Ryck said:I don't own Reach so I only get CE can I jump online and play?
Ok... so why is everyone upset then?GarthVaderUK said:Yes.
Ryck said:Ok... so why is everyone upset then?
zethren said:Putting Halo CE multiplayer online would feel dated, and more than likely people would dump it to go back to Halo Reach/3 once the nostalgia wore off.
Seems like in service of "not fragmenting the fanbase" what they're actually doing is crystallizing the existing die-hards on one side of the fence or the other.
Who the fuck knows, dude. The early pages of this thread are pathetic. I don't know why people are so up in arms about the multiplayer using the Reach engine, when the ENTIRE POINT of this release is to have an updated engine on a classic game.Ryck said:Ok... so why is everyone upset then?
See this is where the confusion sets in, If I can go online and play with Halo CE isn't that the multiplayer, or do you mean it is ONLINE only?GarthVaderUK said:Some want the original multiplayer with online functionality too.
Ryck said:See this is where the confusion sets in, If I can go online and play with Halo CE isn't that the multiplayer, or do you mean it is ONLINE only?
That's exactly what it is actually.The Lamonster said:Who the fuck knows, dude. The early pages of this thread are pathetic. I don't know why people are so up in arms about the multiplayer using the Reach engine, when the ENTIRE POINT of this release is to have an updated engine on a classic game.
If people really thought that the competitive component of this package was going to be Halo Reach gameplay with AA's and the like...well, then they're dumb.
Oh ok I get it now, I really didn't like Reach's mp to be honest. I hope it is at least similar to the first one in regard to bullet damage and what not.GarthVaderUK said:OK, I'll try to explain better:
Halo: CE had a multiplayer mode back in the day, some people want that with online functionality in the remake.
What we're getting in the remake is 7 maps from Halo and Halo 2 remade in the Reach multiplayer engine, which you can play off the disc or add to Reach.
Frankie has hinted at some features to help respect classic Halo gameplay within the Reach engine, we shall see how far those features go.Ryck said:Oh ok I get it now, I really didn't like Reach's mp to be honest. I hope it is at least similar to the first one in regard to bullet damage and what not.
Booshka said:That's exactly what it is actually.
Yeah, the weapon sandbox and effectiveness is totally different, as is the movement speed, jump height, presence of fall damage in Reach, etc.Ryck said:edit: oh I see it uses the Reach engine, does that mean the damage and what not is the same? In Reach it takes way too many rounds to put someone down.
Well there is a TEAM CLASSIC playlist within Reach that uses the old maps and no AAs. It's close but the bullett damage, melee damage, and grenades are still like Reach.ncsuDuncan said:That's exactly what we don't know, actually.
I imagine the Anniversary disc lets you access a "classic" playlist without AAs. But it might also let you access a normal Reach playlist that DOES have AAs.
But you are spreading misinformation if you tell people that Anniversary multiplayer will force them to play with Armor Abilities.
I think this highlights the poor communication job 343 has been doing so far regarding this game.Booshka said:That's exactly what it is actually.
Ryck said:Well there is a TEAM CLASSIC playlist within Reach that uses the old maps and no AAs. It's close but the bullett damage, melee damage, and grenades are still like Reach.
The Lamonster said:I think this highlights the poor communication job 343 has been doing so far regarding this game.
Something as majorly important as this shouldn't have been cast aside with a vague "oh we are modifying Reach game play AND MORE! details to come LATER"
Yeah your right, I was mistaken, but it is still going to be the core mechanics of Reach. There are a ton of custom settings that people can try to replicate the gameplay of Halo CE, but they never play right. 343/CA will have to do some real adjustments to the gameplay to give it a legitimate classic style, I won't say feel, because that is not possible in the Reach engine.ncsuDuncan said:That's exactly what we don't know, actually.
I imagine the Anniversary disc lets you access a "classic" playlist without AAs. But it might also let you access a normal Reach playlist that DOES have AAs.
But you are spreading misinformation if you tell people that Anniversary multiplayer will force them to play with Armor Abilities.
I generally agree, and in time this period of ambiguity will be forgotten. But I do think the community is - at the moment - poorly served by an incomplete understanding of what the package will entail. It's one thing to hold back on detailing what maps are included, or what other features are being added to the campaign, so more information can be doled out as launch approaches. But one of the most important questions to a big swath of the community is what kind of gameplay they'll get to have on these new maps. Without the original MP, players want to know how close they're going to get to it. Instead we have asymmetric information: we know what it's not, but not what it is.ncsuDuncan said:Are you serious? I think 343 has done an excellent job. Between the multitude of interviews and employees POSTING ON NEOGAF, I don't think we can complain about a lack of communication. What are you expecting, a full disclosure of every minute detail? The game doesn't come out until NOVEMBER. For all we know these details are still being ironed out, and 343 reps certainly don't want to promise things they can't deliver.
