Question regarding Ascended gear.
Are you locked into the stat build you chose when purchase/crafting your Ascended gear, or can you change it up later on without buying a whole new set?
Question regarding Ascended gear.
Are you locked into the stat build you chose when purchase/crafting your Ascended gear, or can you change it up later on without buying a whole new set?
All of the dungeons could use a revamp, now that we've seen what they can do because of the AC rework and TA Aetherpath. More of that please.
You're locked. You need to buy the recipes for any other stats you want.
Only legendaries allow you to change stats.
Only benefit now is that you can move gear around between characters so could rotate stuff like PVT/Zerk between guardian/warrior depending on what you're doing. Or rabid/dire on your necro & mesmer.
You have to decide on a stat long before you even start crafting, because you have to buy *specific* stat recipes for each armour piece, and they're expensive (5 laurels + 3g per piece). Then you need to craft the specific stat insignia (and it's exotic pre-insignia), and then craft the specific stat armour piece.
The only upset to Ascended armour is it's account bound, not souls, so you can give them to alts if you change.
Thanks for the info. That's quite an investment.
This is one instance where I wish they would ignore lore reasons for revamps and just revamp the dungeons. They could easily come up with some BS backstory for why it's happening if they really had to. It doesn't have to be a major event.
This is one instance where I wish they would ignore lore reasons for revamps and just revamp the dungeons. They could easily come up with some BS backstory for why it's happening if they really had to. It doesn't have to be a major event.
just a family vacation o/Congrats Retro.
You in PR for both work and play, Hawkian? Or just for fun.
They can, and have, done revamps without making a big deal. AC path 2's ending was totally and utterly changed, with no lore reason given. I'm sure they've got similar revamps in the works for other dungeons that they feel need the update. I'm hoping now that the China launch is done, things will start refocusing again on improving the core game experience.
They can, and have, done revamps without making a big deal. AC path 2's ending was totally and utterly changed, with no lore reason given. I'm sure they've got similar revamps in the works for other dungeons that they feel need the update. I'm hoping now that the China launch is done, things will start refocusing again on improving the core game experience.
Wait, AC2 had a different ending before, the Ghost Eater?
It was still Ghost Eater, but the mechanics were completely different. Before, it involved defending three turrets being built, and then using those turrets on Ghost Eater when he arrives. The problem is, the defense section was horrid, too many ghost spawned, and once Ghost Eater arrived you could just ignore the turrets entirely and just burn the boss down. There were no mechanics to the fight at all really.
The new 'lift and pull' charge system is much more interesting, and how you shouldn't burn the boss.
When the change happened though, it was hilarious as all the DPS heavy groups tried to burn Ghost Eater down before realizing the mechanics changed.
I just realized that we probably wouldn't get a new playable race unless they change the PS to reflect on the new race "member" of the story. Unless they change the Destiny's Edge roster or add say, a tengu, to Destiny's Edge 2: Electric Boogaloo, and give focus to the new "story guild", it'd be really odd and unfair to the new race.
Now I wish LFG happened sooner lol
I just realized that we probably wouldn't get a new playable race unless they change the PS to reflect on the new race "member" of the story. .
just a family vacation o/
This subreddit post about healing mitigation mechanics affecting warbanner is really interesting.
My immediate takeaway is that if it is indeed true that poison applies to ressing, then poison is much more valuable than previously realized. The primary applications will be applying poison to downed foes in a group fight in sPvP as well as Toxic Unveiling Volley in WvW (arrow cart mastery #5).
Pop quiz- how many professions can create a poison field?
Answer:all of them
Today I've a very special video to share with all of those that encounter difficulty with Liadri. It is sure to inspire you all.
Lvl 2 Warrior in whites killing liadri.
That's impressive! 26k health in whites? I should level up my Warrior!
Anyone been watching the E3 conferences so far?
It'll go down after you're past 14 or so. I had trouble keeping hp above 19k most of the time in the Wubs, even with updated gear.
