Poker Face
Member
What about this:
+1 for a win
-1 for a loss
-1 for quitting while losing
0 for quitting while winning
Yea that's good.
What about this:
+1 for a win
-1 for a loss
-1 for quitting while losing
0 for quitting while winning
What about this:
+1 for a win
-1 for a loss
-1 for quitting while losing
0 for quitting while winning
From the Gamersyde thread:
wat
packets dropped.
People want the flawed option over no option. That's obvious, and I agree.
But why not improve the flawed option instead of just having one or the other?
That cutscene in Halo 3 of MC walking through the hangar (or base?) while we hear Marines chatter. "It's a Spartan!" etc.Ugh a reminder of how dumb this cutscene was in the context of the story.
Lasky reunited with chief after seeing him last time when he was a kid. After chief saved his life.
But never mind that. How about fucking EVERYONE not giving a shit the goddamn master chief is alive but somehow on the same planet we're exploring? The hero of humanity.
Poorly handled. Where's my goddamn fanfare.
.I remember the problem not having a ranking system caused and it was far, far worse. Apathy.
Ugh a reminder of how dumb this cutscene was in the context of the story.
Lasky reunited with chief after seeing him last time when he was a kid. After chief saved his life.
But never mind that. How about fucking EVERYONE not giving a shit the goddamn master chief is alive but somehow on the same planet we're exploring? The hero of humanity.
Poorly handled. Where's my goddamn fanfare.
You should get a negative point for quitting no matter what. Hell, besides having a connection drop, you should just lose a point for quitting while you're winning for being a dumbass.
Competitive multiplayer is an e-peen contest; you're playing against other players to beat them in an online simulation and you feel good when you do. Whats the point of having ranks if they aren't going to be visible to everyone? If it's merely for matchmaking, then why even bother to show them to anyone?
Poorly handled. Where's my goddamn fanfare.
lmfao GOT DAMN I was just in the process of quoting your other postI just want to quote FUNKNOWN all day. He too dreams of a day where everyone wants to play Halo: CE
Did you get the same feeling when you trashed a level 18 who bought a level 50 account?My favorite thing about Halo 3 was going into the lobby, seeing that people in the game were higher levels than me, and knowing i was going to have to play smarter and better in order to win and beat them, because I wanted to prove that I was better than them. It felt really good when you beat someone several levels higher than them.
But YOU can see it. People gave no fucks about rank in Halo 2 as well. People quit and deranked all the time (repeated suicides etc).
You can see your rank, the people who care about ranks will still play to the end and try and win to increase their ranks. Look at all the cheating that happened when people could see each others ranks.
Halo 3 was worse. Having Jackasses sell level 50 accounts. And even bigger Jackasses buying level 50 accounts and having people boost their accounts.
Visible ranks makes more problems than it solves. Having it visible to the player solves some of this and is a much better solution than what Reach did.
But the thing you and those who think like this never realize is if someone bought their 50, what are the chances they're going to play on it? Unlikely.Did you get the same feeling when you trashed a level 18 who bought a level 50 account?
This is the reality for many people.My favorite thing about Halo 3 was going into the lobby, seeing that people in the game were higher levels than me, and knowing i was going to have to play smarter and better in order to win and beat them, because I wanted to prove that I was better than them. It felt really good when you beat someone several levels higher than them.
mm... I'm trying to imagine Palmer fangirling MC.
Palmer (utter surprise, looking chief over): Holy hell... I thought they were seeing ghosts or something... but it really is you, isn't it?
(pauses, a smirk forming)
Hmm... thought you'd be taller.
People did care about rank, a lot. Any time spent playing at higher levels showed that. No one quit a 4v4 game of 40s/symbols. Nobody. People fought tooth and nail for those ranks.
Yes, people caring so much about their ranks contributed to cheating. But the fault lay with Bungie's seeming inability to appropriately respond to that cheating, not with the ranks themselves. With dedicated servers, network manipulation is no longer an issue, so that cheating is out. The Xbox One wraps all its content in .xvd containers which are signed, so modifying game data is out of the question as well.
Halo 3's ranking system was a joke, as the 50s meant nothing. I sucked at Halo 3 and barely played it, but I had 50s in multiple playlists.
Did you get the same feeling when you trashed a level 18 who bought a level 50 account?
Allow people to rejoin matches they've dropped out of. If they don't reconnect within X amount of minutes they get a quit penalty.What I hate about all of these is you'll do poorly if you have a connection that causes you to drop out from games every now and again.
With dedicated servers, network manipulation is no longer an issue, so that cheating is out..
Allow people to rejoin matches they've dropped out of. If they don't reconnect within X amount of minutes they get a quit penalty.
In-game Cortana looks kind of like a dude.
But the thing you and those who think like this never realize is if someone bought their 50, what are the chances they're going to play on it? Unlikely.
Either way, say they played, showed off their 50 and get dominated, then why does that bother you? Does that really warrant not having visible ranks? So in either scenario, that's a terrible argument when trying to support no visible ranks IMO.
This is the reality for many people.
I agree with you. I'm trying to open the discussion and find an even better alternative though. Something with less drawbacks.There's always going to be people who slip through the cracks. For me, removing visible ranks for other people ruins the competitive of the game for me. Why should I care about winning when only I can see my ranks and I can't prove to other people how good I am at the game?
I just want to quote FUNKNOWN all day. He too dreams of a day where everyone wants to play Halo: CE
How that scene would've been made better without changing it much:
There FTFY 343! lol
It doesn't bother me. But playing high level and having someone on your team who bought the account and sucked was a reality that occurred now and then.
I'm for having visible ranks over nothing at all.
I'd prefer a new better system however.
I've highlighted the negatives of the system, not just that one situation. Feel free to propose an alternative.
Or just do what you usually do and post a gif or quote someone who agrees with you and add a full stop.
I agree with you. I'm trying to open the discussion and find an even better alternative though. Something with less drawbacks.
I loved getting better and seeing my rank increase.
There's always going to be people who slip through the cracks. For me, removing visible ranks for other people ruins the competitive of the game for me. Why should I care about winning when only I can see my ranks and I can't prove to other people how good I am at the game?
Network manipulation absolutely could be an issue depending on how they handle things like minimum packet rate, network smoothing factors like predictive animations, and ping equalization should they choose to employ something like that.
Looks a bit blinding to fire the brute PR, lol.
I know some of you guys aren't a fan of the remastered buildings in High Charity, but I love it. Makes the place seem more alive, considering this is suppose to be the home of the Covenant. Hell, I cannot wait for that entire level.
Looks a bit blinding to fire the brute PR, lol.
OOps yeah I meant lose xp for losing.
Main point is you should get even lower of a loss for quitting. Maybe you can get quit forgiveness once a day or even fewer. But 2 quits in a certain time frame should be a hit to your XP
Where's the dual wielding!
I belive they have said there is one.Has Frankie/343 said whether or not there is going to be a cinematics viewer in the game?
So I can watch the cutscenes without having to play through the missions again?