I should say this is only in campaign. The weapon sucks in multiplayer.LOL oh Jem.
I should say this is only in campaign. The weapon sucks in multiplayer.LOL oh Jem.
I should say this is only in campaign. The weapon sucks in multiplayer.
That's basically most recent Halo games on Legendary. CQC gets dramatically less effective because your melees don't do much damage, the enemies have insane counters (Elites instal-dropkick you to death in Reach before you can go in for the melee, and Soldiers have a similar if slightly less annoying quick punch in H5.) Since you die quickly, the only real effective weapons are noob combos or headshot-capable weapons, so a lot of the combat sandbox is simply not worth picking up unless you have no other options.
The only Halo games IMO that had a decent Legendary experience were CE and ODST. For the rest, I'm not sure why you'd play on Legendary for fun solo.
I wanted the achievements. And pride.
thx
Oh, I hear ya. But after I get those achievements I never touch Legendary if I can't help it.
I actually quite like the Suppressor. Spooling it up and unleashing a glowing stream of fire is quite satisfying.
But that's just it, actually getting a kill with the Suppressor is an achievement of its own lol. That weapon is doo doo butter in multiplayer, which is why they replaced it with the Song of Peace on The Pit. Now if you're talking about Suppressors in general because of its homing abilities, then fair enough :bWhen using the surpressor I never feel like 'I just did a cool thing'. It feels like the game did everything for me.
Being killed by it, also feels cheap. As if the enemy didn't earn anything. They just sprayed and didn't even have to pray.
But that's just it, actually getting a kill with the Suppressor is an achievement of its own lol. That weapon is doo doo butter in multiplayer, which is why they replaced it with the Song of Peace on The Pit. Now if you're talking about Suppressors in general because of its homing abilities, then fair enough :b
Wait, there's more halo5 updates? And what's observer mode?
Wait, there's more halo5 updates? And what's observer mode?
Googlr "dejavu with denzsl Washington"
thats what observer mode is
This sexy thing.
Wait, what's Halo 5?
Denzel rarely disappoints.
Ah for the casting and such. Nice. Had no clue this was coming
Wait, what's Halo 5?
This sexy thing.
Sexy indeed. More deets to share soon. I'm working on the detailed look, gonna be sick.
Overall I was very pleasantly surprised, why did everyone hate it?
Whilst it was easy to follow the story was kinda shit. It was basically entirely filler/setup and it completely ignored basically everythign Halo 4 did. I'm quite looking forward to what happens in H6 because of what happened in 5, but as a standalone 5's story was bad.
Besides that I have no idea why everyone hates it. The gameplay and level design is some of the best in the series.
Besides that I have no idea why everyone hates it. The gameplay and level design is some of the best in the series.
Sexy indeed. More deets to share soon. I'm working on the detailed look, gonna be sick.
Eh, I'm indifferent to Locke. Honestly, both him and the Chief are no different really. They're both just vehicles to push the plot forward. My experience with Locke would be near enough the same as with Chief.I dont hate it, i hated playing as Locke. Feels like a forced-in useless character overall. His whole crew felt completely useless to this story.
Really? I mean... Really? To be honest, I can not even remember one good idea in term of level design beside the first level with Blue Team when you destroy a wall with the Spartan Charge then slide on a ramp. And of course when you're running on the Guardian, which was yes, this part, an awesome idea!
Are we talking about level art design, or pure level design, in term of how you play the level, how it is build &cie?
Absolutely.
In terms of pure (on foot) gameplay the levels are far above anything from previous games IMO.
It's less sandboxy than previous Halos but it feels far more focused and refined as a result. Every part of every level feels like a tonne of thought was poured into how the gameplay would flow through it. The increased verticality makes engagements more exciting and the various different options in how to approach and move around the levels leads to a far more interesting "dance" with your enemies.
