Neat! I'm hyped for Marshal Firebrand.
For starters, thieves are one of the squishier classes in the game. If you're running high offensive/low defense stats on them, pve content can be pretty punishing if you make any mistakes. They aren't bad, per se, but you need to be fast to really make use of them.I think Im doing something really wrong. I used my boost on my thief, as the new Mesmer spec looks really uninteresting. Went into the first story instance of the expansion, and got blown away repeatedly by the mobs. Think I died like 5 times before I got to the raptors.
Is the gear from the boosts that? Are thieves really weak in pve stuff? Or are the build / weapon options it supplies a bad choice? Is content tuned for already having one Elite spec?
For starters, thieves are one of the squishier classes in the game. If you're running high offensive/low defense stats on them, pve content can be pretty punishing if you make any mistakes. They aren't bad, per se, but you need to be fast to really make use of them.
It may also be the traits or playstyle you're using. Are you running with a shortbow (good defensive weapon) or making use of blinding fields and dodges?
So story stuff but has anyone figured out how to changeAmnoon's Allegiance after you've picked? It doesn't just let you replay the story and make a different choice.
Core or Soulbeast Ranger might fit the bill?
Seems like the meta less maps are not as well liked.
I chalk it up to people enjoying structure, and when that structure is taken away, they feel aimless.
Seems like the meta less maps are not as well liked.
I chalk it up to people enjoying structure, and when that structure is taken away, they feel aimless.
I'm actually looking at Spellbreaker.
That said, Sword/Axe Revenant certainly seems to have the constant aggression I liked. I'm all over people.
Try Berserker- You don't have to use the Tourch. The berserker mode has synergy with regardless of build or weapons you use.
So does Spellbreaker, but Spellbreaker is slower, and it's more about waiting to use the counter.
You could also try a Staff/Shortbow Daredevil. I find the playstyle very aggressive. With a infitinite-dodge type build, you're dodging (3 dodges for daredevil) almost constantly. Because Daredevil are not high on hp, they require really marticulous aggressive and razor sharp attacks, followed by dodging out of harms way, and quickly in again.
Using Sigils that recover endurance, or weapon swap, helps with the shortbow which is excellent at manipulating distance. The Staff has a good AOE spread, no GDC.
Thief, like Assassin in GW1, rewards high level play but punishes mistakes. You die more, but if you're really fast, they are super rewarding.
Ele Dagger/Dagger also is very aggressive and highly mobile. They are not easy to play well, as they are short-medium ranged psuedo melee type affair. Your success is highly determined on being able to swap the four actionbars in junction and use the movement skills to get you in and out of trouble.
Reaper, is not "berserker fast" but it hits like a truck, has a lot of high level of self heals, and survivability. It's Reaper Shroud mode is very aggressive with a spin-to-win, and helicopter dick charge skill. You have a warrior-adrenaline type thing mechanic, where being in the thick of things allow you to charge the shroud effectively and get back into reaper mode and go bananas.
For the players who want the apeshit insane experience, Reaper is really hard to beat. Its downed skills are also powerful. It always feels like that being a Reaper is rewarding even when you buy more than you can chew. So you can play ballsy and still get away with it a lot of the time. If you try that shit on a greatsword ranger or thief, you're fucked.
I hope there will be meta maps in Season 4. Thankfully Season 4 is relatively soon. After Season 3, I am very excited.
I am okay with PoF not having meta maps though. It offers something different from HoT without invalidating it. I don't want HoT to be abandoned, and I still wanna run the HoT metas.
If they just made carbon copy maps with a different theme, it would impact HoT negatively. It shouldn't be that way. Both expansions should exist together, each giving a unique flair. Sort of like how Factions and Nightfall also had very different focuses and gave a unique spin on the core experience.
Do people not realize no meta means no schedule/time table? Meaning people can literally pick up and play. And you can get meta-like rewards for doing events anyway.
That mastery point where you have to get ingredients for the chef is literally the worst thing I've ever seen. Who comes up with this shit?
How is everyone like PoF so far? I've been tempted to pick it and HoT up, but still on the fence.
