DudeWithNoName
Member
Does anyone know when BTB gets added?
I'm waiting for he patch to start playing the game because the aiming feels so off but I'll wait patiently twiddling my thumbs.
Does anyone know when BTB gets added?
Thanks!On the ring.
I actually completed the original game on Xbox when I were a kid, but I remember absolutely nothing from it.IF you follow the vista.. you can see it go into the ring. all around you. you're this little spec on this halo ring.
*Que monk chant
Also i cant wait for you to see what's next >=D .. assuming you have no idea what Halo is about
I wouldn't call myself a fan but I can't wait to explore the lore and story. Hopefully it's great and worth it!New halo fan? Prepare to be amazed and overwhelmed by me and poodles knowledge of the lore.
I like the vista on the left the most.RIP OG GOAT horizon
Sounds cool yeah. I'm gonna pay attention to my surroundings.Thats one of the best scify aspect of the game, the fact that everything happens on a artificial planet, and looking at the sky and looking at the ring going up to the horizon, is just a nice scenery.
Thats what im talking about.
You'll have to wait until December for the patch regarding the aiming issue.
Thanks!
I actually completed the original game on Xbox when I were a kid, but I remember absolutely nothing from it.
I wouldn't call myself a fan but I can't wait to explore the lore and story. Hopefully it's great and worth it!
I like the vista on the left the most.
Sounds cool yeah. I'm gonna pay attention to my surroundings.
Depends on which issue he's referring too. The slow turn bug fix is supposed to hit this week is it not? That's the one I'm waiting for.
Halo 5 Aiming & Controllers
Hey everyone – Chris King (Halo 5 - Lead Sandbox Designer) and Scott Sims (Halo 5 – Lead Sandbox Engineer) here. Thank you all for your passionate feedback on Halo 5, the team has been actively following as much as we can and have identified one issue we really wanted to respond to.
First things first, in the grand scheme of things, this is happening to a small number of people. Most folks are having a good experience and the last thing we want to do is inject either placebo effect or confirmation bias into your gameplay feel, so bear that in mind if you’re having no issues, and just enjoy the dry but interesting technical data. But this is good news for those who are suffering.
Aiming is the core of any first person shooter experience, and the way Halo controls is key to making Halo, Halo. Weapon aiming is a complex subject and something that the sandbox team obsesses over every day. There are a huge number of factors that feed into the feel of aiming, be it controller hardware, acceleration curves, turn speeds, player movement speeds, aim assist, or weapon fire rates.
When we started development on Halo 5 we had some very specific goals with regards to aiming. We wanted to provide a best in class 60fps shooter experience, embracing competitive play, with an increased skill gap, while still retaining the essence of Halo.
To preserve that Halo feel we chose not to re-write any of our base control systems, but instead to perform targeted retunes to balance for the higher framerate and myriad of other changes made to our movement and weapon systems.
Throughout the project we have worked hand in hand with the 343 Pro team, Microsoft User Research, and test teams and of course absorbed the awesome feedback from the Halo 5 Beta to tune and validate our control systems to what we believe to be the sweet spot for fine control with fast turn speed across all aiming ranges, on all weapon types.
Players have identified that, by design, the game is a shade “harder” than it used to be, but we are seeing players adjusting to the new speed and precision pretty quickly.
Unfortunately, some players have identified an issue that occurs due to variance in controller hardware, commonly referred to as “slow turn” bug. This can cause players to become unable to, or inconsistently reach what we call a “pegged” state.
The “pegged” state is a region in the outermost range of the analog aim stick in which we blend the players turn speed to a much faster rate. This issue is compounded as the control input fluctuates depending on multiple factors - if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it’s even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers.
The good news is we have a fix for this issue that introduces no perceivable change to the current feel of the game. This change is going through test and pro team validation now and we will have it out to you soon.
One thing that has become clear in absorbing all your feedback is that Halo players want choice when it comes to controls. And with that in mind, we are also working on another little pet project that will allow even more precise tuning. This update will offer more custom fine-tuned control over controller settings (hint: independent vertical/horizontal sensitivities, the ability to calibrate your own dead zones, more granularity in sensitivity, and more). We hope to have that out for you in December and we will follow up with more details later.
Thanks for all the passionate feedback, know that the team is reading as much as we can. See you on the battlefield.
You'll have to wait until December for the patch regarding the aiming issue. =/
"This Week"
Most likely tomorrow.
All of this.I just want to say, and it's probably not said enough... Thank you 343 for creating a really fun game for us fans and for continuing to take on the challenge that is maintaining this massive universe.
