perfectsil
Member
What's the player count these days? Do we know?
What's the player count these days? Do we know?
Imo Guild Wars 2 looks significantly better visually than FF. And to call GW2's combat bland while not taking shots at FF for literally managing to have combat worse than WoW is hilarious.
FF is actually known for literally being a WoW clone. GW2 is just about as far from being WoW as it can possiblly be. And FF's story is only interesting if you're already a fan of FF. It contains nothing of interest for most MMO players who don't care about story. If I wanted a game with good story, I'd play a single-player game.
I hate GW2 but if any game has "me-too" WoW design then it's FFXIV.
Because GW2 was garbage in comparison to the first one. I probably had the same hour count in both cases. Guild Wars, especially early on, was so easy to pair up and go into quests with how it was structured. Becoming more of a traditional MMO in the sequel was a huge turn off. Plus it's an ugly looking game that wasn't as fun for me to play.
I didn't like the fact that their was really nothing special about the characters. I say this as in not really specialize tank, healer, special. It seems like everyone can do the same thing. That's what it felt like to me when I played it. The strategy was gone and with that so was the fun. Well that was how I felt when I bought the game at launch and played it for roughly a month.
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I was also enjoying the story until it became less about my character and more about the green leaf guy.
I was also enjoying the story until it became less about my character and more about the green leaf guy.
As a combat action junkie GW2 sticking to 'targetted' combat felt clunky and there's not much in the way of commitment or tactics from second to second. I effectively felt like this was PvE to me:
Aka "if it's not on cooldown, press it!"
It'll certainly be no Bayonetta or DMC, but the idea that "If it's not on cooldown, use it" seems a tad silly about GW2's combat because more challenging content will punish you for not doing the proper actions at the appropriate time.
I've played since launch, and I'm wondering what game people are talking about regarding the combat because it is nothing like they described lol
Basically. Though based on this thread, none of them ever got to the challenge content.
Same. Best non-instanced (Vindictus, etc) MMO combat on the market. Just feels super smooth and responsive.
I can see that people may feel combat is just "DPS things down" if they are playing strictly from a open world PVE sense. To be fair, older content used to be like this, but to say the game nowadays is like that doesn't come true. I feel like most of GAF wouldn't go to a point where they may change their opinion, but ultimately GW2 is not a game for everyone anyway.
I suppose the big question is not why GW2 is not as popular as it could be, but what is the point the mainstream MMO gamer will feel uncomfortable with it. To some, not being GW1 is the limit. To others, the lack of a trinity is it. Deep down GW2's biggest problem (and virtue) is that it's quite different from the other games in its genre, and that comes with good and bad things.
Shout out to one of the greatest gaming communities you'll ever find but GW2 might be the most braindead video game in existence. I've done all the content and clocked thousands of hours. There's essentially one build you'll use on each class, as opposed to GW1 where you'll find dozens of viable builds. This mostly has to do with the limited number of skills you'll find and the fact that you can't choose a secondary profession. Outside of aesthetics, there's zero personalization of your character. The "hit your abilities as soon as they come off cool down" argument is completely legitimate, it's obvious they sacrificed too much trying to get rid of the holy trinity.
Personally my favourite video game lore, ArenaNet used to be my favourite studio until they imploded. Love everything about Guild Wars outside of Guild Wars 2.
I guess I like the puzzles though.
This post says so much while at the same time not really saying anything at all.
All these talks about no trinity and button mashing and I'm wondering what I'm doing wrong. Despite knowing the relatively complicated rotation for the my main engineer, I still get my ass handed back to me often. Raids and higher fractals are also a bit scary because classes are pigeonholed into specific roles. I figure the fact that I kind of suck in the game means that there must be some skills and mechanics involved.
I got to lvl 30 and that was even a stretch. Boring combat. Horrible, horrible item and crafting management, the fact that evert class could heal and almost zero affinity to my character/lore.
That and the fact that i died maybe twice. There was literally zero challenge.
"Literally zero challenge"I got to lvl 30 and that was even a stretch. Boring combat. Horrible, horrible item and crafting management, the fact that evert class could heal and almost zero affinity to my character/lore.
That and the fact that i died maybe twice. There was literally zero challenge.
Shout out to one of the greatest gaming communities you'll ever find but GW2 might be the most braindead video game in existence. I've done all the content and clocked thousands of hours. There's essentially one build you'll use on each class, as opposed to GW1 where you'll find dozens of viable builds. This mostly has to do with the limited number of skills you'll find and the fact that you can't choose a secondary profession. Outside of aesthetics, there's zero personalization of your character. The "hit your abilities as soon as they come off cool down" argument is completely legitimate, it's obvious they sacrificed too much trying to get rid of the holy trinity.