I bought both. Have barely checked out HoT. PoF has been pretty great. It's also kicked my ass several times as there's a big jump in difficulty between vanilla zones and PoF or HoT zones. I haven't even completed the personal story, so I'm completely lost on the story in PoF, but it's still somewhat interesting. I expect I'll be able to fill in the story holes by going back after I'm done with PoF, if I can remember all these names being thrown at me. I'm really liking the mounts and their added mobility. The new specialization (really enjoying Holosmith for Engineer) has been good too. You'll have to do the story to progress to new zones, but if you really enjoy exploring stuff, you may like PoF. Just be prepared for that difficulty spike.How is everyone like PoF so far? I've been tempted to pick it and HoT up, but still on the fence.
I bought both. Have barely checked out HoT. PoF has been pretty great. It's also kicked my ass several times as there's a big jump in difficulty between vanilla zones and PoF or HoT zones. I haven't even completed the personal story, so I'm completely lost on the story in PoF, but it's still somewhat interesting. I expect I'll be able to fill in the story holes by going back after I'm done with PoF, if I can remember all these names being thrown at me. I'm really liking the mounts and their added mobility. The new specialization (really enjoying Holosmith for Engineer) has been good too. You'll have to do the story to progress to new zones, but if you really enjoy exploring stuff, you may like PoF. Just be prepared for that difficulty spike.
Do people not realize no meta means no schedule/time table? Meaning people can literally pick up and play. And you can get meta-like rewards for doing events anyway.
Really loving how this expansion looks but I was a bit burned by Guild Wars 2 as a diehard Guild Wars 1 fan. Didn't finish the main story, didn't touch any of the Living World stuff and didn't even bother with Heart of Thorns. Is this just going to be more Guild Wars 2 or has the game experienced any major overhauls or retooling since 2013/2014? If I do end up getting it, can I just start the Path of Fire campaign if I already have level 80 characters?
Really loving how this expansion looks but I was a bit burned by Guild Wars 2 as a diehard Guild Wars 1 fan. Didn't finish the main story, didn't touch any of the Living World stuff and didn't even bother with Heart of Thorns. Is this just going to be more Guild Wars 2 or has the game experienced any major overhauls or retooling since 2013/2014? If I do end up getting it, can I just start the Path of Fire campaign if I already have level 80 characters?
Really loving how this expansion looks but I was a bit burned by Guild Wars 2 as a diehard Guild Wars 1 fan. Didn't finish the main story, didn't touch any of the Living World stuff and didn't even bother with Heart of Thorns. Is this just going to be more Guild Wars 2 or has the game experienced any major overhauls or retooling since 2013/2014? If I do end up getting it, can I just start the Path of Fire campaign if I already have level 80 characters?
What Massicot said but if you're a fan of the GW1 lore/story, then PoF has plenty of that nostalgia for you. As a huge GW1 fan, I've had a smile on my face throughout it.
Of course if you haven't done the previous story content, you might be a bit lost but if you're okay with that (or with reading a story summary on youtube) then you can easily pick it up, and bring a level 80 into PoF.
Even though none of the Hero Points summon Champions, most of them are as hard or harder than most Champion HoT hero points to me.
That mastery point where you have to get ingredients for the chef is literally the worst thing I've ever seen. Who comes up with this shit?
That mastery point where you have to get ingredients for the chef is literally the worst thing I've ever seen. Who comes up with this shit?
On a random note, I hate the second map (the highlands), primarily because it made me think there are important stuff in the mines involving the rune puzzles even though I only went there for one PoI/Vista/Mastery/HP. Turns out you don't need to do the runes >_>
Wasted a huge amount of time there.
Do people not realize no meta means no schedule/time table? Meaning people can literally pick up and play. And you can get meta-like rewards for doing events anyway.
Loads of people moaning about no metas. Jesus christ this community is a fussy bunch of bitches. Wahhhhh pof maps are boring no meta just bounties. Wahhhh.
Funny thing is these bounties and just exploring give so much materials and loot it beats tarrir in some cases. Ive got over 400 blue unidentified items ready to be opened and 100 of the yellow ones. Just by doing events and bounties and picking up sand n bleached skulls etc and ooening the key chests