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Halo 5: Guardians |OT2| All Hail The Conquering Hero

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Strider

Member
but I would like to see Halo grow and have fresh blood coming in.

Well of course. So would I...

But even though it's not booming population isn't really worrisome which is what your inital post said.

I'd say, by the time it hits June 2016 and the population really dips, then we all can bring out our tissues. T_T

Oh it'll dip over time... But I still expect a healthy enough population to stick with this game all the way to Halo 6. I'll never have trouble finding games which is all I care about *shrug*
 

Detective

Member
Gameplay is the best ever and I would love to see proper BTB maps. Right now, BTB is the ugly red-headed stepchild lol.



I know the regulars still play, but I would like to see Halo grow and have fresh blood coming in. Twitch is just one metric, not the final word.


I agree. I just played some matches and couldn't take it anymore.
We have the most played list already on Xbox one. Its on NO 10-9 or not even there .
 
Well of course. So would I...

But even though it's not booming population isn't really worrisome which is what your inital post said.



Oh it'll dip over time... But I still expect a healthy enough population to stick with this game all the way to Halo 6. I'll never have trouble finding games which is all I care about *shrug*

Yeah, i was being a bit over-dramatic but im in the same boat as you. As long as i can get a game it's cool with me!

what happens in june 2016

Again, being dramatic using their legal speak term of supporting the game until 2016 (DLC/MAP support) :p

I know they will support it past june 2016.
THEY BETTA OR ELSE IMA DO A SHAKEDOWN
 

Caja 117

Member
Last post on the matter, because you don't really get it. After titanfall, the acceptance of a shit experience was replaced by the anticipation of something decent. This decent experience exists because people do occasionally experience it.

People would not complain if they had a choice in how they matchmake. Instead of defending it, people should be pushing for changes.


Im not defending anything, I just showed that people creating threads about lag is not unique to Halo 5, thats all, and I do get it, better than you, because that was my expierence with Halo in Halo 2, Halo 3 and Halo Reach, it happened frequently because I would never get Host in games and my conexion wasnt good.

And again, is funny people bring other games to compare it to this game.
 

Akai__

Member
what happens in june 2016

By June 2016 all planned DLC content will be released, which will make the game hopefully really really good, in terms of variety and content.

Speaking of content. I really wonder what happened to this (leak from August) or if it's still comming:

kfcs9T0.jpg

The current File Share is just really bad. You have to friend/follow someone, in order to see/download their maps and you can see their "Work in Progress" maps, which is a nightmare scenario for certain Forgers. We absolutely need a File Share/Browser that has the functionality of Reach's File Share with the visuals of the H3 File Share.

Why are these features not being improved, instead of tossing them away after each game only to come up with a much worse and new version? I don't get it. Apply that also to Gametype and Theater versions, which have been heavily downgraded.
 

Trup1aya

Member
I think
hope
343i has some tricks up there sleeves that will help sustain player levels for the foreseeable future.

They'll undoubtedly have free weekends and/or trials that will allow people to test out the MP, without making a commitment. The idea is that people will feel invested in the leveling and/or req system and decide to buy game outright.

Monthly content updates and daily rewards are a step in the right direction, but they'll need to incorporate ways to make halo "eventful" from time to time...

I'm surprised there's no obvious in-game method for watching the online HCS tournaments. Im sure there are plenty of people who don't even know the pro-scene exists or how to access it. Some of these folks might find it entertaining or insightful. In game Tournament spectating did wonders from growing CS:GO's player base.

Also, they'll HAVE to get PvE back into halo. It's a tried and true way to keep people logging in, so the omission is baffling to me. Maybe a future update.

There also needs to be a custom games browser. Especially with all the awesome forge content being created... It would be such a waste if some has to work extra hard to enjoy these games and gametypes in full lobbies.
 

Strider

Member
My prediction for updates:

January brings missing gametypes. February brings File Browser.

