UltimateIke
Member
Adrenaline got nerfed pretty hard in September, so maybe this will do a little to make up for it. Though I have to wonder what you'll be spending it on.
Adrenaline got nerfed pretty hard in September, so maybe this will do a little to make up for it. Though I have to wonder what you'll be spending it on.
Each stack of adrenaline decreases your DPS by 10% but increases your party's DPS by 5%.
Alternative answer: It is used to heal yourself.Healing Signet even more OP.
As long as youve purchased Guild Wars 2: Heart of Thorns, youll automatically unlock access to all elite specializations in PvP.
Glad they are taking more time than usual 30min POI/Ready Up streams.Today weve given you the first taste of the brand-new specializations, and now you undoubtedly have questions that the blogs simply didnt have enough room to answer. The good news is that youre in luck! Join us on Twitch this Friday for a special multihour AMA (ask us anything) featuring Isaiah Cartwright, Jon Peters, and other members of the design team responsible for the new specializations in Guild Wars 2: Heart of Thorns
Ha, I know, but I just enjoy playing the game more when my character is wearing some kickass armor (by the way this game is chock-full of awesome armor sets). I'll get around to upgrading the armor sooner or later.you don't have to keep it for the look .
Every weapon /armor skin you soulbound or is account bound also unlocks it's skin in the wardrobe .
So you can always change back to that look by changing the skin of your armor .
( i would wait doing this until you hit 80 though and you go for your final armor set . )
Ha, I know, but I just enjoy playing the game more when my character is wearing some kickass armor (by the way this game is chock-full of awesome armor sets). I'll get around to upgrading the armor sooner or later.
"one professions elite specialization will be a full set of six shouts."
Warriors become Paragons, calling it
"one professions elite specialization will be a full set of six shouts."
Warriors become Paragons, calling it
The graphic they provided certainly makes it seem like you have to pick 1 adept, 1 master, and 1 grandmaster in each line.
Most likely, a class getting six shouts from a single specialization will be a class that had zero shouts before. This means not Warrior, not Guardian, and not Ranger.
shout thief all day every day
As GAFs resident Guardian Master, what could this mean as a new mechanic?
http://massivelyop.net/2015/04/23/e...interview-unwraps-specializations-and-traits/
Same about traps. Mentioned in the Massively article was traps as well so my guess would be Engineer. I'm just not sure how well it works with Hammers.
My personal guess for the shout class is Mesmer. Frontline Shield/Sword Mesmer Bard.
Edit: They're going over every single trait tomorrow: https://forum-en.guildwars2.com/forum/game/pvp/Ready-Up-4-24-Specializations-AMA/first
Every single trait. I'm going to be busy and can't follow but hopefully I can sneak out and stay updated, haha
That's the one that gives bonus vitality, right? I think is prefer it if it was still just Vitality, even if that's less interesting.
Yeah Force of Will needs to change somehow. Even if it's just a cooler subset of my healthpool with a special effect I'd be happy. Maybe it's the "first" 3,000 that regenerates super quickly in combat and takes half damage, but once it's gone can not be healed back up until you exit combat. Just something with some flavor and potential strategy.
Umm, prepare for disappointment. Mathematically it's a tremendous reduction in build diversity. One may claim that the new builds will be better balanced because there are fewer, but to claim there will be more build diversity is only possible by torturing the word "viable."I really don't care how they redesign it so long as there's more build diversity.
Yeah Force of Will needs to change somehow. Even if it's just a cooler subset of my healthpool with a special effect I'd be happy. Maybe it's the "first" 3,000 that regenerates super quickly in combat and takes half damage, but once it's gone can not be healed back up until you exit combat. Just something with some flavor and potential strategy.
Umm, prepare for disappointment. Mathematically it's a tremendous reduction in build diversity. One may claim that the new builds will be better balanced because there are fewer, but to claim there will be more build diversity is only possible by torturing the word "viable."
Nevertheless I am optimistic that fun, new mechanics will compensate for the lack of diversity.
True, in principle. But the primary blow to diversity is not the overall reduction from 13->9 traits per line but the forced choice of 1/3 at each tier. No more grabbing two master traits or two adepts and a master in a line- you're significantly more dependent on Anet's weighting of the traits. And no more speccing for minor traits either. After tomorrow we'll have a good idea of just how constrained we will be.Bottom line: Less traits overall but more you want to use is better than more traits overall but a bunch you never touch.
We've had this discussion before, but to quickly rehash it increases the Guardian's Vitality by an entire tier. That's the level of stat boost that can (and should, although it doesn't in practice) change the way your game is played. It probably needs to be buffed to at least 500 Vitality once they remove attributes from trait lines (and I'd prefer 700), but the point of the trait is that it ups your health from the lowest value in the game to the point where it approaches a Warrior's natural health pool. The only reason I'd have for removing it is because Vitality as a stat isn't as impactful as it might be in another RPG.It gives a boring, passive +300 vitality. It's a grandmaster trait with all the excitement of unbuttered toast and it needs to die.
Umm, prepare for disappointment. Mathematically it's a tremendous reduction in build diversity. One may claim that the new builds will be better balanced because there are fewer, but to claim there will be more build diversity is only possible by torturing the word "viable."
Nevertheless I am optimistic that fun, new mechanics will compensate for the lack of diversity.
We've had this discussion before, but to quickly rehash it increases the Guardian's Vitality by an entire tier. That's the level of stat boost that can (and should, although it doesn't in practice) change the way your game is played. It probably needs to be buffed to at least 500 Vitality once they remove attributes from trait lines (and I'd prefer 700), but the point of the trait is that it ups your health from the lowest value in the game to the point where it approaches a Warrior's natural health pool. The only reason I'd have for removing it is because Vitality as a stat isn't as impactful as it might be in another RPG.
Its all speculation until we can play it. PvP will be pvp, but curious how this reflects the pve stuff in HoT.
Sounds like it should favor my guardian since I won't lose dps stats for taking Pure of Voice / Put Ari Out. Ditto with the Warrior and Phalanx strength. A thief being able to have full zerk stats + stealth traits will be something, too. Wonder if the increased equipment stats will mess with the exotic vs Ascended ratio.
Can I just say how fucking beautiful it looks
*sigh* dreamy