Personally my favourite video game lore, ArenaNet used to be my favourite studio until they imploded. Love everything about Guild Wars outside of Guild Wars 2.
I guess I like the puzzles though.
I really doubt ESO has a larger population than GW2.So in terms of playerbase it's WoW, FF14, ESO and then GW2?
With that said how come opinions here are being based on the early run of the game?
This comment always strikes me as elitist. Why can you not form an opinion on the content you've experienced thus far? Its just like someone saying "no the game gets good after 100 hours just keep playing!" The person you quoted said they struggled to get to even 30 so clearly they didn't click with the game, and thus this thread does incite that discussion so not sure why the comment can be tossed aside because "do you play MMOs?""Literally zero challenge"
"I got to lvl 30"
Do you play MMOs?
So in terms of playerbase it's WoW, FF14, ESO and then GW2?
So in terms of playerbase it's WoW, FF14, ESO and then GW2?
Because that's where a majority of those who left have encountered the game? I'm not sure why that would be a problem (I don't believe you are stating it is one though) as we have to create an opinion from something and first impressions are acceptable forms of opinion. That isn't to say first impressions can and will obviously change, I have no doubt the game has shifted dramatically since I last played (destruction of Lion place or whatever its called) but for MMOs especially you have to sink in a lot of time to get a good opinion of what the game can offer, and for most that time was at the beginning.
I really doubt ESO has a larger population than GW2.
Also, BDO is in there somewhere.
As of 2015 GW2 was at 5million sold, this was before the expansion, i don't know what the numbers are today..
It's absolutely not elitist to expect someone to play through some of the endgame of an MMO before criticizing the game's difficulty. Games of different genres need to be approached appropriately, and like it or not, an MMO cannot be properly judged based on getting to level 30 when that's nowhere near the level cap.This comment always strikes me as elitist. Why can you not form an opinion on the content you've experienced thus far? Its just like someone saying "no the game gets good after 100 hours just keep playing!" The person you quoted said they struggled to get to even 30 so clearly they didn't click with the game, and thus this thread does incite that discussion so not sure why the comment can be tossed aside because "do you play MMOs?"
If they implemented official controller ui / support, I'd actually go back in a heart beat.
I really doubt ESO has a larger population than GW2.
Also, BDO is in there somewhere.
I blame ESO's popularity largely on the fact that Bethesda keeps stressing they're not working on another Elder Scrolls at the moment, and a lot of people interested in something other than Skyrim are being forced into trying it out.Yeah forgot about BDO. I am surprised by its popularity since Korean MMOs usually does not do well in the west. It's also impressive to see ESO catch-up considering its launch.
It's absolutely not elitist to expect someone to play through some of the endgame of an MMO before criticizing the game's difficulty. Games of different genres need to be approached appropriately, and like it or not, an MMO cannot be properly judged based on getting to level 30 when that's nowhere near the level cap.
I accept that he doesn't like the game, but he has no idea whether or not he's actually right in several places he critiqued the game based on how little of it he played.
I also understand that with that same reasoning, I can't criticize FFXIV in many areas. That's why most of my judgement regarding the game that I've expressed is that the intro sucked and did nothing to lure me into the game like most MMO intros do. I have no idea whether or not the endgame's good. I'm judging the game based on the fact that most people I know who like the game largely like it because it's Final Fantasy, and not being a fan of Final Fantasy myself, I prefer to scratch that itch with something I am a fan of with similar gameplay, and that's WoW.
I'm sorry, but this really incites a "WTF AM I READING?" reaction from me.How is animation rooting related to "commitment"?
Rooting is an aftersight for a design where they were incapable of making seamless animations in play between ranged and melee. Aka, the gameplay between a melee being able to catch up to a foe that was running away.
To me, rooting is a sign of bad animation and bad gameplay. It's something I really hated in Blade and Souls skills, though it was far from all skills.
I like healing, and GW2 doesn't let me be a healer.
I'm sorry, but this really incites a "WTF AM I READING?" reaction from me.
Every single decent character action game will have movement lock built into each animation. Some moves will have more movement than others - that's part of your consideration when you're figuring out which moves to use. Every single bloody game with decent combat will do this because you can't divorce the movement of your legs from the rest of your body, you NEED to use your legs to reinforce your movement in order to put the full weight of your body into attacks. Every game that fails to account for this ends up feeling floaty and gamey in the absolute worst ways.
It might feel nicer to you to play a video game that way, but it is NOT better game design. Not by a long shot.
Makes me wonder if you ever played a Souls game, and if so, how far you managed to get. Must have been utterly infuriating to you.