I'm surprised there's no obvious in-game method for watching the online HCS tournaments. Im sure there are plenty of people who don't even know the pro-scene exists or how to access it. Some of these folks might find it entertaining or insightful. In game Tournament spectating did wonders from growing CS:GO's player base.

I've always loved having an in-game way to watch tournaments... Especially dota 2's. You can still hear the casters of your choice but have complete access to the camera and ui so can still see any detail or follow any player that you want. Plus the video quality is obviously better in client than watching streamed on twitch. It's great.
 

Caja 117

Member
By June 2016 all planned DLC content will be released, which will make the game hopefully really really good, in terms of variety and content.

Speaking of content. I really wonder what happened to this (leak from August) or if it's still comming:



The current File Share is just really bad. You have to friend/follow someone, in order to see/download their maps and you can see their "Work in Progress" maps, which is a nightmare scenario for certain Forgers.

We absolutely need a File Share/Browser that has the functionality of Reach's File Share with the visuals of the H3 File Share. Why are these features not being improved, instead of tossing them away only to come up with a much worse and new version? I don't get it.

I was going to mention that, kind of suck the part to get on file share. What about waypoint, can they be downloaded from waypoint?

I do have to give props to bungie, I find that in the Halo 3 and Halo Reach years Bungie.net felt like a better experience than waypoint, more options, better presentation on your service record with more stats, and i could do a file share and just queue any game variant and forge maps available.
 
Right, the spectator mode is pretty hidden. If they didnt tell you could do that, i wouldn't have ever known. Well, until i looked at my missing acheievments but i don't think everyone does that either.

Can't wait for the next update. lol
 

Trup1aya

Member
My prediction for updates:

January brings missing gametypes. February brings File Browser.



I've always loved having an in-game way to watch tournaments... Especially dota 2's. You can still hear the casters of your choice but have complete access to the camera and ui so can still see any detail or follow any player that you want. Plus the video quality is obviously better in client than watching streamed on twitch. It's great.

Indeed. This It's a very strange omission, especially since the backend for spectating is already in place. But it's hidden behind a bunch of menus. Instead there need to be a "spectate top players" option on the main menu at all times. And a "spectate tournament" option on weekends. Expecting a console user to use an external application to check out these events is a huge oversight.
 

E92 M3

Member
I was going to mention that, kind of suck the part to get on file share. What about waypoint, can they be downloaded from waypoint?

I do have to give props to bungie, I find that in the Halo 3 and Halo Reach years Bungie.net felt like a better experience than waypoint, more options, better presentation on your service record with more stats, and i could do a file share and just queue any game variant and forge maps available.

Bungie are the masters of design and UI. They were way ahead of their time, even with Halo 2's online suite of features.

I think
hope
343i has some tricks up there sleeves that will help sustain player levels for the foreseeable future.

They'll undoubtedly have free weekends and/or trials that will allow people to test out the MP, without making a commitment. The idea is that people will feel invested in the leveling and/or req system and decide to buy game outright.

Monthly content updates and daily rewards are a step in the right direction, but they'll need to incorporate ways to make halo "eventful" from time to time...

I'm surprised there's no obvious in-game method for watching the online HCS tournaments. Im sure there are plenty of people who don't even know the pro-scene exists or how to access it. Some of these folks might find it entertaining or insightful. In game Tournament spectating did wonders from growing CS:GO's player base.

Also, they'll HAVE to get PvE back into halo. It's a tried and true way to keep people logging in, so the omission is baffling to me. Maybe a future update.

There also needs to be a custom games browser. Especially with all the awesome forge content being created... It would be such a waste if some has to work extra hard to enjoy these games and gametypes in full lobbies.

Yes, I am hoping they throw in more surprises that bring people in.

Also, they better fix Overgrowth because it's the most broken map in the playlist.
 
Bungie are the masters of design and UI. They were way ahead of their time, even with Halo 2's online suite of features.



