It sure as hell is, when you join in progress there's no opportunity to beat the other team to initial power weapons. You also lose out on being able to get a feel for the game and adapt accordingly, as by time you do so in JIP that game nears its conclusion. People shouldn't be punished for a game they weren't even a part of because someone quits out. From the other perspective of being a player in a game where teammates quit, it's better for the game to end quickly so I can move on to the next, when a cascade of players quit it's usually because you were going to lose anyway. Alternatively, even with JIP the other team has a chance to get a foothold on the match in the time frame before you get a new teammate, so it rarely helps anyway. It's not a real solution to quitting, it's a false sense of security to existing players. All that being said, I actually think BTB should keep JIP but should be social. 1 player can play extremely well and still lose a game as he makes up a smaller percent of the team, it's harder to influence so ranks don't reflect skill anyway. But let's not act like JIP is a non-issue. It's garbage.
Thats the word I was looking for, if you are in a stronghold game and 3 players quit midway trough the game because you already loosing by 50 points, what make you think 3 player will join in time to revert that? or what make you think this new JiP players will stay to just get their KD suffer because of a game that is out of control?
Having JIP is definitely the lesser of two evils. It's Halo, at least 1 player will quit the vast majority of the time, especially in BTB.
Experiment time, everyone take a moment during post-game to check the roster. If it's full, mark it. After 10 games, count your marks. I predict most will have 1 or 2 marks, tops.
and I Bet you everyone experience will vary, is about who is winning and who is not, if you have have someone quitting 8 out of 10 times, that means that you are on a loosing team 8 out of 10 times.
Frank already said they are looking for a solution anyway. Honestly, BTB shouldn't be ranked, BTB worked just fine in reach and Halo 3 with no JiP, but BTB where social, so people played to just have fun, and not to try hard because you have a rank to keep/reach.
But, at the end, JiP is not a solution for quitters, is just something to make the players in that have the quitters feeel good that they have a team, but if they are going to put JiP, give me the option to not go in it, I prefer people quitting 8 out of 10 times from my team, that been thrown out in a situation where the other team have total map control.