strangely, alot of other people's friends who have the attention spans of hummingbirds and brains to match end up somehow managing to get onto xbc/kai... oh wait, it's probably bcause nowadays all you really need to dois have the xbox and pc plugged into the same router then start the app up and it autodetects the xbox(es)...Goreomedy said:Uh, yeah. My friends who have the attention span of hummingbirds will take the time to set that up in their cramped computer rooms.
That's the strangest thing about this for me - with the best in class AI programming they have, you'd think bots would be a relatively simple addition.
Goreomedy said:Then, my friends are an aberration and not the casual norm? Nice to know.
I very much agree.GDJustin said:No bots in any FPS these days should be seen as a glaring omission. It's become the standard and is generally seen as a given (as it should be).
You are very silly.Joe said:no bots will have such a tiny effect on halo2 sales and new xbox live subscriptions that its not even worth discussing.
Wario64 said:Bots are for people who have no friends haha.
Sure that would be greedy, but I don't think it would be wise to potentially squander goodwill with your customer over a few extra subscriptions that would have little effect on the bottom line.Goreomedy said:I didn't say the numbers would be significant. But there will be gains with bots removed, however slight.
...
Greedy but wise.
So, in other words, bot AI in most titles actually does a good job of simulating exactly the kind of variety you'll find out there among human opponentsGhost said:If they are so easy then why has no one done it right yet? I havent played a single game (console or PC, including UT2k4) where i have successfully managed to play for five minutes and not see a bot doing something so retarded even a human n00b would have been shouting "d00d wtf are you doing?" down his mic inbetween the heavy breathing and telling everyone how stoned he is right now.
kaching said:Other than that, I'm not really sure what you're getting at. Are you saying that AI present in singleplayer Halo/2 wouldn't somehow be good enough to carryover to multiplayer modes, even though it already handles multi-side engagements among teams of opponents very well in SP? Are you suggesting that the singleplayer relies less on actual AI and more on scripting to create the perception of intelligent enemies?
Wario64 said:Bots are for people who have no friends haha.
No. You're putting words in my mouth. I didn't ask a bot to do everything a single player enemy does, I just suggested that that they have significant investment in exceptional combat AI routines for single player enemies/friendlies that could be leveraged equally well for multiplayer bots, making it easier to implement them overall. Obviously, if Halo singler player bot behavior was mostly reliant on scripting, it would be a much bigger task to implement bots for multiplayer since they'd have to build more AI routines from scratch. But that's not the case here.Ghost said:You're asking a bot to do everything single player enemies do, then handle multiplayer tactics (weapons, maps, teamplay, vehicles, objectives), then asking the xbox cpu to do it what? 15 times over? My point is, its not as easy as you think to implement, as shown by the fact that no one has done it right.
Sai said:Guys, this isn't about Bungie being lazy, or about the difficulty of implementing bots into multiplayer... Bungie simply doesn't like bots. They stated this prior to the release of the first HALO. I think this has always been their view.
Mebbe Stinkles could chime in, and make a quick and daring escape before the GA-hordes assault him.
Exactly.COCKLES said:Who gives a fuck about Bots. It's all about playing against the most cunning, devious and backstabbing beings in the universe...other humans on XBL.
shuri said:If you cant afford 50$ a year to play online; stop crying, stop whining, and get another hobby. There never was a single word said about bot support in Halo 2.
Stop whining. You never gonna get XBL anyway.
Tellaerin said:Deliberately gimping a game's feature set to force people to buy an additional service is bullshit.
[...]
MS likely prevailed upon Sega to make the game unplayable in any form for non-Live subscribers in order to boost Live sales.) Now we've got something similar with Halo 2, where the sort of multiplayer bot support that's become standard in other games is deliberately not implemented in an effort to make people 'play together' for an extra $50 a year. It feels like heavy-handed manipulation to me, and I balk at having a company try so blatantly to force me into buying something.
Kettch said:This is why we play Timesplitters here. Bots, along with the superior multiplayer options. I couldn't imagine having to play in an empty, 4 player arena. Or having to pay for online just to fill the teams out.
This is the exact reason why TimeSplitters 2 is still in the top 10 sales every month and still has a massive following for both online and offline single and multi play.
...
Maybe you wouldn't be struggling with this so much if you could see things from other gamers' perspectives, shuri.shuri said:I really dont understand why there's a nearly 3 pages thread about not having bots in Halo2.
its lazy and its sad because the AI is very good in the SP and see no reason whatsoever to not include bots
Will I be able to use bots in the multiplayer maps, either to increase the competition when there are only a few of us, or to PLAY the multiplayer maps alone?
Simple answer: No. Slightly less simple answer: Bungie has gone on record as saying that bots were never an integral part of Halo. Focus is on solo play, or player-to-player net play. Bungie programmers have also explained how using bots in multiplayer mode is not the same as using them in single-player mode - and that the AI needed to have them play in any non-deathmatch mode just doesn't exist, due in part to time constraints. There HAS been work introducing single-player AI into multiplayer maps by modders, however... check sites like Halomods.com and Halocity.org for more details.
DSN2K said:cant believe people are defending Bungie over this, the bullshit "we dont like bots" dont work here.
its lazy and its sad because the AI is very good in the SP and see no reason whatsoever to not include bots besides to force xbl on people.
Bungie programmers have also explained how using bots in multiplayer mode is not the same as using them in single-player mode - and that the AI needed to have them play in any non-deathmatch mode just doesn't exist, due in part to time constraints.
DopeyFish said:people think that you can just smack single player AI into multiplayer and it goes from there. that's wrong. first of all they would need to program the bots to roam maps to seek out a target then they must program new routines for other gametypes. etc etc. considering that bungie is still busting their asses to meet the deadline, to say they're lazy is rediculous as adding bots, making sure their quality (which Bungie would *HAVE* to do) plus all the QA that would require... it would have delayed the game a few more months (at least!)
Ghost said:And i cant speak for other members but personally im not "defending bungie" merely defending my point of view that bots wouldnt add anything significant to Halo 2, just like it seems many members are totally insistant on defending their opposite point of view.
GhaleonEB said:I don't think people understand that you can't just drop in other AI and make it work. Capture the Flag, Headhuner, Assault etc all require very different tactics and AI to make work effectively. Halo 2 is simply massive in scale and ambition, and when it comes down to bots vs robust Live support or bots vs finely polished campaign levels, I'll take the latter in all cases.
TekunoRobby said:No sparks in Burnout 3, no bots in Halo 2? When will Microsoft stop ruining our lives and start giving back to the public!