Yes, I am hoping they throw in more surprises that bring people in.

Also, they better fix Overgrowth because it's the most broken map in the playlist.

Camo + Sword on overgrowth is quite annoying. I finally faced it and it wasn't fun at all LOL.

Oh is that someone in Camo.. coming at me really fast? Spartan charge with the sword insta-killed me. Like they didnt have to swipe the sword at all.
 

Strider

Member
Oh is that someone in Camo.. coming at me really fast? Spartan charge with the sword insta-killed me. Like they didnt have to swipe the sword at all.

This happened to me a couple days ago too. I was like "wait... wtf" because they clearly spartan charged me but the killfeed said they killed me with the sword.
 

E92 M3

Member
True, and even if Destiny UI is not in par with their previous works, it is still very damm good.

Destiny UI is actually very elegant. Needs some work here and there, but great overall.

Camo + Sword on overgrowth is quite annoying. I finally faced it and it wasn't fun at all LOL.

Oh is that someone in Camo.. coming at me really fast? Spartan charge with the sword insta-killed me. Like they didnt have to swipe the sword at all.

In FFA, getting the sword is an instant win essentially. Really sucks.
 

Trup1aya

Member
VoOWnVv.jpg

Since I brought up CS:GO, here's graph that notes the impact of content updates, free weekends, in-game spectating, and timely discounts, on the titles concurrent users...

Hopefully 343i is taking notes, because CS:GO went from being a dissapointing sinking ship to one of the biggest titles around.
 

Strider

Member
VoOWnVv.jpg

Since I brought up CS:GO, here's graph that notes the impact of content updates, free weekends, in-game spectating, and timely discounts, on the titles concurrent users...

Hopefully 343i is taking notes, because CS:GO went from being a dissapointment to one of the biggest titles around.

Yea CS:GO's growth is mindblowing.

But you left out "gambling" which lets be real the steam market plays a huge role in games like this. Being able to buy, trade, and bet skins is huge in that game lol Halo doesnt have that option.
 

Caja 117

Member
Camo + Sword on overgrowth is quite annoying. I finally faced it and it wasn't fun at all LOL.

Oh is that someone in Camo.. coming at me really fast? Spartan charge with the sword insta-killed me. Like they didnt have to swipe the sword at all.

Yeah, a map that combines sword, cammo, shotguns and small corridors is not going to play good at all. Whenver I see that map on slayer coming up, I take a sip of fireball and say to myself this is just a game.

I do want to comment that this map is so different than Plaza, and if the developer wouldn't had said it was remix I doubt anyone would had tell it was.
 

Trup1aya

Member
Yea CS:GO's growth is mindblowing.

But you left out "gambling" which lets be real the steam market plays a huge role in games like this. Being able to buy, trade, and bet skins is huge in that game lol Halo doesnt have that option.

... yet :)

I don't know if Halo needs to allow creating or trading skins to grow the community. But yeah, that also helps CS:GO no doubt. But if you look at the spikes in the graph, the in-game economy did start an upward swing, but in-game spectating blew the lid off.

On another note. I'd be down with wagering some Req points that my favorite HCS team will win the grand prize... And if have to play a bunch of games to make my wager worthwhile... 343i wins on two fronts... They should be paying me right now!
 

Fuchsdh

Member
Yea CS:GO's growth is mindblowing.

But you left out "gambling" which lets be real the steam market plays a huge role in games like this. Being able to buy, trade, and bet skins is huge in that game lol Halo doesnt have that option.

As well as "one game". PC titles that exist for much longer timeframes have a leg-up that console games lack. I mean I've been playing Dota 2 intermittently since 2012, and before that DotA was playable on the same hardware as a computer from 2002. StarCraft had a good twelve years of solid competitive play. A console game cannot compete.
 