This is a silly track to take.It's absolutely not elitist to expect someone to play through some of the endgame of an MMO before criticizing the game's difficulty. Games of different genres need to be approached appropriately, and like it or not, an MMO cannot be properly judged based on getting to level 30 when that's nowhere near the level cap.
I accept that he doesn't like the game, but he has no idea whether or not he's actually right in several places he critiqued the game based on how little of it he played.
I also understand that with that same reasoning, I can't criticize FFXIV in many areas. That's why most of my judgement regarding the game that I've expressed is that the intro sucked and did nothing to lure me into the game like most MMO intros do. I have no idea whether or not the endgame's good. I'm judging the game based on the fact that most people I know who like the game largely like it because it's Final Fantasy, and not being a fan of Final Fantasy myself, I prefer to scratch that itch with something I am a fan of with similar gameplay, and that's WoW.
Yup, removing the Trinity purposefully was a terrible mistake.
This is a silly track to take.
I knew within an hour whether or not I'd like Blade & Soul's combat (spoiler: I did). The feel of the combat becomes readily apparent from the get-go, and the depth of the mechanics are self-evident just from looking at the tooltips of your skills.
I played my warrior in GW2 all the way to the level cap, and I played in a bunch of group dungeons too, but you know, that initial feeling of general boredom never really went away. In fact, it just gave way to frustration when I hit the dungeons and realized the game has no fucking mechanics for dealing with group combat, why the fuck is the incoming damage so insanely high, how is anyone supposed to know what to do when the game gives you absolutely no guidance and no strategies for dealing with the shit they're throwing at you?! It was just an absolute failure on every level.
You can't have an open world that's completely unchallenging and unengaging and then make the dungeons utterly impossible for most players to complete without dying left and right. I honestly cannot comprehend how the game was released in the state it was. it was one of the worst experiences of my MMORPG career, and considering I started all the way back when Everquest was a thing, that's saying something! I am genuinely of the impression that the dev team had no fucking clue what they were actually going for, and just flailing around trying to put something together without any real direction. This was in very, VERY stark contrast to my experience in Blade & Soul, where the devs clearly knew what the hell they were doing and how to accomplish their goals and how to make sure players didn't get fucking creamed the first time they stepped into a group dungeon.
At any rate, it doesn't matter to me whether or not you consider my criticisms legitimate. What matters to me is that I expected nothing and I was still let down, and Arenanet has soured my impressions of their output forevermore. Everything they've done to handle the game post-launch did not help matters at all. They felt directionless, their content anemic and utterly missing the point of an MMORPG in the first place. They didn't even stick to their initial manifesto and reneged on it HARD with the expansion. They have no integrity whatsoever. My opinion of that studio, or at least their leadership, is near the bottom of my list of MMO devs and I have a lot of shitty devs in that list.
It's really the lost potential that hits me most. There could have been something really great here, but they fucked it up. They fucked it up bad. They had a good thing going with GW1 and then they managed to fumble so hard they accidentally landed a touchdown for the other team. I can never go back to them now.
I only played at launch, but there were clearly still roles in place, you just didn't have a specific class/spec that was "Healer" or "Tank". I remember the class I was playing had 2 clear options, one that was obviously a tank spec and the other that was obviously a dps spec. The issue with having this "role-free" game was that you had to balance it around that and you couldn't have a class/spec doing too much damage or having too much self-sustain, and that leads to the game being pretty boring. On top of that, all the group events/dungeons I did were literally predicated on "don't stand in the markers". It was pretty annoying to be honest.
I only played at launch, but there were clearly still roles in place, you just didn't have a specific class/spec that was "Healer" or "Tank". I remember the class I was playing had 2 clear options, one that was obviously a tank spec and the other that was obviously a dps spec. The issue with having this "role-free" game was that you had to balance it around that and you couldn't have a class/spec doing too much damage or having too much self-sustain, and that leads to the game being pretty boring. On top of that, all the group events/dungeons I did were literally predicated on "don't stand in the markers". It was pretty annoying to be honest.
The game was pretty dishonest with a lot of things. It advertised itself as this super dynamic world, but it seemed like certain events were just on timers, and you could basically just camp and wait since they all happened pretty frequently. On top of that, they had this proposed quest system that sounded way better than it actually was. They said they were getting rid of menial tasks--no more "Go kill 10 Rats" quests. What happened instead was you would go to a farm and get a quest that said "Help Farmer Dipshit" and a meter would appear. Well how do you fill the meter? By killing 10 Rats.
I loved the style and exploration of GW2 though, and it's a shame it just wasn't fun when I played it.