Yeah, it's certainly flavorful but the problem is that the hidden pistol toolkit skill is power-based, whereas dual pistols are condi.
Yep, it probably won't end up in my final build. I'm thinking of trying out the Static Discharge build people keep saying is a lot of fun, which is a power-based build. Hidden Pistol could provide a little extra evasion / damage and the cooldown is comparable to most other skills. Again, probably won't be my final result but it's something I'd like to try and it's a HELL of a lot more useful than the Norn racials.
I would be wary of an engi that gets range-based damage bonuses like a ranger or mesmer, given all the keep-away tools they can slot on their utilities.
Yeah, it would definitely be something that needs to be watched. I'm just always surprised that my Engineer is rolling around with firearms that can't shoot beyond 1000 range while Warrior rifle is at 1200. Giving it some kind of long-range long-cooldown burst shot might be nice.
Mace would come before hammer to me. Imagine the control/defense of mace/shield + my gadgeteer utility combo (rocket boots/throw mine/slick shoes). I'm warming to the idea of engi hammer- but what if only the auto-attack actually swings the hammer, and the other skills are more like mes greatsword where the engi uses the hammer to cause pbaoe gadget-like effects.
Mace definitely compliments the existing weapons better and since there are only two professions using mace, it seems like an oversight (plus, you know, the
Fixer Upper skin).
I see a Mace Engineer as being melee-centric. Shield has the reflect / push and stun/daze for control and off-hand pistol has a mix of melee damage and control. Both would compliment an up-close play-style well enough. I dunno what the actual skills could entail.
Hammer I see as being a "Building Tool" thematically. Give it an Unsteady Ground-style barrier that's actually a physical barrier, like one of the sandbag-and-barbed wire ones from Marionette / Silverwastes. Give it a 360 degree spin attack that repairs turrets in the area of effect as a bonus. Maybe some kind of crazy "Harmonic Hammer" attack that opens up a Steam portal and little watchwork minions come out and follow you around.
I was just sad. Posts like that one makes me feel that I'm posting "wrong". That I'm disturbing the "balance" of the thread and should be more negative even tho I really don't feel like focusing on the things I don't love about this game (I really don't see the point, it doesn't give me anything and doesn't make me happy). And since I don't want to do that I feel like I shouldn't post.
Or felt, is perhaps better to say. Your post made it clear what you meant, sorry I didn't respond to it earlier.
This is an incredibly sad post. You should never feel like you're wrong for enjoying something. Don't let the comments of a few malcontents ruin your experience.
I don't see anything wrong with wanting to read the negative impressions
There's different levels of negative, just as there are different levels of positive. If you're interested in reading negative impressions, that's fine, but remember that this is the Official Thread for the game so you're more likely to find people who enjoy the game. That is not to say that it's a criticism-free zone, just that the manner in which it occurs isn't going to be antagonistic (or as repetitive). I have never liked the way Traits are set up, for example, but we've had that discussion already and there's no point in harping about it constantly.
The manner in which things are brought up also makes a world of difference. On one hand, you have snarky drive-by posts and on the other you have
posts like Xeris'. The sentiment may be exactly the same ("I didn't like it"), but the way in which it is conveyed matters. The former is sort of the 'internet meme' approach to criticism; it's just a lot of nasty noise intended to provoke that gives you little if anything to actually respond to. In the case of Xeris' post, he takes the time to at least say
why he dislikes it. It's not even a terribly long post, but he at least gives us something to work with. You'll notice that nobody outright objects to Xeris' post, because he's providing some measure of
constructive criticism. And even from that small post, I can still say "You know, I liked it, but I agree that it was short and he's right, the ending was anticlimactic" and we can actually discuss that (which we did on Steam, actually...).
Do all negative opinions need to be well-thought out and explained? No. But this is a forum where discussion is meant to take place, and with the "L0L, SO BAD!.gif" approach, there's simply no discussion to be had. In the same way that a post that says nothing but "THIS IS THE BEST GAME EVER" gives us nothing to work with either. That rarely happens though, because as I mentioned in my post last night the positive voices always have to stay on their toes because of internet cynicism.
Also, I don't think you were the person Miktar had in mind when he posted.