Strider

Member
As well as "one game". PC titles that exist for much longer timeframes have a leg-up that console games lack. I mean I've been playing Dota 2 intermittently since 2012, and before that DotA was playable on the same hardware as a computer from 2002. StarCraft had a good twelve years of solid competitive play. A console game cannot compete.

Yea Definitely. Much different markets regarding players too.

I don't necessarily think trading and gambling would help grow Halo just saying it definitely is a factor in keeping CS:GO the powerhouse that it is.
 
Being able to derank would be horrible. The reason you can't now is because adding that ability would mean players could purposefully derank by things like quitting or grieving their team for the sole purpose of playing lower skilled players to steam roll. I think if anything 343 should add a higher placement match requirement. How hard would it be to play 15 or 20 matches to be placed instead of 10? And I would assume placements would be that much more accurate.

As mentioned above deranking would be horrible.
The best solution IMO would be changing placement matches from 10games to 10wins. It would instantly solve the issue of mid level players being ranked to high, because there would be much more data to gauge what types of players One is actually capable of beating.

Oh I didn't think of this. Good point
 

Trup1aya

Member
As well as "one game". PC titles that exist for much longer timeframes have a leg-up that console games lack. I mean I've been playing Dota 2 intermittently since 2012, and before that DotA was playable on the same hardware as a computer from 2002. StarCraft had a good twelve years of solid competitive play. A console game cannot compete.

We're not talking about cloning CS:GO's success, just fishing for idea's to help with player retention. Sure the markets are different, but the idea that sales, along with a stream of quality content and features is good for Retention is universal.

I think some of CS's feature additions, with some console specific tweaking would work for halo 5 as well...

Doubt it will last for 3+ years... But they'll surely be another release by then.
 

Fuchsdh

Member
Yea Definitely. Much different markets regarding players too.

I don't necessarily think trading and gambling would help grow Halo just saying it definitely is a factor in keeping CS:GO the powerhouse that it is.

Mhmm. I definitely think there's room for that sort of engagement with Halo too (hello, Halo Online.)
 

arimanius

Member
Yes it does. I actually bought it yesterday. No lag. No latency. Full content.

They should be worried about the population. It actually hurts to see Halo this low after just some months. And it will never be back in top.

Lots of gamers today actually enjoys PVE.look at Destiny. Which have been above halo in population almost all the time.

343 bet everything on warzone. No real BTB. That's why we have ugly forge maps.

I just understand how they work anymore.

You nailed the gameplay. Miss on the content.

No BTB. No PVE. Most of game modes were miss on the launch. All previews games had it. How and why did it miss it?

It's really eating me and killing me seeing Halo like this.
It's such an amazing game. Gameplay wise.

I agree with all of this. The gameplay in Halo is the best I've played in years. It hurts my heart that it's missing even the most basic stuff that other Halo's had.
 
Yeah, a map that combines sword, cammo, shotguns and small corridors is not going to play good at all. Whenver I see that map on slayer coming up, I take a sip of fireball and say to myself this is just a game.

I do want to comment that this map is so different than Plaza, and if the developer wouldn't had said it was remix I doubt anyone would had tell it was.

I actually really like overgrowth. And i agree, it plays verrrry different from plaza. The art in overgrowth is nice too! I love the engagements. Of course, when it's not with a shotgun or sword. Seen plenty of times someone is trying to flank, but really sneaky since their in a hallway and can't evade much if caught. hehe... >=D

Would be insanity if the plasma caster was there. Oh the joy that would be. Great thing about overgrowth is that you can't really camp a particular spot, there is constant movement. Well, based off the games i've played so far.


EDIT:

I reallly think the next halo game will be HALO 5: (Subtitle)

just thinking about the halo 5 mp and how much they put into this for the long haul. WZ/REQ/Spectate/HCS. i can see halo 5 mp be the staple mp mode for the next 2 halos then graduate to a new engine when halo 6 officially releases on the next xbox.
 

