Game is finally alive?
Game is alive , guild is still dead .
Game is finally alive?
Ice Bow 4 can stack up to 4 stacks of might from a group of foes.
can you be this grossly incandescent, kos?
I was confused by that too, maybe Sigil of Strength?wait, how would ib4 create Might, it doesn't have blast finisher?
Oh, crap, I never spent anything either. Ooooh well.I never redeemed my cobs for pails.
Stuck with 18 slot bags forever.
Engineer
Magnetic Shield: This skill can now be used while moving and will no longer root the engineer in place.
Guardian
Retreat!: Reduced the cooldown of this skill from 60 seconds to 40 seconds.
Necromancer
Life Siphon: Increased this skills base healing by 25%, and increased the scaling with healing power by 75%. Fixed a bug in which this skill increased by 25% instead of 20% when traited with Bloodthirst.
Talking?A talking Replica Job-o-Tron Backpack is now available in the Style category for 600 gems.
I believe you have to chance its name then guysReduced the cost per use of the Silver-Fed Salvage-o-Matic to 60 copper.
Ranger
Point Blank Shot: Added a warm-up to this skill and changed the projectile to help differentiate it from other ranger longbow abilities.
Completing events in the Silverwastes rewards you with bandit crests that can be traded for a variety of rewards, including:
Recipes to craft components for the new Sinister stat combo (condition damage, power, and precision).
An Endless Dust Mite Tonic.
The Bandit Combat Journal, used to unlock the Bandit Weapons Specialist collection.
Bandit Skeleton Keys, used to open Lost Bandit Chests buried throughout the area.
And more!
Search throughout the Silverwastes for Lost Bandit Chests.
Complete events to receive Silverwastes Shovels used to find and uncover chests.
Once a chest is uncovered, every player in the map will have a chance to open it. Don’t forget your Bandit Skeleton Key.
Chests contain Embroidered Coin Purses, Lumps of Raw Ambrite, and a chance for the new Endless Arid Devourer Tonic and new high-level bandit weapons with a choice of stats.
I'm sure that trait is better for stack and spank PvE. But this trait provides easy offense without having to carry arcane wave or brilliance. Also I like to keep my build versatile for sPvP and WvW as well, where enemies move.Yeah, my problem with that is that, by the same logic, a lava font would get 10 extra ticks of damage on a group of foes, at 2 per target. lowballing at 2500 per tick, 4 might vs 25k dmg, well... eh. Then there's also other stuff like how with persisting fields, you dont get lava font downtime while casting meteor or dropping ib4+3.
twoooo?two new zones.
TWO.
I'm sure that trait is better for stack and spank PvE. But this trait provides easy offense without having to carry arcane wave or brilliance. Also I like to keep my build versatile for sPvP and WvW as well, where enemies move.
Moreover I think you shouldn't discount the quadruple might proc on conjure: 3 from sigil of battle proc, 1 from the act of conjuring.
I never redeemed my cobs for pails.
Stuck with 18 slot bags forever.
Edit: Also never turned in any of my shiny wrappers lol
yeah it was a super early one today.Has the patch already hit? I may be jumping in after lunch
twoooo?
stuck at work right there with you Levyne! and it's going sooosloooow
Not yet.They did the raffle yet? anyone in Gaf win a Halloween skin?
Guardian
Retreat!: Reduced the cooldown of this skill from 60 seconds to 40 seconds.
Forgot to turn in my 90 wrappers.
lol
On the bright side, there's no subscription fee. ^_^
What was it? In spoiler tags.
What! For reals?Oh holy Shit what
You can side with the bandits and be
killable to other players. Open world PvP!
On the even brighter side I'm downloading the patch at 30kb/s on my capped internet. Listening to TSwift in the background makes it seem faster though ^_^
Key word: be killable.
You can't fight back.
Basically, you pay 2g to git ganked.
Dat masterclass design.
Just finished running this episode with Kos, Lump, Jira and Peck. No story spoilers.
- Easily the best storyline of any Living Story update. This goes place we've wanted to go for a long time, tells things we've wanted to know. Really top notch.
- Really good fight mechanics in the last chapter. We genuinely had to figure out what was going on and then execute it.
- Silverwaste is insane, like PvE: World vs. World edition. Escorting supplies, fortifying towers. It feels like a real war effort with an enemy that refuses to yield. I hope I'm right in that the Pact base will be upgraded continually over the next episodes until it's a proper fortress... we'll see.
- Rewards are top notch. Gem store stuff is neat, optional stuff, in-game armor sets are impressive. Everyone but the pickiest Redditor has something to love here.
There's more going on there than it seems. There's a Tarnished Chest up on the ledge that requires a Tarnished Key, and there's a trap mechanism you can use somehow (though it unflags you for PVP). I think the Tarnished Key might drop from PVP somehow, it'll need to be dug into a bit more, but it's such a small, isolated area I can't see it impacting people too negatively.
at least, that's what people say, mhm.On the even brighter side I'm downloading the patch at 30kb/s on my capped internet. Listening to TSwift in the background makes it seem faster though ^_^
dat retro hype, GIMME END OF DAY NAOJust finished running this episode with Kos, Lump, Jira and Peck. No story spoilers.
- Easily the best storyline of any Living Story update. This goes place we've wanted to go for a long time, tells things we've wanted to know. Really top notch.
- Really good fight mechanics in the last chapter. We genuinely had to figure out what was going on and then execute it.
- Silverwaste is insane, like PvE: World vs. World edition. Escorting supplies, fortifying towers. It feels like a real war effort with an enemy that refuses to yield. I hope I'm right in that the Pact base will be upgraded continually over the next episodes until it's a proper fortress... we'll see.
- Rewards are top notch. Gem store stuff is neat, optional stuff, in-game armor sets are impressive. Everyone but the pickiest Redditor has something to love here.
There's more going on there than it seems. There's a Tarnished Chest up on the ledge that requires a Tarnished Key, and there's a trap mechanism you can use somehow (though it unflags you for PVP). I think the Tarnished Key might drop from PVP somehow, it'll need to be dug into a bit more, but it's such a small, isolated area I can't see it impacting people too negatively.
Easily the best storyline of any Living Story update. This goes place we've wanted to go for a long time, tells things we've wanted to know. Really top notch.
Soooo does it progress stuff at a faster and more interesting pace than we're used to? Because every Living Story episode so far plays out like an episode from the first season of Lost. Lotta hype, moving at snail's pace.