "achievements" across levels 1-80. They give a lot of tools from the start and I would say by the time you had your Elite in the old game, there wasn't much else to aim for other than "80".
But seriously...downed state "skill 3" unlocks at lvl 19. Did they really do that or is reddit exaggerating?
I'll always be excited for a new zone.
Gimme, gimme!
Yea sure and take the rest of the season to fully unlock it.
And lol at this 2 month mid-season break. At least more people are starting to finally get up in arms at ANET.
With Season 2 starting back November 4th,
That would mean Halloween should start October 21st (2 weeks before) unless they want to start it October 14th and let it run 3 weeks.
Those early levels sound far more boring now. The changes seem more like they just wanted to spread "achievements" across levels 1-80. They give a lot of tools from the start and I would say by the time you had your Elite in the old game, there wasn't much else to aim for other than "80".
But seriously...downed state "skill 3" unlocks at lvl 19. Did they really do that or is reddit exaggerating?
I agree, while there are things that could have been done better, bitching and death threats are not the way to go about fixing them. Can't we have a reasoned discourse anymore?
Yea sure and take the rest of the season to fully unlock it.
And lol at this 2 month mid-season break. At least more people are starting to finally get up in arms at ANET.
haven't minded the unlocking over time so far.Yea sure and take the rest of the season to fully unlock it.
it isn't beneficial to everyoneAt least more people are starting to finally get up in arms at ANET.
The new tab for minis is pretty much the best thing ever.
Dammit ... still reading the forums ...
So, people bitching about the leveling system are most likely bitching about keyfarming? I don't get the complaints ...
Is this really impacting the "veterans"?, how slow do you have to be to not get to level 40 fairly quickly? My GF is absolutely new to MMOs and we've done it in about a week (level 35 or 36) and that has been A LOT of screwing around, not playing on many days due to kid and a new puppy ... very little time really actually 'trying' to level and it's coming along pretty quickly even while being inefficient. Honestly, I'd say about 3 or 4 "hardcore" days where we played for a few hours.
Maybe somebody can enlighten me. Do people re-roll characters so often that this impacts it? I don't see how this really slow downs the process of somebody "in the know".
I see "man, when I first started, getting new weapons, trying new skills was the best! Now I can't even do that until lvl 15" .... which you get in what? another hour or two of playing? The Elite being at 40 is the only one that truly doesn't make sense to me. I think you should have that earlier. But the rest? I honestly don't get it.
I honestly don't get how somebody can complain about the tutorial of a game when it actually improves the rate that the information is coming at you.
EDIT: Looks hostile, it isn't. I'm actually really curious about this. I see more people bitching about the beginning tutorial than they do "nerfs" to classes like the Warrior #2 move where it's lowered in damage by 5% or something.
Ranger LB 2 with Quicking Zephyr is the bestest thing.
Also, I think the best thing for now is to just ignore the forums and Reddit for the next few days. The complainers will die down, and we can finally look at the changes with a more objective view, instead of just raging about changes because changes. I still think that they should have a way to disable level unlocks, so veteran players can just get all the slots from the beginning. You'll still have to get the skill points and unlock the major traits, but you can at least have access to all your utilities and class abilities.
This is what I do, except I do it all the time. There isn't a lot of reasonable discourse there, and I don't mean that they're just all too pessimistic or whiny. It's just that the nature of that kind of setup doesn't allow for good viewpoints of varying opinions to be discussed.
I don't particularly feel the need to know what people on reddit think. It never added much to my experience, negatively or positively. I have no desire to go there to complain about the game, nor do I have a reason to go there to defend it.
There's a lot of over-dramatic hyperbole, like "OMG U PRESS 1 THE ENTIRE TIME!!!! WAT HAPPENED 2 THE MANIFESTO, ANET, WHY DO I HAVE TO SWING A SWORD THEN SWING A SWORD AGAIN!?!?!?!111 LIERS!!!111"
nothing has changed. it would be idiotic to claim everything is perfect let alone push it as an agenda. many criticisms are voiced, plenty in sarcastic fashion. no one is being told to leave.I know i've said this before but in ways I do think this thread is getting worse. It really does feel like now that if you have criticisms of anything, then there's no point in posting because your just some dumb "veteran" player who is blinded to everything.
This thread almost seems to be trying to push the agenda that in GW2, everything is PERFECT. Nothing is wrong, and if you think something is wrong, then please, leave the thread.
I know i've said this before but in ways I do think this thread is getting worse. It really does feel like now that if you have criticisms of anything, then there's no point in posting because your just some dumb "veteran" player who is blinded to everything.