Caja 117

Member
I actually really like overgrowth. And i agree, it plays verrrry different from plaza. The art in overgrowth is nice too! I love the engagements. Of course, when it's not with a shotgun or sword. Seen plenty of times someone is trying to flank, but really sneaky since their in a hallway and can't evade much if caught. hehe... >=D


I think taking out the sworrd will do good, seords main problem is the amount of kill it can get before it gets depleated, shotgun at least is only 5 shots, so is less agravating. Plasma caster is ok, and I think also that Strongholds is ok in this map. Oddballl also might play good on this map.
 
Camo + Sword on overgrowth is quite annoying. I finally faced it and it wasn't fun at all LOL.

Oh is that someone in Camo.. coming at me really fast? Spartan charge with the sword insta-killed me. Like they didnt have to swipe the sword at all.

If they're sprinting with Camo they should be completely visible.
 

Caja 117

Member
Do we know this for sure? It feels like it's true but did they actually state this somewhere?

I dont know if they did, but i can tell the difference when I play by myself or when I play with my friends that are very good, on these games I do so bad and makes me question if I should just not play Halo again.
 
VoOWnVv.jpg

Since I brought up CS:GO, here's graph that notes the impact of content updates, free weekends, in-game spectating, and timely discounts, on the titles concurrent users...

Hopefully 343i is taking notes, because CS:GO went from being a dissapointing sinking ship to one of the biggest titles around.

CS:GO is essentially free and Halo 5 costs ~ $400 minimum. They're not even close to being the same. Until MS puts Halo on PC they can kiss that kind of viral growth goodbye. It blows my mind that Microsoft's biggest IP is not on their most popular platform.

You can see the gears turning in the executives heads though. The Requisition system is clearly a well thought out solution to the problem of not being able to monetize via Xbox Live when they enter the PC ecosystem. They needed a monetization platform a'la DOTA/League/CS:GO/TF2 because they wouldn't be able to charge you for XBL for the Windows release. Honestly its pretty smart, and rolling it out/debugging with the Xbox release is probably the right thing to do. The Windows gamerbase is far less accepting of the kind of issues we're experiencing currently.
 

Trup1aya

Member
I actually really like overgrowth. And i agree, it plays verrrry different from plaza. The art in overgrowth is nice too! I love the engagements. Of course, when it's not with a shotgun or sword. Seen plenty of times someone is trying to flank, but really sneaky since their in a hallway and can't evade much if caught. hehe... >=D

Would be insanity if the plasma caster was there. Oh the joy that would be. Great thing about overgrowth is that you can't really camp a particular spot, there is constant movement. Well, based off the games i've played so far.


EDIT:

I reallly think the next halo game will be HALO 5: (Subtitle)

just thinking about the halo 5 mp and how much they put into this for the long haul. WZ/REQ/Spectate/HCS. i can see halo 5 mp be the staple mp mode for the next 2 halos then graduate to a new engine when halo 6 officially releases on the next xbox.

I agree. I'd really like to see them use the H5 moniker to complete the H5 multiplayer suite. And find some way to flesh out the existing characters and story, before moving on to the next phase.
 

arimanius

Member
Talking about the population, are people not expecting a boost in a couple of days??

I'm expecting a small boost but nothing major.

I'm kind of hoping word of mouth get people to try the game(or try it again) and stick around. Specially people who tried the game before the controller patch came out.

Sad I'm hoping for word of mouth to help with a Halo game.
 

Trup1aya

Member
CS:GO is essentially free and Halo 5 costs ~ $400 minimum. They're not even close to being the same. Until MS puts Halo on PC they can kiss that kind of viral growth goodbye. It blows my mind that Microsoft's biggest IP is not on their most popular platform.

