Forsaken82
Member
It's closer to WoW than it is to Guild Wars 1.
It's also closer to an actual MMO than Guild Wars 1 is.
It's closer to WoW than it is to Guild Wars 1.
GW1 Vet over 5000 hours, max HoM, max titles, etc..i did it allSkill system was shit compared GW1 - The skills in GW1 acted like Magic the Gathering cards. Each skill did something simple and you loaded a 'deck' of 10 skills at Town before playing PVE or PVP. You had 1000s of unique builds and a whole meta of builds (game was sometimes called Build Wars) you had everything from 55 HP monks, aura devishes, pet or touch rangers, hammer rangers, interupt rangers, pet rangers (ranger was my fav) and othet stuff.
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you say this like GW2 doesn't have god awful skills. Most elite skills are fucking awful, even. GW1 might have more bad skills by volume, but the build diversity is many orders of magnitude larger.GW1 Vet over 5000 hours, max HoM, max titles, etc..i did it all
GW1 has a 1000 skill yet so many of them are useless, Anet nerf them to hell and back, even after the PvP/PvE skill split update majority of the skills remain useless, while GW2 may have less skills, I can create a build that works, it may go against the current brain dead community meta, but it works and i don't die in WvW/PvP or PvE, same can't be said about GW1, i spent 6 months experimenting with useless skills and got nothing in return, as Nintendo say quality over quantity...
Really, everything surrounding the combat is terrible and brings the entire game down several notches.GW2 has interesting ideas and terrible execution. Combat is awful, the story is a snoozefest and the class/skill system is a massive downgrade from GW1 (which was a game I didn't really care much for either).
The thing is that wasn't actually the initial intent. They talked about replacing 'tank' with 'control' and 'heal' with support. We heard about Mesmer controlling bosses with clones, earth elementalists tanking them, engineers supporting etc. The point wasn't to get rid of those roles, it was to give every class the option of doing each role.
None of that panned out, but that was actually the original thing they wanted. They didn't aim to turn everyone into a dps class, they just didn't figure out the solution and found a playerbase that liked the mindlessness of it all.
Well, I'm glad they fixed the aiming but if there's no commitment aka 'animation rooting' then it's still fundamentally like a bunch of headless chickens running around spurting blood from their neckholes at each other :/They did add TERA-style aiming in the expansion. It works even better than TERA thanks to the lack of animation rooting. Its really awesome. Plays like Jedi Knight now when you're running around with a melee weapon aiming at people.
But more pressingly, are you really sure you understood the game, if what you got out of the game was "if it's not a cooldown, press it".
When you pick up a weapon, that weapon will usually have effects that you know from other MMOs- DOTs, gap closers, snares, escapes, AOE, single target, whatever.
If I used your argument and said that the combat of MMORPG X or Y was shit because I just pressed everything if it was not on a cooldown, would you say that that showed a lack of understanding of that games combat system?
I don't think that GW2 has clunky combat. It's very tight, animation wise, and it has a lot of flexibility and creativity in how you can create a character. Learning to dodge well, or getting escapes is something you become later in the game. Partially through your own skills, and partially through the upgrades you apply to your armor and weapons which transforms and evolves the abillities of your core skills.
I find the animation to be among the best I've seen (outside of BDO). The way the ankle of the foot responds to small rocks, bricks and surfaces is awesome. And I love the razor sharp Q and E strafing that really makes the game feel responsive.
The game is based around having two weapons. Each weapon you pick is supposed to be its own playstyle (a rework of GW1s dual class system, but pruned the clutter), so changing your weapon on the fly makes the game about using two swapable skill systems in conjuction- with the secondary skills, your heal, utillities and elite which you choose from a larger deck.
Why don't you play it anymore? Miss you in GW2, nephew.I'm pretty sure GW2 is still one of the more popular MMOs.
Why don't you play it anymore? Miss you in GW2, nephew.
So never...I'll come back when you can buy the new Legendaries with gold Uncle.
Well, I'm glad they fixed the aiming but if there's no commitment aka 'animation rooting' then it's still fundamentally like a bunch of headless chickens running around spurting blood from their neckholes at each other :/
If Tera's combat is worse to you because the actions have their own associated movements and movement restrictions then I suspect we're fundamentally looking for something different from one another You mention Jedi Knight, but at least in that the direction you moved still had an impact on the attacks you brought out.
I understood the game well enough to the point where I was starting to wonder if I'd fundamentally broken the PvE combat entirely. My last experiment before I quit was when I'd concocted an engineer bomber build that healed itself with it's own explosions and could kill entire hordes of monsters by running around gathering aggro then just dropping a sequence of bombs behind it to detonate in the pursuer's faces with little to no risk. It was so brain dead that it finally killed what little interest I'd managed to maintain in the game. Before that I'd been mincing crowds up with a self-comboing engineer that used some sequence I forget involving mines, fire walls and stuff to end up with a fairly huge stack of might buffs in a very short space of time.