This thread almost seems to be trying to push the agenda that in GW2, everything is PERFECT. Nothing is wrong, and if you think something is wrong, then please, leave the thread.
nothing has changed. it would be idiotic to claim everything is perfect let alone push it as an agenda. many criticisms are voiced, plenty in sarcastic fashion. no one is being told to leave.
But what do I know? I'm just some dumb veteran player.
You do know you don't need to respond like an asshole right? Jesus.
No one is being told to leave directly, however you get the impression.
I mean hell, ArenaNet has even removed and changed the order of PS missions to the point where some things no longer make sense.
But what do I know? I'm just some dumb veteran player.
I know i've said this before but in ways I do think this thread is getting worse. It really does feel like now that if you have criticisms of anything, then there's no point in posting because your just some dumb "veteran" player who is blinded to everything.
This thread almost seems to be trying to push the agenda that in GW2, everything is PERFECT. Nothing is wrong, and if you think something is wrong, then please, leave the thread.
that seems very stupid. I haven't experienced how the alterations to chapters 7 and 8 affect the narrative continuity firsthand, but it doesn't seem like you can reverse the order of the mission structure without breaking some things and I have no idea what that was necessary for.No one is being told to leave directly, however you get the impression.
I mean hell, ArenaNet has even removed and changed the order of PS missions to the point where some things no longer make sense.
This attitude is counterproductive. you're being just as dismissive of anyone who might have a counterargument.But what do I know? I'm just some dumb veteran player.
Trading Post and miniatures aside, most of these changes are rotten fetid shit, I think it's obvious why they were made, and I don't expect that any of it has to do with making the Western playerbase any happier. I may finally after 2 years be done with this game. If I want Asian handholding cashgrab grindfests I'll go back to playing Aion, at least there's no pretending at being something better than what they are there.
If you have a criticism, just voice it like adriaaa does. Don't preempt yourself calling your opinion unwanted.
I love that my phone recognizes "adriaaa"
This thread almost seems to be trying to push the agenda that in GW2, everything is PERFECT. Nothing is wrong, and if you think something is wrong, then please, leave the thread.
But OT threads for games are about enjoying the game, playing it, not sitting on the internet acting like a backseat game designer. Though don't tell Retro.
People can disagree and still be civil about it.
Hey,
So I'm going to try to make sense of these changes they've done. Keep in mind this will not be about the personal story changes. While I do like they put in it in chunks, I do not like them taking out an entire chapter. I also dislike the changes done to the NPE however I'm going to try to think from their perspective and problems they were trying to address.
So first lets talk your 1-10 experience.
The new area is well design for new players. It takes less time to level to 10 and it includes a lot of tutorials and ways to ease into the game for players. They were some nice touches to teach vet and new players of MMOs the unique features in combat of Gw2.
The main thing I will try to be focusing on is the new way they stretched out the player progression. Originally in Gw2 by the time you were level 30 you'd usually have all, if not most of the utility skills. If you were doing map completion you'd usually have a good chunk of skill points from the skill point areas in the map. This original system (including the trait system) basically had a short time to progress your character to almost full power (except for stats) and it relied on playing the game. Kind of like how Guild Wars 1 was. In Guild wars 1 you'd usually get to level 20 (max) and still have a good chunk of the campaign to play. The only form of progression after this time was really getting new gear/weapons and new skills. This system must have not been sufficient enough since they changed it. Now I don't have the numbers, so I can't tell you exactly why. However I will list a few common complaints I hear in game while I'm helping players or from people that quit.
- No Direction. Back in the early days of development Gw2 didn't have hearts, waypoints, max level was once level 20 I believe, and characters had most of the skills unlocked. Many complained of lack of direction/feeling of progression. They made a lot of changes till what we got at release. I'm guessing that this problem must have never went away (in Anet's eyes).
- Getting the full "experience" of the game. I talked to many players and ex players (players who haven't gotten to max level) that felt that they got the experience of the game. Many got to to level 30 or above levels, did a few dungeons, and would say things like. "Does the game get any different at level 80?", "I've gotten to X level and I feel like I've played all gw2's combat has to offer me", etc. Thing's like that and it is quite common I heard things like this.
- Nothing to look forward too. Again after they get most of the stuff you character can get, they stop looking forward to leveling since they feel like their character is "completed", as one player put it.
Those are the 3 main areas I think Anet may be trying to address. So I don't believe it is about anything in the way of easing new players into these skills. It's more about giving players something to look forward to. Something to convince them to keep leveling. Basically a carrot on a stick and the stick gets shorter as you level.
Another thing I'd like to mention are trial accounts. that_shaman did some mining a few patches ago, here[1] , and found trial accounts. Some things to know from these accounts.
- You can't do certain stuff. Such as you can't do team arenas, can only go into the Edge of the Mist, etc.
