The discussion was fruitless in the first place. I literally just said 'I quite like ADS'. I wasn't interested in an argument. Everyone else was. Why are we still talking about this?
iMax, I'll lay out exactly why your discussion caused as big a tizzy as it did. This is coming from a guy who constantly shells out shit ideas, assets and concepts and has survived on GAF long enough to keep doing so that people either don't care or have me ignored. As someone said a few pages ago, Communities on GAF are always going to be more tight-knit than general threads. In case you haven't noticed, we haven't had too many fresh young minds oriented towards "interactive cinematic gravitas" and "immersive visceral setpieces" actually
stay in HaloGAF by sheer virtue of core Halo not
being those things. Now, I know this brings up another issue: what
is Halo? How does one Halo? Does it taste like Halo?
Let's go ahead and use majority rule in this case. "Halo fans," broadly speaking, are people who are fans of Halo. Now, as one might expect, most Halo fans stuck around for the original trilogy despite complaints during every transition, from Halo CE to OG Halo 2, from Halo 2 1.1 to Halo 3, and so on. Even when Reach came along, while populations weren't at their absolute zenith the way they were with, say, Halo 3 or Halo 4 opening night, games were still reeling in hundreds of thousands of players. Once again, we can assume these populations were fans of Halo, because Halo is Halo.
Now, cue Halo 4 two weeks in. People start leaving. Most do
not come back. If Halo fans as a majority leave Halo 4 to rot with a circa 15K to 20K playerbase, it can be assumed that they didn't stop becoming fans of Halo, correct? If LIVE and the playerbases and servers still supported it, chances are those people would ultimately go back to the Halo games they knew and loved in addition to whatever other rival flavor-of-the-month games were out at the time. The problem is, the most recent pre-4 game, Reach, is
still pulling in populations equivalent to Halo 4 despite being an older game. That should be clear evidence that something is wrong.
Now, sticking with this, we can assume that classic Halo has "classic Halo fans." HaloGAF is mostly made up of "classic Halo fans." We loved what the franchise was, and might love what the franchise may become, but most of us express at least some degree of disdain towards its current state. See:
Reach was trying to polish a turd, halo 4 is wiping the shit off a diamond.
To be honest, Halo 4 isn't really wiping shit off a diamond so much as it is a new janitor losing his $64,000 wedding ring in a clogged toilet and getting it flushed away in a rush to get off work early. Halo 4 played too fast and loose - not with the core gameplay, but with the
prevalent gameplay - and as a result attempting to stay "hip" by borrowing modern gameplay elements shook the title to its core.
Enter ADS. Aim down sights are a typical benchmark of a modern twitch shooter, and most notably slow gameplay down. Halo fans like their gunplay slow
er than classic arena shooters by virtue of recharging health and grabbing health packs where necessary, but prefer to keep movement and weapon speeds optimally high. ADS is a deliberate movement-slowing and sightline-hampering mechanic, and as a result would likely clash with the ideals of most "classic Halo fans." Even if your movement speed remained the same while using ADS, it still affects sightlines and attempting to be a precision shooter while maintaining such an obscured visage would subconsciously force players to stay more cautious.
Now, here's where
you come in: there's nothing inherently wrong with coming here and saying you like aim down sights, even if it does clash with classic Halo. Even though there's a broad spectrum here on what Halo should be, plenty of well-known members still have different opinions. Deadly Cyclone wants Sprint to stay in. Unknown wants Halo PC Anniversary. Juices wants a salary. Booshka wants exclusive Shadowrun skin packs.
And those are all okay. You don't see any of them packing their bags and going on hiatus because not everyone agrees with them. The problem is that
you didn't stick to your guns, and kept bringing it up. It's not rocket science. You start out by laying down an unpopular opinion with a sub-optimal defense for it, backpedal by saying it was just your opinion and that it's how you
feel (which is
never a good excuse to back out of an argument: if you don't want your feelings hurt, pull a 1984 and just do everything everyone tells you to), and then finally
bring it up again because you want to drop it. Think about the inherent counterintuitivity that comes with that kind of logic. If you want people to drop it, bring up new things. Chances are people are going to be ragging on you every now and then for wanting ADS.
You also need to stop acting like you're the only one that's getting shit on for having an unpopular opinion. In case you haven't noticed, in every facet of the community - the halogaf podcast, HGS, Halo OTs,
everyone shits on everyone. It's the internet, dude. It's going to happen. We didn't tell you your particular opinion was shit because we don't like you, we told you your particular opinion was shit because ADS in Halo
is shiiiiiiit. I mean hell, I'm churning out fondue fountains of creamy velveteen shit whenever I megapost about Promethean biblical allegation enemy ranks, or - or theoretical Campaign continuity scenarios, or whatever. The difference is that if people don't comment or leave negative comments, I take the insight I can get and run with it. You've spent a couple days trying to justify and simultaneously un-justify yourself, but really all you need to do is
move on.