You can use that .exe I posted, just as unsafe as cheatengine but I needed to see Halo at 100FOV at 120FPSI really hope they patch in the uncapped FPS very soon. Its really unplayable for me , even on a 980 TI esp on a 1440p / 144hz monitor. I know theres a cheat engine floating around, but I would rather not use that.
I did this four years ago, but that only goes to CEA.You must have a list of all the games' vert & hor FOV somewhere (I've been trying to find it from years past) + split-screen.
I'm not sure. I don't think so, but I haven't measured it.Was H2A FOV changed?
Does 120fps require a monster cpu?You can use that .exe I posted, just as unsafe as cheatengine but I needed to see Halo at 100FOV at 120FPS
Turns out the fuel thing is still a weak spot on the Ghost, but you have to melee the covering off first. Can you shoot that off? Can we recreate Halo 2?
Don't mean to double post, but apparently you can go above to 16 player cap in customs by simply inviting people after the game starts. Someone said they just started an 18 player BTB game and had another say they had a 21 player infection game last night.
I've replayed all the Halo shooter campaigns the past few months. I'm on Halo 5 now, and I still don't understand where so much player vitriol is coming from. Yeah, the Wardens are a terrible design decision and the person responsible for them should be forced to fight them on Legendary non-stop for a week to understand the magnitude of his failure, but the rest of the campaign just hits all the right spots for me.
I want to do the campaign in legendary, but i'm too addicted to MP.
I want to do the campaign in legendary, but i'm too addicted to MP.
My Avalanche remake craves Brute variants.
Funny you should post this on the very day the CCs sent the BTB candidates upstream to 343i.
I have yet to replay it since the rebalance, but at the time a lot of my frustration was in fighting the Prometheans, some of the encounter spaces being too linear, and how it feels like 343's harder=more bad guys with more health and higher damage output. For me, the first blue team mission and the one where you're running through the caves in either a phaeton or on foot are the 2 standout missions. While the Sanghelios missions were good, they don't stand out in my memory. I've voiced my dislike of Promethean enemies before, so I won't talk too much about that. What I mean with encounters being linear is that there was only one option through the encounter. It has a fair amount to do with how the designers tend to use the Prometheans--like Halo 4 if there's a Watcher, you kill the Watcher first. But it happened in Covenant spaces also where there wasn't any leeway in simple things like the direction you can attack from. I'll always hold The Storm from Halo 3 in high regards, because while it is a linear mission it introduces the player to pockets of encounters. And these encounters can be approached in a myriad of ways. And going from pocket to pocket they have linear encounters, but they are changed by what the player brings from the previous pocket. It could be my memory being weak, but Halo 5 doesn't have a mission that does anything like that. When it comes to my last point, I don't think that 343 has implemented an enemy that actually felt smart. There isn't an enemy that I feel outsmarted me in battle, I feel like they just fired laser precise projectiles (or tracking projectiles) at me that did more damage than when I fire the same gun. There are no CE Elites, ODST Chieftains, Reach Ultra Elites.I've replayed all the Halo shooter campaigns the past few months. I'm on Halo 5 now, and I still don't understand where so much player vitriol is coming from. Yeah, the Wardens are a terrible design decision and the person responsible for them should be forced to fight them on Legendary non-stop for a week to understand the magnitude of his failure, but the rest of the campaign just hits all the right spots for me.
Off topic:
Is anyone here who uses google wallet that can do me a favor and trusts me?
Preferably from UK
I can't use Google Wallet in Portugal
Get a crew together, and it's like multiplayer.
Yeah! I want to but then I wanna do my daily win for the day and my time is limited with 2 kids and a wife to tend to. LolHalo 5 legendary?
I did solo legendary...so, I suppose it's all uphill from there.
NICE! I always get put into Plat 4, and then i have to work my way up to diamond lol.
So you'll be an Onyx in no time!!
Can someone explain this to me? Why is halo at 60 fps "unplayable" on the PC? Is this somehow different than 60 fps on console?I really hope they patch in the uncapped FPS very soon. Its really unplayable for me , even on a 980 TI esp on a 1440p / 144hz monitor. I know theres a cheat engine floating around, but I would rather not use that.
Can someone explain this to me? Why is halo at 60 fps "unplayable" on the PC? Is this somehow different than 60 fps on console?
Meh, diminishing returns. I mean, mathematically the difference between 60 and 120 fps is half that of the difference between 30 and 60 fps. But I guess subjectively, any perceived benefit is worthwhile.It's the same as getting from 30FPS to 60FPS. Once you have seen 120Hz or 144Hz, you don't want to go back to 60. That's at least how PC people feel. I'm totally fine with 60.
I have yet to replay it since the rebalance, but at the time a lot of my frustration was in fighting the Prometheans, some of the encounter spaces being too linear, and how it feels like 343's harder=more bad guys with more health and higher damage output. For me, the first blue team mission and the one where you're running through the caves in either a phaeton or on foot are the 2 standout missions. While the Sanghelios missions were good, they don't stand out in my memory. I've voiced my dislike of Promethean enemies before, so I won't talk too much about that. What I mean with encounters being linear is that there was only one option through the encounter. It has a fair amount to do with how the designers tend to use the Prometheans--like Halo 4 if there's a Watcher, you kill the Watcher first. But it happened in Covenant spaces also where there wasn't any leeway in simple things like the direction you can attack from. I'll always hold The Storm from Halo 3 in high regards, because while it is a linear mission it introduces the player to pockets of encounters. And these encounters can be approached in a myriad of ways. And going from pocket to pocket they have linear encounters, but they are changed by what the player brings from the previous pocket. It could be my memory being weak, but Halo 5 doesn't have a mission that does anything like that. When it comes to my last point, I don't think that 343 has implemented an enemy that actually felt smart. There isn't an enemy that I feel outsmarted me in battle, I feel like they just fired laser precise projectiles (or tracking projectiles) at me that did more damage than when I fire the same gun. There are no CE Elites, ODST Chieftains, Reach Ultra Elites.
Can someone explain this to me? Why is halo at 60 fps "unplayable" on the PC? Is this somehow different than 60 fps on console?
So 16+ people does work! But its amazingly buggy and can cause game crashes lol
when you have played with higher refresh rates apparently you're more sensitive to input lag which is more apparent at lower framerates
With all the development I've been doing lately I can definitely say that while I can see the difference between 60FPS and 120-144+ FPS, I don't think it's really fundamentally necessary for a smooth experience the way 30FPS vs 60FPS is. Personally in terms of the big three my priorities are
Framerate
FOV
Resolution
UE4 seems kind of inconsistent at this point, but I think that's mainly when running demo builds - sometimes I can get 1080p60fps120fov without a hitch, but other times the framerate will randomly dip to sub-30.
You know 343i, when I pick "Focused", that means "don't fucking match me with people playing in Australia or on DSL, causing me to lag so badly I get kicked and lose my RP boost".
I am so fucking sick of getting kicked from Warzone matches because of other people's shitternet. And before anyone says it's on my end:
Got Temple twice in a row by some miracle. Fun map.
I've replayed all the Halo shooter campaigns the past few months. I'm on Halo 5 now, and I still don't understand where so much player vitriol is coming from. Yeah, the Wardens are a terrible design decision and the person responsible for them should be forced to fight them on Legendary non-stop for a week to understand the magnitude of his failure, but the rest of the campaign just hits all the right spots for me.
I really didn't have much issue with the campaign gameplay (although promethean's particularly soldiers aren't fun to fight). There were a ton of great sequences. The story was just nonsensical and the characters mostly useless...