The levels are more densely packed in 5. Previous Halos gave you a valley with some rocks, a few fun vehicles and weapons to play with and tells you to go take out those vehicles. Halo 5 gives you a multileveled canyon filled with carefully designed structures, engagements and tactical options. The possible routes are more defined in Halo 5 but at the same time I feel like it allows for more creativity from the player.
The set pieces in 5 are less emphasised but I feel like it more than makes up for that with the superb core gameplay and design.
In terms of aesthetics I find H5 to be a bit of a mixed bag. I absolutely love Sanghelios (the string of levels from through Sanghelios to Sunion is my favourite in the series for both aesthetics and gameplay) and Genesis at points looks absolutely superb. Meridian for the most part looks pretty dull though, until you're inside the Forerunner section and it looks awesome again.
I know this is discussed all the time, but while I don't hold Halo 5 in high regard for a lot of reasons, I certainly felt their campaign level design this time around was pretty great.
There was just a nice variety of different paths and structures to levels that made it feel like I had more options to approach a given situation. I will probably revisit the campaign from time to time just for the fun of the gameplay itself in traversing on foot. I also think the spartan abilities make more sense in the campaign, but I hate them in multiplayer.
If Halo 6 has better writing, plot, characters, and enemy encounters I will probably love it.
Moment to moment level design was great, but it was missing the wide open areas, the grander moments from previous Halo's. The Kraken was a sorry attempt of the Scarab encounter.
I want a different formula for the campaign of Halo 6. I'd really like to see something open world.
Used to play a lot of FFA, but then it reached a point where a large majority of my matches had people crouching around, playing so damn defensively that I couldn't be bothered to play anymore. You'd figure high Onyx and Champion gameplay would be more exciting, but nope.. It was a damn snoozefest imo, just not what I want out of Halo.Trying to get my first champion rank in FFA. It is so damn stressful, every game I feel my heart pounding at the end of it. Currently Onyx 1606, but playing champions every game
To me what's been missing from recent Halo entries is a graceful intermingling of vehicular battles and infantry (as opposed to "THIS IS THE VEHICLE SECTION" and "THIS YOU HAVE TO DO ON FOOT") and a lack of multi-faction battles. What made the big areas of CE so great is that you had these battles going on without your involvement you could choose to join, aid one side or another, or even try and skip past.
To me what's been missing from recent Halo entries is a graceful intermingling of vehicular battles and infantry (as opposed to "THIS IS THE VEHICLE SECTION" and "THIS YOU HAVE TO DO ON FOOT") and a lack of multi-faction battles. What made the big areas of CE so great is that you had these battles going on without your involvement you could choose to join, aid one side or another, or even try and skip past.
That.This.
To me what's been missing from recent Halo entries is a graceful intermingling of vehicular battles and infantry (as opposed to "THIS IS THE VEHICLE SECTION" and "THIS YOU HAVE TO DO ON FOOT") and a lack of multi-faction battles. What made the big areas of CE so great is that you had these battles going on without your involvement you could choose to join, aid one side or another, or even try and skip past.
This.
That.
Gamecheat13 showing off some REQs found in Halo 5: Forge https://www.youtube.com/watch?v=VWxvwvl2_es
The Grenade Launchers look sweet.
*Open REQ pack*
Oh, cool the Phaeton Helios Cert. lets see how it works...
*8 REQ levels later*
This thing is amazing. I just took down Orange Warden in 40 seconds and Red in a minute. it should be criminal to use this outside of Warzone Firefight you can basically dominate the field.
And I love it!
To me what's been missing from recent Halo entries is a graceful intermingling of vehicular battles and infantry (as opposed to "THIS IS THE VEHICLE SECTION" and "THIS YOU HAVE TO DO ON FOOT") and a lack of multi-faction battles. What made the big areas of CE so great is that you had these battles going on without your involvement you could choose to join, aid one side or another, or even try and skip past.
Eh, I'm indifferent to Locke. Honestly, both him and the Chief are no different really. They're both just vehicles to push the plot forward. My experience with Locke would be near enough the same as with Chief.