Thief
(deadly arts) -now poison and condition focused
- dagger strikes can poison, adept (hint at mechanics other than stacking duration)
- mug, adept
- drop needle trap on healing skill, adept
- stealing reduces trap CD by 10s, master
- panic strike with 20s CD, master
- power while revealed, master
- poison duration and damage, gm
- improvisation + used stolen items twice, gm
- executioner, gm
(critical strikes) - deliberately toned down to not be required
- increased crit damage to low health foes, master minor
- side strike, adept
- signets of power+ signet cd, adept
- increased dual wield crit chance, adept (may change)
- crits can cause vuln, master
- gain vit based on precision, master
- ankle shots + pistol damage to crippled foes, master
- ricochet, gm
- hidden killer, gm
- invigoration precision, gm
(shadow arts)
- merciful ally + revive speed, adept
- smoke screen on down + deception CD, adept
- shadow's embrace, adept
- shadow protector, master
- descent of shadows + blinding powder on steal, master
- leeching venoms + might on venom activation, master
- cloaked in shadow, gm
- shadow's rejuvenation (health and initiative), gm
- venomous aura + venom CD, gm
(acrobatics)
- gain vigor upon successful evade, master minor
- effects of vigor enhanced, gm minor
- fleet shadow, adept
- pain response, adept
- ???
- gain resistance when attacking with full health, master
- successful evade while wielding sword reduced steal CD by fixed amount, master
- hard to catch, breaks stun and refills endurance on disable, master
- quick pockets, gm
- ???
- sometimes evade projectiles while swift, gm
(trickery)
- caltrops on dodge, adept
- flanking strikes grant haste, adept
- thrill of crime, adept
- ???
- tricks remove condis, master
- torment on interrupt, master
- regain initiative on heal, gm
- sleight of hand + steal cd, gm
- confusion on steal, gm