Besides, there are still 5 months to go. I imagine they don't want to give away every detail they have right after the announcement just because people are jumping to conclusions over something they saw in the trailer. We're going to get more details (and probably hands-on time) at PAX.
Relax.
I can respect that. CE multiplayer is obviously important to a lot of people, and it's tough to have to wait to see what Anniversary will offer.GhaleonEB said:I generally agree, and in time this period of ambiguity will be forgotten. But I do think the community is - at the moment - poorly served by an incomplete understanding of what the package will entail. It's one thing to hold back on detailing what maps are included, or what other features are being added to the campaign, so more information can be doled out as launch approaches. But one of the most important questions to a big swath of the community is what kind of gameplay they'll get to have on these new maps. Without the original MP, players want to know how close they're going to get to it. Instead we have asymmetric information: we know what it's not, but not what it is.
So I think the confusion and frustration right now is understandable. I'm expecting the details on what kind of 'classic' features will be included are likely to be announced to much applause at Halofest, but until then we're in this weird state of not really understanding the scope of the game.
Most likely they haven't locked the feature set of the MP and its better for them to remain quiet about it. I do not feel annoyed at all as I understand that they need to thread carefully considering the initial reaction to the MP information.GhaleonEB said:I generally agree, and in time this period of ambiguity will be forgotten. But I do think the community is - at the moment - poorly served by an incomplete understanding of what the package will entail. It's one thing to hold back on detailing what maps are included, or what other features are being added to the campaign, so more information can be doled out as launch approaches. But one of the most important questions to a big swath of the community is what kind of gameplay they'll get to have on these new maps. Without the original MP, players want to know how close they're going to get to it. Instead we have asymmetric information: we know what it's not, but not what it is.
So I think the confusion and frustration right now is understandable. I'm expecting the details on what kind of 'classic' features will be included are likely to be announced to much applause at Halofest, but until then we're in this weird state of not really understanding the scope of the game.
godhandiscen said:Most likely they haven't locked the feature set of the MP and its better for them to remain quiet about it. I do not feel annoyed at all as I understand that they need to thread carefully considering the initial reaction to the MP information.
Entirely fair, and good to know. From the hints provided by 343, (5% happier, "classic plus plus"), I had assumed the scope of the features were defined and locked down at this stage of production. Curious to see the approach you take. I'm sympathetic to the difficulty of the needle to thread here.OuterWorldVoice said:We can't satisfy all those corners of the community perfectly, so please bear with us. We'll explain more about MP matchmaking and more as we get closer to implementing it. It's not a tease, it's just not baked yet. That's the reality of test and production.
I want a remake of that trailer. A lot of what I loved about CE campaign condensed in 2:30.Dax01 said:I want a trailer of Sgt. Johnson advertising Anniversary at HaloFest.
OuterWorldVoice said:While we feel confident that people will ultimately be very happy with the package when they experience, we are not ignorant of the passion for Halo's original MP. That said, we also have legions of fans who ONLY want Halo 2's MP. Even a fair amount who only want 3's or Reach's.
We can't satisfy all those corners of the community perfectly, so please bear with us. We'll explain more about MP matchmaking and more as we get closer to implementing it. It's not a tease, it's just not baked yet. That's the reality of test and production.
Thank you for being so frank with us.OuterWorldVoice said:The reaction to MP was almost verbatim what we predicted it would be, good and bad. 343 is full of old school Halo fans, and people who "get" it. But going into a project like this, with timelines, budgets and production realties to juggle (most of the organization is working exclusively on Halo 4), like any game, is going to mean compromises and tough decisions. Of all of them, MP was going to be the most controversial.
While we feel confident that people will ultimately be very happy with the package when they experience, we are not ignorant of the passion for Halo's original MP. That said, we also have legions of fans who ONLY want Halo 2's MP. Even a fair amount who only want 3's or Reach's.
We can't satisfy all those corners of the community perfectly, so please bear with us. We'll explain more about MP matchmaking and more as we get closer to implementing it. It's not a tease, it's just not baked yet. That's the reality of test and production.