This was all before any of the expansions ever came out so I'm sure they'll have fixed a bunch of the things I found, but it doesn't sound like they've likely changed direction on anything that fundamentally bothered me. While I could honestly have rolled my face on the keyboard for some of the fights, most of them just boiled down to the same old optimised sequence ala most MMOs but with less abilities. I'm all for less abillities, but not if it's just going to end up doing optimised rotations as usual :/ I mean heck, I love PSO and all you really do in that is smack stuff. It's barely got any abillities at all XD
Again, coming from Tera or the like, the dodging on GW2 felt pretty... basic. It's just I-frames rather than clever hitbox stuff. I don't end up with fun stuff like jumping over someone's vertical slice (which is normally a really stupid idea because if you get hit in the air in Tera it's an automatic knock-down) because I know it's low enough for me to just barely hop over or some such.
I have 4 level 80 characters. I keep coming back to the game.
One of the best mmorpgs ever easily. It should've come to consoles, it's already perfectly playable with a controller now.
I think this game have pretty good performance. I have a i5 processor and a 1070 this game runs smooth like butter 100+ fps at 1080p unless in big world events then it drops to 40-30. But that's when you have 100 people chucking spells all over the place. This imo had the best optimization aside from WoW. If you want to see a diaster engine optimization look no further than swtor.I love GW2, but like others have said I don't rely on it as my primary MMO. At least not until they fix some of the QOL improvements that are sorely needed.
Here are a few improvements that are sorely needed.
1. Crafting: STREAMLINE THIS FUCKER
2. Engine: Its 2017 and this game still runs like dogshit at times. Too CPU dependent. Rework the engine to take advantage of modern GPUs
3. Builds: Allow me to store builds with skills/gear and able to switch between them easily.
4. If you want me to do fractals, make it at least a bit more rewarding regarding gear.
Now the tough part. Review all classes and redesign around roles. The roleless setup currently really limits your ability to design better encounters. If that means bringing back a possible trinity so be it.
I remember at launch people were saying that this was the MMO to kill all MMO. Dethrone WoW and utterly destroys it.
How do u set up n xbox or ps4 controller if possible?
I was so, SO hyped for GW2 before release, but was ultimately let down. It's a solid game, but the group play is too chaotic and unsatisfying.
Animation locking is commitment in exactly what it is. you commit to the attack, which means you can't change your mind once it starts and so you have to choose what you do based on the situation and how you can afford to make yourself vulnerable. It's a fundamental of most fighting games. Without it, most fighters would just be an excercise in seeing who can hit the attack button repeatedly the fastestHow is animation rooting related to "commitment"?
Rooting is an aftersight for a design where they were incapable of making seamless animations in play between ranged and melee. Aka, the gameplay between a melee being able to catch up to a foe that was running away.
To me, rooting is a sign of bad animation and bad gameplay. It's something I really hated in Blade and Souls skills, though it was far from all skills.
Yes, Jedi Knight and Mount and Blade reward positional awareness. GW2 doesn't care. It merely gives you the "feel" of having a reticle. But it's not like you can actually aim in TERA either with your leet skillz.
I don't follow? Yes, the game is easy if you attack easy mobs in a low level area. But you can say this about any games. There a gazillion mobs that will fuck your engineer bomber build up. There is plenty of risk and instant death, but you have to go out of the starting zone.
How so? Engineer has many abillities. Within the kits are 5 skills each, of different categories, with corrosponding F skills to match that can allow you to spec into nearly any role you want. Engineer at any time 30-40 skills if you want to. None of which can be condensed into a simple rotation.
If this is the barrier of entry you want to hair comb things through, you might as well say that TERA is garbage because it just is reduced to timing and standing out of a monsters AOA.
And what is clever "hitbox stuff"?
I think I put about 300+ hours into the game, got both a Mesmer and a Guardian to level 80. Did world completion on one, did a fair bit of WvW on the other. I wanted to like this game so bad, but it's just so painfully boring.
The PvE is so shallow and mindless. When it's not they introduce weird esoteric mechanics in an encounter that feel half baked. Fractals were some of the worst PvE content I've ever seen in an MMO.
The world and story is like a dime a dozen fantasy novel too, last time I played everyone was mad at this villain named Scarlett that was the big bad for... reasons? I could never put much time into the personal story cause it wasn't ancillary to the rest of the game.
The game is just dull and shallow in most regards. It had a lot of high ambitions, for its time especially. I do think the art direction in the game is really good, as in ArenaNet's client/server infrastructure is really impressive(no downtime). I get why people like it but it's certainly not for me.
because it sucks.
300+ hours and doesn't like the game.
