Twilight Gap
Member
spartan charge is halo 5's promethean vision/jetpack
armor lock is in a league of its own
armor lock is in a league of its own
Ive had no problems pulling off reversals on people who do that, not saying it's perfect, but its still better than an ability that actually stops flow; Something you are NEVER supposed to do in a MP FPS game. 343s update made it better but AL is something devs should look back to see what not to do for a MP game.Armour lock you stay in the same spot for a max of a few seconds. The amount of times some scrub runs up to me and sends me flying backwards with his god lunge while my melee dose'nt count and is allowed to shoot before me is pretty staggering.
Yeah, and I love Sparth, I'm going to start collecting his books once I get my hands on Halo 5's artbook. We just need some more Nornfang and Oathsworn type skins instead of colour X with a colour Y stripe along the guns contours. And I do really like the look of the December skins, now those don't look like no commons!
I miss the near endless features of Reach (Custom Firefight, co-op Campaign matchmaking, etc.), but not the actual gameplay.
Armour lock you stay in the same spot for a max of a few seconds. The amount of times some scrub runs up to me and sends me flying backwards with his god lunge while my melee dose'nt count and is allowed to shoot before me is pretty staggering.
I follow his Tumblr and stuff, picked up the Halo 4 art book way back when, still need the Halo 5 one.
This game with all the features of old will make it GOAT.
I follow his Tumblr and stuff, picked up the Halo 4 art book way back when, still need the Halo 5 one.
Ive had no problems pulling off reversals on people who do that, not saying it's perfect, but its still better than an ability that actually stops flow; Something you are NEVER supposed to do in a MP FPS game. 343s update made it better but AL is something devs should look back to see what not to do for a MP game.
H5 artbook has great art, but could use more captions.
Ha I follow it too, some great stuff on there. 5' artbook release here in the UK has been kind of wonky, think it's finally out now though.
I hope they open up some community submissions. With the exception of the sexy black and gold skins coming up, all the skins look way too similar, all block colours and stripes.
There's no design hierarchy - the legendary weapon skins dont look any cooler or better then the commons. It's no coincidence the AWP Hyper Beast looks sexier then the more common stuff in CSGO. Pistol skins in 5 make the guns look like a plastic nerf toy. There's so much that can be done when you consider it's the soldiers themselves who are meant to be customising these weapons, yet they all look like they took the same art class.
Again: the reason the weapon skin hierarchy is the way it is in H5 is because Sparth forced the team to have some restraint and quality control with the skins so as to actually keep things identifiable even in situations like Warzone, where there are potentially 100+ weapon designs at play.
You can maintain the identity of a weapon without creating ugly, dull skins.
I don't get how this is restrained, there's a bunch of colours and shapes mish-mashed together, the only thing identifiable is the weapons model.
Weapons in this game do have great silhouettes, and warzone skin tiers do indeed do a great job of quickly indicating a weapons tier, but the arena loadout skins don't have the same kind of tiering. We aren't complaining about the Warzone stuff.
Arena's loadout skins are a more understandable complaint, and while I could leverage those concerns to some degree (having designs get too busy on a handful of similar body rifle-shaped weapons becomes problematic), I think those can be chalked up to "we're one month into release and they can't just have players being totally content with day-one skins when they'll be adding more into the system for free for months on end" more reasonably.
Yeah, what the actual hell. AL is bad game design 101 shit lol
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Just played 9 BTB games in order to get qualified. Literally every single game had at least one or more people quit.
I used to be against having bots in Halo games, but this seems like the only legit solution now for solo players.
There are other solutions.
Give the option for people to hide their personal stats, so they don't feel the need to protect them.
Give people that quite an immediate stat and rank reset across all games.
Revoke all REQ items from those who quit x number of games, etc
There are more than enough ways to curb quitting.
Is that a serious suggestion?
Oh snap my connection dropped, sorry guys in my match. Oh, my past 70 hours of gameplay no longer count. GG.
Nahspartan charge is halo 5's promethean vision/jetpack
armor lock is in a league of its own
There are other solutions.
Give the option for people to hide their personal stats, so they don't feel the need to protect them.
Give people that quite an immediate stat and rank reset across all games.
Revoke all REQ items from those who quit x number of games, etc
There are more than enough ways to curb quitting.
K/D stats doesn't belong to halo imo. they should get rid of it.
Its been there since 2. Huh? They always displayed your kills and deaths...
I enjoyed this breakdown.Again: the reason the weapon skin hierarchy is the way it is in H5 is because Sparth forced the team to have some restraint and quality control with the skins so as to actually keep things identifiable even in situations like Warzone, where there are potentially 100+ weapon designs at play. H5G made some massive improvements in regards to weapon identification compared to H4, and the changes - while generally innocuous - go an impressively long way in terms of keeping everything discernible at pretty much any distance.
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I enjoyed this breakdown.
One of Halo 5's most underrated qualities is its greatly improved readability compared to Halo 4. This is apparent in every area you might hope for, from weapon silhouettes and firing effects, to alien enemies' damaged states, to just about every animation in the game. It's clear that 343 recognized how visually muddled Halo 4 is next to Bungie's Halos and then made a concerted effort to bring Halo 5's visual design up to par.
I'm not sure if most players appreciate the impact of these improvements, but I do, and I think they're a significant indication that 343 processed player feedback from Halo 4 and the Halo 5 beta, evaluated their own work with a critical eye, and actually went to the trouble of implementing major changes to make a better Halo. I was ready to write off the Halo series after Halo 4, but with this game 343 won me over.
Feels good man
I meant on player's profile not after match resultsIts been there since 2. Huh? They always displayed your kills and deaths...
Nah
It's pretty damn easy to counter
I feel there's very little difference between Spartan charge and a sprint melee
Halo mp is like Dark Souls. It's so difficult and unforgiving, yet makes you feel like a champ when you overcome the challenges and come out on top. I'm a new Halo player who started on MCC and this game is a breath of fresh air compared to other shooters.
I just solo'd my way up to platinum 6 in Slayer. I CAN TASTE THE DIAMOND
Second Night in a row now.
Why can't I find ANYONE after queuing for 20 minutes? Is the population that low that there aren't enough Onyx/Diamond players to match me against in BTB?
Xbox has been hard reset, game quit, network reset, etc. Still no games unless I queue with one more and get matched against Platinum and Gold?
I've got the same thing in team arena. Can not find a game (I'm ranked diamond 6 and I'm in australia, so that probably affects it)
every other playlist finds a game within 30 seconds
Me too I really want back the green olive colour, standard military colourI hope 343i adds more colors to the game through req packs or something.
I'm in the USA. Warzone and other playlists give me near instant results... can't believe a Triple AAA game, a game belonging to a such a massive franchise like Halo has problems like this.
If it was a game like Splatoon, or something, I'd be accepting of small populations... but the game that used to have the most popular online multiplayer from 2007-2009, and used to sell 3+ million copies in a day?