- There is a level restriction. Your "max" level is 15, and you can continue to earn exp to level 19 (so if you upgrade you go from 15 to 19).
Now lets look at those changes compared to the recent leveling stages. Notice something? Trial accounts would be missing out on a lot of their characters abilities and such. No traits, not many skills, get weapon switching right when you reach your "max" level, etc. By offering these things at further level, it would be a huge enticement for trial accounts to upgrade and purchase the game.
Now you may be asking, what about veterans and their alts? There are two things to this. One was skill points. Now I don't know about other players, but I had a lot of skill point giving items. I was unlocking my skills fairly quickly. I think one reason they stretched things out was to address this. Make veterans ability to "quicken" progression less impactful by level locking the progression instead of just skill point locks. Finally you can look at another of that_shamans post , here[2] you can see experience scrolls. Will these scrolls be offered in the gemstore only? Maybe drops from ingame? I have no idea. I personally think it would be in their best interested to have them drop from less populated areas of the endgame. Using this would allow veteran players to bypass many of the newer restrictions.
So in conclusion, I don't think many of the changes were made in terms of a new player experience. Most of the changes made to 1-10 starter zones I think were to help ease the NPE. However the stretch out of the character progression in terms of weapons switching, traits, and skills was probably made for two reasons. One to give people more reason to level in terms of character progression (which was complained about quite often from the random players I talked to or ex players). The other was to prepare the game for incoming trial accounts. Trial accounts would give us an influx of new players. Along with this they wanted to lock out many of the things that make guild wars 2 combat "good" to trial accounts to give them more of a reason to upgrade
As someone who would level an alt, the whole thing is just boring, even with the sped up leveling, and that comes mostly because we've played the early game with more skills before and now they're restricted.
However the stretch out of the character progression in terms of weapons switching, traits, and skills was probably made for two reasons. One to give people more reason to level in terms of character progression (which was complained about quite often from the random players I talked to or ex players). The other was to prepare the game for incoming trial accounts. Trial accounts would give us an influx of new players. Along with this they wanted to lock out many of the things that make guild wars 2 combat "good" to trial accounts to give them more of a reason to upgrade.
Except that there is a lot of criticism, it just happens that this thread is reasonable about it so it (usually) doesn't get drawn out into long, protracted arguments. I have a laundry list of things I dislike about the game, but we've discussed them and moved on until something changes and I bring them up again.
I think you're confusing "No one can ever criticize the game" with expecting a certain level of discourse. If all you bring to the table is a short burst of opinions passed off as facts and loaded with incendiary language, yeah, of course that sort of thing is met with the kind of response you're describing. As Levyne said just this morning; "I agree with about half of the general sentiment, but what an inelegant and unconvincing way to frame your position."
People can disagree and still be civil about it.
COME AT ME, BRO!
My biggest issue is that anytime someone does make a criticism about any changes, you get multiple long winded posts about how they're wrong. Every single time. It's never a: "I can see what you mean... but-,"
It's always a: "You're wrong and i'm going to show you how you're wrong."
yikesMy girlfriend yelled "ARAH" the other morning, letting me know that she wanted to play Guild Wars.
Dude's a bad influence.
Is the Drop Top area finished? I haven't actually been there yet or even kept up with the updates to it.
not sure if it's totally finished, but it definitely has a lot of stuff in it at this point.Is the Drop Top area finished? I haven't actually been there yet or even kept up with the updates to it.
yeah, there's a big difference between a new player and a new character.Having the option to revert back to something more like the old system at least for weapon skills once you've completed the first 10 levels at least once would do the trick fine. (allowing you to grab skill points at any level too)
You know, the good ol' 'Skip tutorial' option.
Fuck that.
Having the option to revert back to something more like the old system at least for weapon skills once you've completed the first 10 levels at least once would do the trick fine. (allowing you to grab skill points at any level too)
You know, the good ol' 'Skip tutorial' option.
My biggest issue is that anytime someone does make a criticism about any changes, you get multiple long winded posts about how they're wrong. Every single time. It's never a: "I can see what you mean... but-,"
It's always a: "You're wrong and i'm going to show you how you're wrong."
Seems so. It ended up being the size of Southsun, but a laid out a bit better with discreet mini-zones connected via specific bridges/funnels.
EDIT: I personally suspect it's done, and another Southsun sized area will be added over the remaining season, but I'm not sure if it'll connect to Dry Top, or be somewhere else.
"Red is the worst color ever",
Frost Spirit is the worst skill ever!
I don't need your validation to know when Anet made a bad design decision.
Not sure if my client was glitching or if it's a "new feature" but I couldn't finish downed players off in PVP while my controller's right stick was in camera mode. I had to click f7 to get back into mouse mode, hover the mouse near the downed player and only then could I finish them off.