Dark Ninja
Member
How's the Netcode? Ive never played Guilty Gear before but if im gonna get bopped I want it to be smooth.
Top seller already, damn lol
awwwwwwww snap
thx!
How's the Netcode? Ive never played Guilty Gear before but if im gonna get bopped I want it to be smooth.
floe said so far he feels it's better than ps4.
Trying to learn the game via trials and tutorials is really annoying when using my fight stick. It keeps changing between the 360 button symbols and the keyboard letters. I kinda wish it would just show the attack type, such as K for the kick attack and P for punch.
So really trying to find a 3d rendered object to see if things are working and at default 1920x1080 looks like above.Default State = 1920x1080 Windowed said:
Now that is the highest enumerated resolution setting and the only other option is fullscreen. Seeing as the monitor I've got plugged in is 2560x1440 I thought I'd see what it looks like and doesn't look like it's been rendered at that resolution despite the screen capture saved at 2560x1440.Fullscreen Selected In Game to 2560x1440 said:
So thank your lucky stars it's on UE3 as you can go and edit the settings files. No elevated settings as far as I can tell but what gets updated is ..\SteamApps\Common\Guilty Gear Xrd\REDGame\Config\REDSystemSettings.ini and look for ResX= and ResY= and adjust them respectively to your desired rendering resolution. Now doing it this way you will also need Fullscreen=True and have to check the file as read only and set your desktop resolution to the one you want to render to as the game would switch back to 1920x1080 if I didn't do that. You could set up a profile in GeDoSaTo to forceAlwaysDownsamplingRes and that should do the trick hopefully but it's 2:30 in the morning and I haven't got time to test it.Ini faffery at 5120x2880 said:
Maybe it's detecting mouse movement? Turn it upside down.Trying to learn the game via trials and tutorials is really annoying when using my fight stick. It keeps changing between the 360 button symbols and the keyboard letters. I kinda wish it would just show the attack type, such as K for the kick attack and P for punch.
Someone do a quick check and see how much it takes to unlock Sin/Elph/Leo with in game currency.
There was an option for this in the PS3 version I'm pretty sure.
You can set it to use P/K/S etc. in the pause menu.Trying to learn the game via trials and tutorials is really annoying when using my fight stick. It keeps changing between the 360 button symbols and the keyboard letters. I kinda wish it would just show the attack type, such as K for the kick attack and P for punch.
Urgh why am up this late oh that's right. Hold your horses!
So really trying to find a 3d rendered object to see if things are working and at default 1920x1080 looks like above.
Now that is the highest enumerated resolution setting and the only other option is fullscreen. Seeing as the monitor I've got plugged in is 2560x1440 I thought I'd see what it looks like and doesn't look like it's been rendered at that resolution despite the screen capture saved at 2560x1440.
So thank your lucky stars it's on UE3 as you can go and edit the settings files. No elevated settings as far as I can tell but what gets updated is ..\SteamApps\Common\Guilty Gear Xrd\REDGame\Config\REDSystemSettings.ini and look for ResX= and ResY= and adjust them respectively to your desired rendering resolution. Now doing it this way you will also need Fullscreen=True and have to check the file as read only and set your desktop resolution to the one you want to render to as the game would switch back to 1920x1080 if I didn't do that. You could set up a profile in GeDoSaTo to forceAlwaysDownsamplingRes and that should do the trick hopefully but it's 2:30 in the morning and I haven't got time to test it.
How do you add an extra resolution in Windows 10? Is it the Gedosato downsampling?Aww, fullscreen seems to only go up to 1080p for me. That's my monitor's native res, but I do have an extra resolution above that set up for downsampling. Hopefully this is something more to do with the game's autodetection than an actual lock.
already unlocked
Mine is already reading 3840x2160 in the ini and mine is set to "fullscreen" in the options in the game.
I think the problem is that the UI was created for 1080p or lower, so it looks huge on the display. You're not actually seeing 3d until you get into a match. the character select is 2d captures of the 3d models. they look better in the match.
Mine is already reading 3840x2160 in the ini and mine is set to "fullscreen" in the options in the game.
I think the problem is that the UI was created for 1080p or lower, so it looks huge on the display. You're not actually seeing 3d until you get into a match. the character select is 2d captures of the 3d models. they look better in the match.
why is the 2D UI so low res, don't tell me they ported using ps3 code like DoA
why is the 2D UI so low res, don't tell me they ported using ps3 code like DoA
Online: The netcode gave a very very bad impression for me, at least in the very beginning. I couldn't connect to anyone's game. However once I found a player lobby that I could connect to things were smoothed. Never lost connection. Frame lag delays ranged from 1 to 5. Maybe this is launch jitters or something else... That said starting a match is easy. Players can play almost instantaneously with little waiting. It plays like a virtual arcade where as soon as one match is over someone in the "waiting room" choose whether or not they want to take the open spot. Pretty creative.
My ini was also already set to 3840x2160 and fullscreen, but I'm afraid the game isn't actually rendering at 4K. It doesn't look any different than 1080p, including the RTSS overlay which should appear smaller at 2160p. GPU usage is in the teens, too.
Yeah it should since lightning returns got oneSo does the PC port warrant a new OT? I wasn't sure how much buzz it would have but being at the top of Steam's Best Seller list feels like quite a few people are being exposed to the game for the first time.
Yeah it should since lightning returns got one
No I just meant popular late PC ports usually get an OTSo you are saying Xrd is the top seller until Lighting returns?
anybody know where the soundtrack is?
RTSS captured in 4k for me and the OSD is smaller than it is if I force it to 1080p
No I believe it's actually the arcade versions assets. The arcade version was 720p.I see, thanks. I'm going to give GeDoSaTo a try then. Now, what's really bothering me are the "PS3 quality" UI/2D assets. We're essentially running the PS3 version at higher a resolution.
No I believe it's actually the arcade versions assets. The arcade version was 720p.
The ps3 version looked noticeably inferior to the arcade release.
Yes it was all made for 720p. But honestly the ps4 version still retains a lot of the 720p assets.(like the character portraits) so it doesn't look that much better.Arcade is straight off a Windows App, so that makes a lot of sense actually, this might be why character select screen looks kinda low res in the selectable portraits
No I believe it's actually the arcade versions assets. The arcade version was 720p.
The ps3 version looked noticeably inferior to the arcade release.