I don't know if Sunday night customs is a thing, but if it is does anyone want to help me test something? I've got most of the scripting there (ie: the objectives can and must be completed in order) but I need to work on a few things and would like input on what I've done so far.
It's a Warzone Assault flavored remix. The objective is to retrieve the data from the top of the Spire and escape to a waiting Pelican alive. The first phase replaces the two Covenant beacons with a Warzone armory that the attackers must activate a beacon at to capture. After that, the players need to enable access to the Spire's lifts, and must do so by activating two beacons at the standard Phase 2 objective locations from Reach and by destroying a shield generator under the Spire. Then, they must activate yet another button on the top floor of the Spire and make their way to a Pelican on the Spire's edge, where they must survive for long enough for the Pelican to begin takeoff.
The triggers for the individual objectives and spawns now function the way I want them to. The game spawns each team in a hub location where they can access weapons that change depending on how far along the game is and spawns that change with every phase. Vehicles will also spawn depending on the phase: an Oni Warthog and Ultra Wraith for Phase 2 and a Wasp for Phase 3.