The Halo itch is back for me, and it's gladly welcomed. (Besides the fact there's a fair few single player games I want to play and it is making me want to dong peeps instead :3)
Just did a survey from Microsoft regarding halo 5 with some interesting questions.
I urge everyone to do the same If they get it.
I got the same. Some good questions in there.
Yup, done it. It was very thorough and hope it serves the MS and 343i team to see what the fanbase wants in the near future.
what were the questions?
So, I have hit that weird binary line again, where I get matched against insanely good people. Went from a steady 1-2KD to a consistent 0.5KD. And it's not even overnight, but during the same session. Now I'm set against players who do scores like 26/4 in Slayer. Suddenly enemies come out of nowhere, I lose every duel, I never get the weapons.
It's funny, I have hit the same thing in every Halo, and it always results in me dumping the game and moving on. Has anyone any explanation for the phenomena?
Do you play with people in your fireteam?
Nah just alone in Arena matchmaking.
It's such a bizarre phenomena, I wonder whether it is the skill ranking kicking in, or some crazy lag in what I see on my screen suddenly killing me.
Where abouts are you based? It could be a connection issue. Or maybe you're getting tired.
I sometimes get like that and I think it's a combination of getting overconfident after a win or two in a row, getting put against people who are above my level and just having a bad game.
London. Maybe I got over confident and that's it, I had some phenomenal games, was very often MVP and saved games. Poor team mates, I am on a 7 game lose streak, one player can tip arena like that
what were the questions?
I was in the middle of filling it out when for whatever reason it said it was complete and the data has been collected so I can't finish it. Was there anything notable mentioned? I did answer the one about co-op and affecting enjoyment.
they ask about new features and what you want to see from future games. Splitscreen was mentioned several times, as were REQ cards and game mode variety.
A lot of it is satisfaction of current stuff, and the rest was focused on what you'd like to see. They give you a chance to also put in your own suggestions for what you'd like to see.
Did they give a file size for this update?!
Hear hear.I just want to say, and it's probably not said enough... Thank you 343 for creating a really fun game for us fans and for continuing to take on the challenge that is maintaining this massive universe.
Some nice clips I've recorded over the last few nights.
Love me some Xbox Record That.
A 15 second reversal http://xboxdvr.com/gamer/Dr Quincy M E/video/12786112
DMR Overkill in Arena http://xboxdvr.com/gamer/Dr Quincy M E/video/12786129
And probably my favourite from Warzone...
http://xboxdvr.com/gamer/Dr Quincy M E/video/12786139Melee Killing a Mantis
Some nice clips I've recorded over the last few nights.
Love me some Xbox Record That.
Ugh the left stick on my controller has started to drift upwards occasionally.
This is MS evil scheme to temp me into buying an elite controller isn't it.
Ugh the left stick on my controller has started to drift upwards occasionally.
This is MS evil scheme to temp me into buying an elite controller isn't it.
Ugh the left stick on my controller has started to drift upwards occasionally.
This is MS evil scheme to temp me into buying an elite controller isn't it.
Edit. I lied. It's my right stick. Which is worse. Lol
So BTB isn't out today?
I'd definitely say that's bait LOL
Timed perfectly to cooincide with the Elites release, mwuhaha.
For the next Halo, I just want [somewhat spoliery]more Master Chief. Also more levels like that last open area. But mainly more Chief.
I just want [more somewhat spoilerly spoils]Only one squad featuring Blue Team with Master Chief leading and also featuring Buck, Arbiter, and Locke as NPCs who are also there fighting alongside you.
As much as I appreciated what they attempted with Halo 5. I thinkI'd much rather prefer at most just Chief + Blue team for co-op.
Damn I hope the update is under 5 gigs so I don't have to go to someone's house again.
The best solution for Halo 6 is to let us pick our squad. Chief as default, pick 3 from:
-Linda
-Kelly
-Fred
-Arby
-Buck
-Locke
-Vale
-Tanaka
-Palmer
-Storytime grunt
As much as I appreciated what they attempted with Halo 5. I thinkI'd much rather prefer at most just Chief + Blue team for co-op.
I'm sure many people would prefer that.
Won't be happening though. The inclusion of Osiris wasn't simply to tell this story, it's to start introducing people who will be picking up things once the Chief is done.
And calling it now:
The Chief is gonna be done by the end of Halo 6. Don't know if that means dead or floating off in space again, but it's happening in 6.
The best solution for Halo 6 is to let us pick our squad. Chief as default, pick 3 from:
-Storytime grunt
Mass Halo
Halo Effect
Yeah you would think so, but games like the witcher want to install like 20 gigs every damn patch.Doubt it would be more. It's just a few forge maps and some req items.
Yeah you would think so, but games like the witcher want to install like 20 gigs every damn patch.