You can see the gears turning in the executives heads though. The Requisition system is clearly a well thought out solution to the problem of not being able to monetize BIA Xbox Live when they enter the PC ecosystem. They needed a monetization platform a'la DOTA/League/CS:GO/TF2 because they wouldn't be able to charge you for XBL for the Windows release. Honestly its pretty smart, and rolling it out/debugging with the Xbox release is probably the right thing to do. The Windows gamerbase is far less accepting of the kind of issues we're experiencing currently.

Again, I'm not arguing that halo and CS:GO are the same. I'm not expecting viral growth on this platform.

I'm merely stating that some of the marketing tactics that helped turn CS:GO into the phenomenon that it is, might help Halo5 with sustaining players until Halo6 comes out.

Free weekends to coincide with sales that coincide with tournaments might draw in some new blood, or refresh some old blood. That's all.

PS: req point wagering needs to be a thing...
 
I agree. I'd really like to see them use the H5 moniker to complete the H5 multiplayer suite. And find some way to flesh out the existing characters and story, before moving on to the next phase.

Most definetly. I want more depth from the games about Blue Team and Osiris. We need more Buck in our lives right?
 

TCKaos

Member
Anything that reduces teleporting spam is good. Man, looking back it's amazing how obvious the thrown-together nature of a lot of CE's multiplayer levels were.

Especially some of those PC maps. The power weapon spawns were just insane. Danger Canyon had like six neutral Ghost spawns and a bunch of random Snipers, Shotguns and Fuel Rods all over the place.

be careful about the physics meter. it's a hard limit unlike the lightmap. if you go over it your map may crash.

I've actually gotten to the point where I'm unable to place new terrain. I'm just hoping that I'm able to place all of the spawns and stuff that I want. I'm not entirely sure how I'm running up that budget, either. I saw that the Sandtrap guys had way more stuff than I do and half of the spent physics budget. I guess it depends on the pieces you use?
 

Fuchsdh

Member
Most definetly. I want more depth from the games about Blue Team and Osiris. We need more Buck in our lives right?

In our recent podcast Dani wondered what Halo 5 would have looked like if Nathan Fillion had been available from the getgo to be a character in Halo 5. Who would have needed Locke to lead the team? :)

Especially some of those PC maps. The power weapon spawns were just insane. Danger Canyon had like six neutral Ghost spawns and a bunch of random Snipers, Shotguns and Fuel Rods all over the place.



I've actually gotten to the point where I'm unable to place new terrain. I'm just hoping that I'm able to place all of the spawns and stuff that I want. I'm not entirely sure how I'm running up that budget, either. I saw that the Sandtrap guys had way more stuff than I do and half of the spent physics budget. I guess it depends on the pieces you use?

Yep. Halo PC maps are fun, but they're beyond Certain Affinity levels of bizarre when it comes to weapons and vehicles. Danger Island really would be a better fit for a Warzone map, and it has more simultaneous vehicles than you'll ever see on a Warzone map :)
 

E92 M3

Member
Using myself as an example: I absolutely HATED playing Halo 5 until the controls patch came out with various adjustment and then it took me a week to get the perfect settings. Just imagine how many players said fuck it and never returned? The general public does not even go into the options settings let alone mess around with various settings.

I think 343 needs to patch the default to be better and allow everyone else to change it how they want.
 

link1201

Member
Using myself as an example: I absolutely HATED playing Halo 5 until the controls patch came out with various adjustment and then it took me a week to get the perfect settings. Just imagine how many players said fuck it and never returned? The general public does not even go into the options settings let alone mess around with various settings.

I think 343 needs to patch the default to be better and allow everyone else to change it how they want.
I'd say they could greatly reduce the deadzones for sure. The % they have now is crazy high Imo. I think that made the biggest difference for me.
 

E92 M3

Member
I'd say they could greatly reduce the deadzones for sure. The % they have now is crazy high Imo. I think that made the biggest difference for me.

Something should be done. A game that is fundamentally uncomfortable to play is a big problem. Once controls are fixed, it's a thing of beauty. I could play FFA for 8 hours and not get bored.
 
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