Blueblur1 said:Thank you for being so frank with us.
That's weird, your quote seemed to leave out the first part of his post. Let me fix that for you:oxygenal said:But this is not a remake of Halo 2, Halo 3 or Reach. This game is meant to celebrate the first Halo, thus you should concentrate on satisfying the people who expect this to be a remake of Halo: Combat Evolved and not concentrate on any other Halo game.
At least that's what I think
OuterWorldVoice said:The reaction to MP was almost verbatim what we predicted it would be, good and bad. 343 is full of old school Halo fans, and people who "get" it. But going into a project like this, with timelines, budgets and production realties to juggle (most of the organization is working exclusively on Halo 4), like any game, is going to mean compromises and tough decisions. Of all of them, MP was going to be the most controversial.
If it somehow requires a diversion of resources from Halo 4 to add netcode to a ten year old game, then yes. I'd prefer that. I don't play Reach online. I can pretty much guarantee I won't play Halo 4 online. I still occasionally play Halo CE online, and on an Xbox no less!ncsuDuncan said:So, oxygenal, what you're saying is you'd rather 343 focus on a Halo: CE remake than Halo 4?
ncsuDuncan said:That's weird, your quote seemed to leave out the first part of his post. Let me fix that for you:
ncsuDuncan said:So, oxygenal, what you're saying is you'd rather 343 focus on a Halo: CE remake than Halo 4?
oxygenal said:But this is not a remake of Halo 2, Halo 3 or Reach. This game is meant to celebrate the first Halo, thus you should concentrate on satisfying the people who expect this to be a remake of Halo: Combat Evolved and not concentrate on any other Halo game.
So, oxygenal, what you're saying is you'd rather 343 focus on a Halo: CE remake than Halo 4?
border said:That being said....I wouldn't care if Halo 4 got delayed into 2013 if it meant bringing a real version of Combat Evolved online. Halo 4 can happen anytime, and it's pretty much inevitable. The likelihood of a Halo remake being given any sort of budget or attention after its 10th anniversary is very low -- so get it's imperative to get it right the first time.
So, oxygenal, what you're saying is you'd rather 343 focus on a Halo: CE remake than Halo 4?
That's what I expected. Will we get to play the game at Halo Fest?OuterWorldVoice said:The reaction to MP was almost verbatim what we predicted it would be, good and bad. 343 is full of old school Halo fans, and people who "get" it. But going into a project like this, with timelines, budgets and production realties to juggle (most of the organization is working exclusively on Halo 4), like any game, is going to mean compromises and tough decisions. Of all of them, MP was going to be the most controversial.
While we feel confident that people will ultimately be very happy with the package when they experience, we are not ignorant of the passion for Halo's original MP. That said, we also have legions of fans who ONLY want Halo 2's MP. Even a fair amount who only want 3's or Reach's.
We can't satisfy all those corners of the community perfectly, so please bear with us. We'll explain more about MP matchmaking and more as we get closer to implementing it. It's not a tease, it's just not baked yet. That's the reality of test and production.
jet1911 said:I'm pretty sure the people who takes these kind of decision at Microsoft would rather have Halo 4 ready in 2012 than 2013.
Hitmonchan107 said:I've got Halo PC running on an admittedly shitty laptop.
We really aren't, we love Halo CE MP, we feel it is the best in the series and want to play it on Xbox Live with a controller. We're not making anymore out of it than what was expected and warranted, we'll get over it, but it still sucks.JdFoX187 said:I just don't know why a lot of people are unhappy with it. Sure, Halo: CE's multiplayer would have been nice to have, but it's obviously one of those pipe dreams. It's not like bringing Halo 2 back with multiplayer since that game already worked online. Network lag was never a factor in the original game. It just seems like people are making a mountain out of a mole hill when it comes to this whole situation.
But people are making more of it than what should be expected. I could understand if someone said that the game was going to have online multiplayer, and then 343i pulled the feature at the last minute. That would be something to get angry about. But adding online multiplayer to a game that's never had it before is more complicated than just slapping Reach's netcode on the package and calling it a day, especially in the time frame that 343i is working with.Booshka said:We really aren't, we love Halo CE MP, we feel it is the best in the series and want to play it on Xbox Live with a controller. We're not making anymore out of it than what was expected and warranted, we'll get over it, but it still sucks.
If only Halo CE MP was released on XBLA with original assets at 60 FPS online, I would never stop playing it.
