I want to do a write up about my impressions of H4 multiplayer but I don't even know where to begin. I played a fuck ton of matches. Let's see what I can rattle off the top of my head.
-Assists are fixed
-Railgun is the greatest gun in the game
-Customizable loadouts is huge
-Personal Ordnance is a fucking gem
-H4 Needler is the best iteration of the gun in the entire series
-Slayer Pro is awesome
-Infinity Slayer is awesome
-Dominion is very cool
-Saw is badass
-Returning objective gametypes have been tweaked and improved (don't know about CTF yet)
-New objective gametypes are cool and have lots of potential
-Played the most enjoyable game of Grifball ever
-Infection is badass
-Best maps so far: Haven, Abandon, Adrift, Complex, Solace (not including pre built Forge maps)
-Mid tier maps so far: Everything else (not including pre built forge maps)
-Global ordnance scares me a little
-Shotgun sounds insanely great
-I love all the new medals
-Text in middle of screen is so far from noticeable while playing. Arguments against are invalid
-Regicide is ok. FFA in general seems to work better than it did in H3 and Reach. Don't know what tweaks cause it.
-Feels like Halo 2 mixed with Reach. Good jump height but sharp and crisp, not clumsy and floaty.
-Grenades are more rare
-Melees are less frequent but not gone
-Blur effect in Regen field is pretty fucking smart
-Pro Pipe > Sticky Detonator but that doesn't mean Sticky Detonator isn't fun to use
-No scopes are still easy
-Headshots with sniper from behind are more difficult than in Reach
-Sweep sniping is very tough
-Feels like less autoaim with sniper
-Flood with Thrust is a blast
-Slide jumping is very much back
I reserve the right to change my opinion after months of online play.
If these are true, I'll be quite happy.