I just don't understand how someone could do that unless they're fond of doing stuff they don't enjoy.
It's completely foreign concept to me. What ever happened to not playing games you don't enjoy.
Animation locking is commitment in exactly what it is. you commit to the attack, which means you can't change your mind once it starts and so you have to choose what you do based on the situation and how you can afford to make yourself vulnerable. It's a fundamental of most fighting games. Without it, most fighters would just be an excercise in seeing who can hit the attack button repeatedly the fastest
If you don't think you can aim your attacks in Tera... well... have you played it? Almost all your attacks have hitboxes and even the ranged ones have actual projectiles that can miss or be evaded except in a few very select cases. I mean heck, one of my dueling tricks is to turn during the warrior's basic attack combo so the forward motion on the attack will carry me in a circle around my victim, clipping them with the edge of the swing while also advancing out of the way of their attacks (which, conveniently, is a good example of clever hitbox stuff you wondered about :3 )
you seem determined to assume weird things about my experience of GW2, like... why would I have lost interest if my bomber build worked in the starter area with no effort? I lost interest because it worked in an area quite considerably above my level against mobs I really shouldn't have been able to fight: just a hit from them would take off half my health and I think one or two of them probably could've one-shot me... y'know, if they'd actually hit me instead of just stupidly following me into all my explosions repeatedly
I appreciate you're on defence mode for GW2 there, but the fact you didn't seem to think I knew how weapons even worked in your earlier post or that I'd never left the starter area just seems like you're reaching a bit too hard, plus it's just kind of insulting that you have jumped to thinking I'd make snap decisions about games rather than playing them fairly extensively before coming to a conclusion. I said in my posts that I didn't go into the top level stuff, but I went through more characters than I care to admit exploring the mid stuff at least, repeatedly, as just about every class going
I loved it. I mained Char Thief, but experimented with Human dagger Elementalist and Asura Engineer.
Edit: The one thing that annoyed me was the trading post. You can't make a profit using that thing. Anything I craft sells for less than the total cost of the materials.
You know what is alsk actually extremely important to 3d action games? Animation cancelling. Tera is no dark souls it takes far more influence from traditional actions games like dmc where animation cancelling is a thing. There's a reason why comboss in Tera barely feel fluid. Compare and contrast with Vindictus which so much more responsive and fluid it's not even funny.Animation locking is commitment in exactly what it is. you commit to the attack, which means you can't change your mind once it starts and so you have to choose what you do based on the situation and how you can afford to make yourself vulnerable. It's a fundamental of most fighting games. Without it, most fighters would just be an excercise in seeing who can hit the attack button repeatedly the fastest
If you don't think you can aim your attacks in Tera... well... have you played it? Almost all your attacks have hitboxes and even the ranged ones have actual projectiles that can miss or be evaded except in a few very select cases. I mean heck, one of my dueling tricks is to turn during the warrior's basic attack combo so the forward motion on the attack will carry me in a circle around my victim, clipping them with the edge of the swing while also advancing out of the way of their attacks (which, conveniently, is a good example of clever hitbox stuff you wondered about :3 )
you seem determined to assume weird things about my experience of GW2, like... why would I have lost interest if my bomber build worked in the starter area with no effort? I lost interest because it worked in an area quite considerably above my level against mobs I really shouldn't have been able to fight: just a hit from them would take off half my health and I think one or two of them probably could've one-shot me... y'know, if they'd actually hit me instead of just stupidly following me into all my explosions repeatedly
I appreciate you're on defence mode for GW2 there, but the fact you didn't seem to think I knew how weapons even worked in your earlier post or that I'd never left the starter area just seems like you're reaching a bit too hard, plus it's just kind of insulting that you have jumped to thinking I'd make snap decisions about games rather than playing them fairly extensively before coming to a conclusion. I said in my posts that I didn't go into the top level stuff, but I went through more characters than I care to admit exploring the mid stuff at least, repeatedly, as just about every class going
Imo Guild Wars 2 looks significantly better visually than FF. And to call GW2's combat bland while not taking shots at FF for literally managing to have combat worse than WoW is hilarious.Kinda not-so-pretty game that has bland combat and a "me-too" WoW design.
Atleast FF looks pretty and has a good world of lore going on.
Kinda not-so-pretty game that has bland combat and a "me-too" WoW design.
Atleast FF looks pretty and has a good world of lore going on.
Because GW2 was garbage in comparison to the first one. I probably had the same hour count in both cases. Guild Wars, especially early on, was so easy to pair up and go into quests with how it was structured. Becoming more of a traditional MMO in the sequel was a huge turn off. Plus it's an ugly looking game that wasn't as fun for me to play.My little brother put over 2000 hours into Guild Wars 1.
He didn't put more than 50 into 2. Dunno what's up with that.