Sold like 10 stacks of ori that I'd collected over who knows how long. It helped.
As for materials, I figure something like giving zone level drops when you hit level 80 would help and give incentive to go back to zones... especially those in the middle levels. Anything that's rare or higher should obviously drop at level 80 though.
Don't you get zone level mats for map completion? Or did that change in the latest update? I have completed 2 maps over the weekend but honestly I didn't pay attention to see if the rewards had changed from gear plus a stack of zone level mats or not.
Dat paper cd BL is gonna be nice tonight.
What all sorts of shit?Oh yeah. Good on IoJ for doing that because last night when we flipped CD's EB keep, we got all sorts of shit from both IoJ and the CD that were online.
What all sorts of shit?
Something something something about YB again for week four if we come first this week..
Hm... depends on the other server in the trio, but 300 and afk on last week for an easy 100 vs 200 and major struggle to manage 200-300.
Tbh taking first this week seems to harbor less potential for frustration.
Less fun too, obv, since if you don't get a server capable of rolling you in the last week, it'll probably be quite intense.
Is WvW serious business to warrant spying?
Sounds to me like you are trying to throw us off your trail, Mr. Crystal Desert native. But I'm onto you!
it's like she's not wearing any clothes!
From the fractal reward drop rate research by [KING] that was recently posted on Reddit, we can see that our best bet right now for getting a fractal weapon skin is running a lvl 31-40 bracket fractal, at a drop rate of about 9.2%. Let's do some math here using that number, shall we?
You want a specific weapon skin. (That sword is pretty sweet, isn't it?) Well, there are 19 different fractal weapon skins. If we assume you're equally likely to get any one of them, then on average you need to open (1/0.092) x 19=206.5 reward chests. So if you ran one lvl 31-40 fractal a day, it would take you on average more than 206 days to get the particular skin you're looking for. (Basically this is a shifted geometric distribution, shift the regular geometric distribution over by one.)
But how about collecting them all? /u/that_shaman datamined a "Fractal Master" collection to collect all fractal weapon skins. Apparently it's in-game but buggy, and showing up only for some people. In any case, how long would it take us to get all 19 weapons? This is what's called a coupon collector's problem. Again, if we assume all skins drop equally likely, it would take on average 68 skin drops to unlock all 19 of them. Factor in our drop rate of 9.2% for a lvl 31-40 fractal, and it means it would take on average more than 739 runs to unlock all 19 weapon skins. That's more than two years doing one run each day.
This seems pretty ridiculous to me. Note that this gets far worse if you use the drop rate for lvl 41-50 (~3.6%): On average 528 runs for a particular skin and 1889 runs for all 19. We really need those Fractal gear boxes that aren't yet available, or better yet, some additional way to purchase the skins we want that we can make measurable progress towards.
Also, since it's even more ridiculous, the combined data of [KING] with [LOD]/[SC]/[ZoS] (link) has 2316 lvl 41-50 chests opened with no Fractal tonic.
I'd have liked to see the reasoning on that.
"hey, so... high level fractals will drop ascended gear, which is great, because... you need AR to get to high level fractals, which you can only slot on ascended gear, which you'll have crafted before getting there, thus rendering the rewards mostly useless"
Fractal progression system is so broken compared to the rest of the game =/
I think the safe point is more like ~42, with good carries.You don't need Ascended armor for high level fractals. It's possible to get enough AR for lv 41-49 solely on trinkets.
You don't need Ascended armor for high level fractals. It's possible to get enough AR for lv 41-49 solely on trinkets. Speaking strictly from my experience, dropping ascended gear is nice because I get to equip alts with ascended gear, something I would certainly not do if not given this gear.
You also don't need zerk exos to run dungeons.
Sure as fuck helps, tho, especially when spinning the pug roulette.
5 ar per trinket and backpiece, 30% health loss per tick, thus unviable.
7 ar per trinket, 60g, +-15% health loss per tick.
Yeaaaaah, imma go with "most groups would kick you if you aint packing ascended past 30, since they can't divine that you are the Moondrop" .
The argument for dropping ascended is unrelated from the argument for dropping ascended at lower tiers, tho. That dropping ascended is nice is obvious. That you'd get to keep the benefit you like while also having a more logical progression if they dropped at lower tiers should also be, one expects, obvious.
Getting 10 AR on the rings is pretty easy and cheap. It doesn't change your argument much but just wanted to spit that out.
I also think it's worth noting that ascended gear dropping at tiers that require ascended gear makes sense if you are trying to preserve the value of ascended gear. If it's too readily available, no one will ever craft it. Of course, the conflict of getting ascended gear after crafting it persists, but I'm not sure if there are any other relevant drops that could justify dropping 200g+ on gear. Maybe new skins, but I find the value in ascended gear fine as you are given account-bound items that can be used among multiple characters.
Correct me if I'm wrong, but dont you not get to pick the stat of the ascended gear that drops, but only the piece? If that is the case, the time to complete a zojja set would still be silly high, even if it dropped at lower tiers, simply due to the multitude of prefixes.
All you'd really remove is the "need" to craft ascended specifically for AR.
To be fair, the whole concept of AR is shit. Fuck resist gear. Legacy mmo design.
Joystiq posted an article today about this game I wanted to share. I haven't had a chance to read it all yet.
Flameseeker Chronicles: Guild Wars 2's gender divide
Joystiq posted an article today about this game I wanted to share. I haven't had a chance to read it all yet.
Flameseeker Chronicles: Guild Wars 2's gender divide
The author taking serious issue with the Sons of Svanir being sexist and therefore hurting the escapist nature of the videogame and somehow cheapening the real life evils of sexism seems like a dramatic reach.