Going through personal story in preparation for s2 it is clear that Anet did not bother updating those .
For example in the Asuran PSyou have to fend off a massive risen invasion force invading LA And everyone acts as if the city is still there and not in ruins due to scarlet .
"Friendly Fire" would fix so many things in this game. Stacking? Gone. WvW zergs? poof. Idiots that annoy me in map/dungeons? Dead. Make it happen, ANet.
Collision detection would achieve most of what you desire."Friendly Fire" would fix so many things in this game. Stacking? Gone. WvW zergs? poof. Idiots that annoy me in map/dungeons? Dead. Make it happen, ANet.
It does appear the mechanic is unchanged since launch; how well known it was is up for debate. I've certainly never been told in pvp to "poison the downed."
But it's also clear that there are at least 3 different kinds of resurrection skills, of which you've touched on two:
1) Those that apply X amount of health in one burst: Battle Standard, Glyph of Renewal, Signet of Mercy, Nature's Renewal, Toss Elixir R
2) Those that apply Y amount of health per second: manual ressing, Search and Rescue
3) Those in which allies are temporarily revived until killing a foe: Vengeance, Illusion of Life
So this mechanic works directly against 1 and 2 and indirectly against 3.
Collision detection would achieve most of what you desire.
We’re pleased to announce that from June 17 onward, you’ll be able to buy custom arenas with gold instead of gems!
There any general tips for Humble Victor (Frail/Squeamish)? Its the one gauntlet achievement I've not done. Have all classes at 80, ascended, etc. but I did gauntlet on my warrior and none of the T3 fights look all that good with those up.
1. Zerker guardian
2. Wall of reflection
3. ????
4. Profit!
Those gambits translate to reduced damage applied + more damage taken. So I walked in with my cleric shout healing warrior and slapped that ooze around. I'm planning a similar strategy for the 5 gambit achievement.There any general tips for Humble Victor (Frail/Squeamish)?
Indeed, I've never claimed to participate in high level PvP but I am familiar with the resurrection skill era. I still find Search and Rescue fun.I guess because it's second nature to me now. From memory, people very quickly discovered that manual ressing was lowered by Poison. It was from there that people started poisoning bodies all the time. Soon after, because of how long it took to res a poison body, people started running resurrection skills more often, but then it was quickly found that it wasn't the be all panacea. Still, the skills were run up until players couldn't fit it onto their utility bars since it was more effective to just use the skill from range immediately anyhow.
I wasn't advocating for collision detection to be implemented, but rather pointing out that those stated problems could be solved by means other than "friendly fire." Although I would be very interested in a game that did have collision and friendly fire; perhaps the way cRPGs simulate real time could deal with the frame rate issues.And lead to griefing and destroy the frame rate and cause tons of glitches/bugs and it sure didn't help WHO.
Very tempted.Will GAF buy a custom arena?
Nice CM run for those that stayed for all 3 Paths, for the rest of cowards who was scared of P2 we ran it perfectly with no deaths...
Nice CM run for those that stayed for all 3 Paths, for the rest of cowards who was scared of P2 we ran it perfectly with no deaths...
Now Ike has fancy new boots and the guild is shamed.
Nice CM run for those that stayed for all 3 Paths, for the rest of cowards who was scared of P2 we ran it perfectly with no deaths...
Oh you did all paths after i left?
Reason for the zerk stats is to defeat Subject 7 quickly enough before the projectiles overwhelm you. There's only enough time for one wall, and by standing inside the wall you're pretty much immune to the ranged stuff from all directions.Can I do it with a non zerker guardian?
Reason for the zerk stats is to defeat Subject 7 quickly enough before the projectiles overwhelm you. There's only enough time for one wall, and by standing inside the wall you're pretty much immune to the ranged stuff from all directions.
A pity we won't be able to play for the next 8 to 12 hours while the game is in regular Tuesday maintinance.
Oh wait, that's that OTHER game.
People don't know how good they got it till it's gone.