The only thing missing from Halo on the Xbox was online multiplayer. When you announce a remake and you don't fix the one thing wrong with the game, why bother?JdFoX187 said:I just don't know why a lot of people are unhappy with it. Sure, Halo: CE's multiplayer would have been nice to have, but it's obviously one of those pipe dreams. It's not like bringing Halo 2 back with multiplayer since that game already worked online. Network lag was never a factor in the original game. It just seems like people are making a mountain out of a mole hill when it comes to this whole situation.
JdFoX187 said:I just don't know why a lot of people are unhappy with it. Sure, Halo: CE's multiplayer would have been nice to have, but it's obviously one of those pipe dreams. It's not like bringing Halo 2 back with multiplayer since that game already worked online. Network lag was never a factor in the original game. It just seems like people are making a mountain out of a mole hill when it comes to this whole situation.
The game is called Halo: CE Anniversary. Halo: CE multiplayer is a big part of Halo: CE. People can express how happy they are with Reach multiplayer all they want, but I really don't think that anyone can argue that Halo: CE multiplayer wasn't a reasonable expectation for inclusion in something called a Halo: CE Anniversary edition.JdFoX187 said:But people are making more of it than what should be expected. I could understand if someone said that the game was going to have online multiplayer, and then 343i pulled the feature at the last minute. That would be something to get angry about. But adding online multiplayer to a game that's never had it before is more complicated than just slapping Reach's netcode on the package and calling it a day, especially in the time frame that 343i is working with.
Now if it was something like Halo 2, which had online multiplayer already in the initial package, and it got "remade" without that, it would be something to complain about. I don't think anyone that saw this coming really expected it to have MP, especially since it was merely graphical update more than anything. The fact they're bringing back a bunch of maps is above and beyond even what I expected.
Hell yes. We're talking about a bird in the hand versus a bird in the bush accompanied by a severely crippled second bird (of the same species as the hand bird, only the one in the bush can't fly).ncsuDuncan said:So, oxygenal, what you're saying is you'd rather 343 focus on a Halo: CE remake than Halo 4?
...not sure if serious. There was nothing wrong with the original game. The reason it didn't have online multiplayer was because online multiplayer wasn't possible on the Xbox at the time. You also ignore the fact that because it's never been done before, it would take a lot more work to implement it. This is a project that's on a short timeframe. Now sure, they could add online multiplayer for the vocal minority and it might top out in the middle of Major Nelson's activity chart for a couple weeks before falling off into oblivion. And that's if 343i did it right and balanced everything out for online play and spent hundreds of hours playtesting it to make sure it played well online and there were no issues. Of course, that would also take time away from Halo 4, the actual project the studio has been working on. That's like taking time off from your day job to go do some part time work for a buddy. It doesn't make sense.Zabka said:The only thing missing from Halo on the Xbox was online multiplayer. When you announce a remake and you don't fix the one thing wrong with the game, why bother?
It's extremely reasonable because a) this is a remake and b) the original game never had online MP before. They never announced it was going to have it, they never mentioned it would have it and they never promised anything of the sort before the game was officially announced. You can have lofty, and unreasonable expectations, but don't get mad when they're not met.thatbox said:The game is called Halo: CE Anniversary. Halo: CE multiplayer is a big part of Halo: CE. People can express how happy they are with Reach multiplayer all they want, but I really don't think that anyone can argue that Halo: CE multiplayer wasn't a reasonable expectation for inclusion in something called a Halo: CE Anniversary edition.
My basic expectations for this product when it was initially announced:
1) Halo: CE campaign
2) Halo: CE multiplayer
It currently features one of those, and not the one I would have preferred. Synchronous lockstep, physics prediction, whatever. Mix and match a lot of technical words to Mad-Lib an excuse. All I can say is XBC worked pretty goddamned well, and it has been ten years.
border said:I'm a little confused as to how a handful of classic maps is going to get many players back. If you didn't like Reach, you didn't like Reach. What turned you off about it is still going to remain even if there's some new maps. A separate CEA community would increase the total number of players more, even if slightly splintered.
Some people here seem intent on imagining a "classic" mode for Reach that will come very close to CE, but 343 has been so cagey I kinda doubt it.
I think this is the more plausible reason. They just don't want to spend the money on it. Which is a shame, since all the corners being cut makes it hardly worth the $40 asking price....yet a proper remake with online could have easily commanded $60.
godhandiscen said:That's what I expected. Will we get to play the game at Halo Fest?