Welcome to the SOE Live 2014 Info Thread for EQN!
Previous thread for SOE Live 2013:
http://www.neogaf.com/forum/showthread.php?t=635011
Livestream:
http://www.twitch.tv/soe
Website:
https://www.everquestnext.com/
What EverQuest Next Is:
- Sandbox
- Free to Play
- Terrain Deformation
- Emergent Gameplay
- Huge Player Interaction With The World
- No stat-based loot - all gameplay and skill based
What EverQuest Next Is Not:
- EverQuest
- EverQuest 2
- MMO that you remember from years ago (nostalgia)
I can't stress this enough:
the game will not have a trinity of tank/healer/dps, will not be based around quests like WoW or other various Themeparks, and will certainly not be about hardcore raiding. This does not mean you can't heal or try to soak up damage for your friends, it just means the game won't be based around the song and dance of one guy stands in front of a mob while the others spam heals and damage.
General Refresher Screenshots and Info:
RECAP FROM LAST YEAR
- Rewriting of the lore.
- Day/Night cycles.
- Generic looking races.
- Can vault small obstacles.
- Multi-classing - Eight different classes at the start. Acquire more classes as you play the game (40 more classes). Can mix and match abilities.
- Class defining weapons. Each class can only use certain weapons like Guild Wars 2.
- Abilities are dependant on weapons like Guild Wars 2.
- Mix and match weapons
- Voxel based world to allow destructibility. The world will repair itself slowly over time though this isn't true for rallying calls.
- Certain abilities change parts of the terrain e.g. destroying bridges
- Emergent AI - No fixed spawn points. Monsters spawn based upon a "tagging" system and everything is tagged and tracked. Events happen based on tagging as well.
- Tiered World - Procedural generation to make environments. You can mine through the world to find stuff. Dynamic areas are procedurally created to be found by mining through the world.
- "Permanent change" through "rallying calls". As you work through the content it changes the world. For example, everyone in the game is on the same quest and to build a city. Lot's of little quests that you can take part in to make the city. Events of the "rallying call" change based upon what you do through the "tagging" system. This means the quest will change dependant upon your server. If you don't do parts of the quest the quest will change e.g. not building a stone wall for the city will make the goblin army attack.
- The point is that the "rallying call" event will be different for each server, dependant on what does and does not get done. These "rallying calls" also chain and therefore each server becomes very different to each other so in a few years the worlds will be different depending on the server you're on. Each server has it's own different history as a result.
- Everything is made out of voxels.
That being said, we have various panels starting on Friday the 15th that will cover aspects of the game we have heard about, and some we haven't.
Here's the panels below, which will be updated with bulletpoints of data once we've got info, and livestream links are available as well.
WHEN: 10 AM PDT/1 AM EDT
WHERE: http://www.twitch.tv/soe
WHAT: Opening remarks about the state of EverQuest Next, any big features will be announced here, most likely. Expect a trailer or sizzle reel.
Recap: (To be added)
WHEN: 3 PM PDT/6 PM EDT
WHERE: Liveblog TBA
WHAT: Details about the history of the new Norrath, as well as how you'll fit into them.
Recap: (To be added)
WHEN: 4 PM PDT/7 PM EDT
WHERE: Liveblog TBA
WHAT: The details behind the voxel system the game uses, the design of the world in general, specifics about world size might be detailed here.
Recap: (To be added)
WHEN: 6 PM PDT/9 PM EDT
WHERE: http://www.twitch.tv/soe
WHAT: Classes will be announced, other abilities and details about class-swapping would be detailed here. Expect bards.
Recap: (To be added)
WHEN: Saturday 11 AM PDT/2 PM EDT
WHERE: Liveblog TBA
WHAT: This is the big one. EQN uses a revolutionary new AI that can remember your choices and change the way NPCs interact with individual players. One NPC could theoretically hate you while aid a friend of yours just fine. Expect this integration into the game detailed (possibly even hidden footage of the game showing it off).
Recap: (To be added)